• Publisher: Nintendo
  • Release Date: Nov 19, 2007
  • Summary: Link returns from The Legend of Zelda: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game. Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score. Link's Crossbow Training comes bundled with the Wii Zapper. The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link's crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this). Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score. [Nintendo] Expand
Score distribution:
  1. Positive: 8 out of 34
  2. Negative: 1 out of 34
  1. You can argue that Link's Crossbow Training could've been fleshed out with additional levels and modes.
  2. It's the lightgun version of "Wii Play" - if you liked that, you'll find a lot more to like here. [Jan 2007, p.63]
  3. A more thorough multiplayer experience with some form of online component could have raised this game's value substantially.

See all 34 Critic Reviews

Score distribution:
  1. Positive: 15 out of 18
  2. Negative: 2 out of 18
  1. I have been playing this game for a few weeks now and I think its great. The A.V. Club said you can get through it in one sitting...WRONG! Sure its not a long game, and you can get to the end probably sooner than other games but its a very fun shooter. The sounds are great and the levels are challenging and it looks good too. Plus the game encourages accuracy over just plain blasting. It could have more levels, but I'm sure most people won't get every metal and find every enemy for a long time. Using the zapper is sort of hit or miss (pardon the pun). I find I do better without it, but I've used it as well too. For the price you can't beat this game. Well you can eventually...oh never mind. Expand
    • 0 of 0 users said yes
  2. 5
    This game is very enjoyable and has a high replay value. Unfortunately it's a very short experience that leaves you wanting more. It feels more like a mini game that should have been included within Twilight Princess. Expand
    • 0 of 0 users said yes
  3. THE WII ZAPPER & LINK'S CROSSBOW TRAINING BUNDLE Ah, "Link's Crossbow Training" and the Wii Zapper, Nintendo's first-party gun "shell" accessory. Ok, so this bundle has been available since this time in 2007, which means I've had it just as long. Why review it, you ask? Because I feel it's long overdue. At first glance, this isn't a bad idea at all. $20 gets you the Zapper and the game "Link's Crossbow Training." If you're buying this, you already own a Wii, which means you have a Wii Remote and Nunchuck. You're all set. Just snap the Remote and Nunchuck into the Zapper, load up "Link's Crossbow Training," and get ready to get familiarized with the Wii Zapper. This is about where the fun ends. For starters, anyone who has ever fired a gun would want the trigger at the rear end of the firearm, not the fore. So naturally you'll grab the Nunchuck-end in your firing hand, and if you do this then you're wrong. "Link's Crossbow Training" uses the B button as the trigger, which is up on the front of the Wii Zapper (because it's on the Remote, not Nunchuck), and does not allow you to customize the control scheme. Even still, "Link's Crossbow Training" isn't unplayable using the packed-in accessory, it's just more difficult than it needs to be. I admit, I haven't played EVERY game that supports the peripheral, but I can only imagine the frustration. Many games, some are WiiWare, some are disc-based, have been made that support the Wii Zapper. Games like "Call of Duty," "Sin and Punishment," and so on. Recently, I tried to use the Wii Zapper with a FPS game that was not listed as supporting the Wii Zapper, "The Conduit." You are given the option to customize the controller layout, so I set it up in a fashion that I felt would make best use of the Zapper. Unfortunately, some actions cannot be mapped to motions, but I saved my setup and plunged into the game...and quickly realized that there is a reason that "The Conduit" doesn't support the Zapper--it makes the game too damn hard! So my overall review of "Link's Crossbow Training" is...I dunno, I haven't thought of a scale. 2 out of 5 coins? The game is worth a rental if you're a Zelda fan or a shooting gallery fan, and should be skipped if you're not. Expand
    • 0 of 0 users said yes

See all 18 User Reviews

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