• Publisher:
  • Release Date:
Trauma Center: Second Opinion Image

Generally favorable reviews - based on 49 Critics What's this?

User Score

Generally favorable reviews- based on 47 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Trauma Center: Second Opinion is NOT a quick-and-dirty port of the DS title "Trauma Center: Under the Knife." It has new graphics and animation; new surgical implements and operation types; a second playable character with new missions; multiple difficulty modes; and a revised control system that takes full advantage of the Wii Remote. It's a remake (or "Wii-make," if you prefer) with gobs of added content. As with Under the Knife, the voice acting in Second Opinion is presented in the operation scenes to enhance the drama and punctuate the action. [Atlus USA] Expand
Score distribution:
  1. Positive: 40 out of 49
  2. Negative: 1 out of 49
  1. Much like "Under the Knife" for DS, Trauma Center: Second Opinion is a perfect demonstration of a game that simply cannot exist on any other console platform. It is both gorgeous and stylish.
  2. 90
    A perfect fit for the Nintendo Wii. If you've played the DS title, then you need to play this too. If you haven't, then don't do your new Wii the disservice of ignoring TCSO. It's a refreshingly original game that'll give you a ride well worth taking.
  3. If you're a Caduceus veteran, the new controls, multiple difficulty options, and new surgeries and tools will more than satisfy. [Jan 2007, p.103]
  4. As brilliant on Wii as it is on DS, but it does feel like a bit of a missed opportunity. There's no two-player - we fancied a bit of head-to-head operating or co-op. [Jan 2007, p.77]
  5. 80
    Trauma Center has a charming style, decent graphical and audio presentation, but really excels in the control department. The franchise has been given a rebirth on Wii, and it has never been better.
  6. I was worried how games would be able to translate the new control mechanics of the Wii into gameplay, but this is a very solid example of how it should feel when it’s done correctly.
  7. It's frustrating, often needlessly so, and frequently loses its enjoyable premise behind the guise of arbitrary design decisions.

See all 49 Critic Reviews

Score distribution:
  1. Positive: 18 out of 25
  2. Negative: 3 out of 25
  1. KDep
    Jan 18, 2007
    It's too bad Baldjohn didn't give this game a chance. It's obvious he didn't play past about the 5th mission. It get far better and more interesting as you delve into it. This game is essentially a puzzle game. You have a patient to work on, and you have to know what you're looking for an what to do once you find it. There's many situations that arise, and some require special abilities that you develop as the game progresses. It's very fun and highly challenging on some of the harder levels, when the game stops basically walking you through what to do. You are graded on your skill and speed, so going back to obtain a better rating of most levels to unlock content is needed. Most missions are only 5 - 10 minutes, so it's a great pick-up-and-go game. The cutscenes and storylines get shorter as time goes on. There are a large number of levels (60+), each unique and challenging in their own way, and no two levels are the same. Easily the 2nd best game on the Wii right now. Highly recommended. Expand
  2. JS
    Apr 6, 2007
    Loved IT! Challenging. But not for those who don't enjoy story lines.
  3. AndrewG.
    Dec 25, 2006
    Trauma Center on the Wii is incredibly intense. In the operation that I'm on right now, for example, you have to be lightning fast to suture up 6 wounds at a time, while zapping 8 little guilts, while managing the patient's vitals, WHILE going for the primary objective - to zap the main guilt. This is a truly enthralling game experience. That being said, I would recommend Trauma Center as an excellent rental. There doesn't seem to be much point in coming back to the surgeries that you have completed previously (unless there's some bonus that I'm unaware of). My only qualms are that a) the game is very hard, even for an experienced gamer, at some points and b) while the story is fine, the abundance of text is a little annoying. Expand
  4. TomG
    May 6, 2007
    I played Under The Knife. It was awesome, but the cutscenes annoyed the hell out of me. It felt like an anime soap opera. Now, we take all this, and a bag of chips, graphic improvements, new elements, a brand spankin' new ending, and difficulty options, and you get one hell of a Wii game. But, seriously, Atlus needed to do away with the anime cutscenes, and throw in actual 3D models, and all the modern day cutscene techniques, and show what the Wii can really do. Another downside, is that when millions of lacerations pop open, and the blood and particles load, the framerate slows down. Well, magnificent effects are loading, what did you think would happen? Would a GUILT membrane pop out and bite you in the ass? Would your Wii's SD card slot open up and sing some Celine Dion? The framerate slows down, you idiot! But seriously, go out and buy this game, and for all you who say it sucks, you clearly don't know what a good game is. And you probably have only played up to level 5. Expand
  5. litb007
    Feb 16, 2009
    I never played the original DS game, but Trauma Center: Second Opinion is an enjoyable simulation of medical drama and operating on patients, the human anatomy appears simplified and kept to a minimum on gore, though those more squeamish may find the various tumours, haemorrhages and parasites a bit eww.

    The game requires a steady hand and some skill in switching instruments, but fortunately the difficulty levels along with simple procedures before the nasty stuff eases the player into the gameplay before throwing them at the deep end.

    The story itself appears okay, somewhat standard for a medical drama up until the GUILT parasites start showing up, then you're in for an epic battle against awful designer viruses designed to tear patients' organs apart from the inside, yuck.

    The game is entirely made up of extracting tumours, parasites, stitching up wounds...etc but it does it best to mix it up a bit, like making the viruses act differently, but a player looking for more variety can only look forward to the alternate X chapter for things like resetting fractured bones, most of the game works on the torso only which is a shame considering it's a game about medical surgery.

    The story layout appears plain, static character pictures with textboxes and the occasional sound-byte, the only variance is the fact the characters might have alternate expressions but there's not a lot to go around. If you're into action rather than emotion, you might want to press the minus button on the Wiimote and skip to the briefing.

    Overall, I personally liked the game, it's a good start to what a medical sim could be and I rather liked the fantastic elements like the Healing Touch power and the antagonistic force of the GUILT viruses.
  6. Tim
    Aug 13, 2010
    The idea and use of the interface is brilliant, as are the first couple of levels, but along with any other innovation, can get repetitive. To solve this the gameplay then becomes more and more bizarre with little creatures swimming around inside patients, which take the fun out of the 'i'm-being-a-surgeon-on-my-wii' feeling as the reality of operations disappears. Could have been great. Expand
  7. DanC.
    May 15, 2007
    Boring game with lame cut scenes. I returned it after a day.

See all 25 User Reviews