Progression through the levels is expectedly linear but it also tends to be the same open-door-with-switch-call-lift-fight-end-of-level-boss structure. The formula never alters - no puzzles, no significant alternate routes, no variety.
As good as is it did get, there was never a point in the game where I really felt that I was playing an A-quality title that I would want to own as part of my PlayStation 2 software library.
That’s not to say X-Squad is hopelessly flawed – if taken as more of a no-brainer than intended, it provides a serviceable blast, and the well-spaced restart points do dampen the almost random battle outcomes fairly well.
It's merely a re-run of countless action games that have come before it: a futuristic setting with lots of weapons, shooting, and running around... but not much after that.
SummaryThe year is 2037, terrorists have taken over a secret military complex. X Squad, an elite covert force, is called in to eliminate the enemy and regain control.