Metascore
70

Mixed or average reviews - based on 67 Critics What's this?

User Score
8.1

Generally favorable reviews- based on 145 Ratings

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  • Summary: American McGee's Alice returns, with his own brand of creepy supernatural Victoriana.
Score distribution:
  1. Positive: 29 out of 67
  2. Negative: 1 out of 67
  1. Jun 14, 2011
    92
    Alice: Madness Returns reminds me a lot of classic N64 platformers like Mario 64 and Banjo Kazooie in the best of ways. By mixing a dark reimagining of a literary classic with stylish combat and rock-solid platforming, EA and Spicy Horse have created a gaming experience quite unlike any other. At any rate, its miles better than the lacklustre Tim Burton movie released last year. This is one rabbit hole worth tumbling down.
  2. Sep 14, 2011
    82
    All in all it's a decent game with only a few nagging issues to prevent it from being great. Comparatively, I think that the original did it better, but Spicy Horse has done a respectable job with the sequel.
  3. Jun 14, 2011
    80
    Truly the definition of a sleeper hit. I enjoyed the twisted atmosphere and the solid mechanics. Sure, the tricks the game uses get repeated far too often, but it is easy to overlook when you weigh the value of the entire package.
  4. Jun 15, 2011
    70
    Alice: Madness Returns is, overall, a good game. It has many good things, but it's a bit unpolished and rushed, kind of repetitive and lacking originality in some areas. It delivers much fun, but not as much as it should.
  5. Jul 4, 2011
    70
    Wonderland itself, the way it changes visually and the way it changes Alice, is the game's most important feature.
  6. Jun 16, 2011
    67
    Provides a visually interesting world, with competent gameplay mechanics, but it ultimately fails to completely draw the player into the depths of its promised insanity to satisfaction.
  7. Jun 21, 2011
    40
    Outdated action platformer that despite all its talk of madness is far too mundane in both design and visuals to justify its mammoth playing time.

See all 67 Critic Reviews

Score distribution:
  1. Positive: 42 out of 49
  2. Negative: 3 out of 49
  1. Jun 17, 2011
    10
    Reviewers are somehow blind to what makes a game actually good I guess. Every game is repetitive, and yet only certain games does it seem toReviewers are somehow blind to what makes a game actually good I guess. Every game is repetitive, and yet only certain games does it seem to make the reviewer call it out. Black OPs is shooting bad guys for the entire campaign absolutely no change and yet it does not get hit with a lower score. Alice is an absolute joy to play each level you play has a very distinct art direction and makes you feel like your truly in Alice's twisted world. The combat is smooth and fluid and actually makes you think about how to beat each enemy, you have to utilize each thing they give you even the block button which I admit I never use in other hack and slashes. There are a few graphical glitches but it doesn't detract from the gameplay, and if you've played the first Alice the games story is intriguing and makes you feel like an absolute continuation of the original story building on it The art is beautiful, the fighting engaging, the mini games give a nice change of pace but don't feel out of place. Don't listen to what paid reviewers have said about this game, instead look at what users are saying everyone is enjoying it and there's a reason!! This is a buy, especially since you get the first alice with it!! Expand
  2. Aug 4, 2011
    10
    I fell in love with this game within the first five minutes of playing. The backgrounds and character designs are absolutely beautiful, andI fell in love with this game within the first five minutes of playing. The backgrounds and character designs are absolutely beautiful, and the story is gripping. One of the most interesting aspects of it is the theme of Alice's insanity and trying to use Wonderland as a means so work out her problems. The combat is smooth, and easy to get the hang of. All in all one of the best games I have played this year. Expand
  3. Jun 19, 2011
    10
    A beautiful platformer with brilliant ideas which was exactly what I needed. It's such a breath of fresh air to see such art and passion putA beautiful platformer with brilliant ideas which was exactly what I needed. It's such a breath of fresh air to see such art and passion put into a project compared to the sea of shooters and terrible movie cash-ins. Alice is a great game with some niggling flaws (repetition, pacing, Unreal engine quirks), but it does so much right that it far outweighs the flaws. A personal 10 for me, and the fact new copies include the rare and brilliant original game only makes it that much sweeter. Expand
  4. Jun 17, 2011
    8
    I feel that I need to chime in with a brief review of this wonderful platformer, as well, so that those currently on the fence in regards toI feel that I need to chime in with a brief review of this wonderful platformer, as well, so that those currently on the fence in regards to buying this game - based on the ridiculously mediocre current critics average for "Madness Returns" - feel more at ease and give it a chance. I'm roughly 6 hours into the game and have been enjoying it immensely. As others here have mentioned, this game's art style in stunning. When Alice first enters Wonderland - which occurs very early in the game - I probably spent the first hour panning the camera around more than actually advancing forward; I was simply so in awe of the beauty of the environment. It frequently feels as if you're inside a Dali painting because the levels are so surreal and simultaneously gorgeous and terrifying. I'd also be remiss if I didn't at least briefly mention the pleasures of my encounters with the Cheshire Cat, who functions as a riddle-speaking source of "help" for Alice at various points in the game. Alice controls a bit like Spyro did back in the day; you'll need to master jumping & gliding in order to successfully conquer these levels. The game also features a mode that allows Alice to "shrink", which simultaneously functions as a way to reveal clues painted on walls to guide your way. This feature is handled much like Detective Mode was in Arkham Asylum, only better. Combat is your fairly typical hack, slash, and dodge, but it is satisfying. As for the glitches and annoyances that many critics have mentioned as a major reason for their deducting of review points, I can't quite understand what they are harping about. Will you run into the occasional invisible wall? Affirmative. Will that giant teapot with a crack in it the size of a doorway allow you inside to search for hidden goodies? Very doubtful. But you'll learn these quirks - and how to avoid them - within the first hour or so of the game. And as for the charge that I'm certain some people reading through these user reviews will level, that only American McGhee fanboys and original Alice devotees are rushing to defend this game... Well, I've never played the original (although I certainly have that on my agenda now following my experience with Madness so far), and no other American McGhee games, either. Whether it is right or wrong, most gamers nowadays look only at a game's Metascore when determining whether a game is worth a purchase or not. Fun and unique games like this will cease to be made (hell, this game feels almost fresh rather than dated, due to this generations complete avoidance of 3D platforming) if those of us who appreciate good games do not speak out in support of them - and get our fellow gamers to go buy them! Even if this game fails to sustain its admirable momentum for its second half (remember, I still have about half of the game remaining to play), I've already experienced enough fun to highly recommend it to others. Expand
  5. Jun 18, 2011
    8
    Original review update: I've got 15 hours of play time in since picking up the game at release and I haven't seen anything here that warrantsOriginal review update: I've got 15 hours of play time in since picking up the game at release and I haven't seen anything here that warrants such negativity of these reviewers. Does Alice: Madness Returns suffer the same minor foibles of just about every 3D platformer since Mario 64? Yeah, it sure does, but why is that making this game, in particular, get such a negative response? I have played FAR, FAR worse platformers this generation than this. Anyone remember Kameo when it came out - fun, odd, but wonky and full of bugs that never got patched? Sure, I've had some frustrating moments due to camera issues but, again, that's been an issue in every platformer since 1996 - even games like Uncharted and Uncharted 2 suffered issues like this, and those are almost universally lauded for their gameplay. Some reviewers go so far as to say that the platformer style of the game is too cookie cutter and mundane. Do these folks not realize there's only SO MUCH that can be done with a third person action/platformer in terms of coding? If Alice: Madness Returns gets slammed for "cookie cutter" gameplay, then I respectfully submit all these reviewers go back and modify their scores for the ENTIRE God of War franchise, as that franchise is as cookie cutter as it gets (yet gets rated 9-9.5 for every iteration). Thus far the game has been a visual treat, the story has been solid, and the gameplay fluid. All in all, it's a great sequel to the original and, unless the macabre style isn't your thing (which I can completely understand), people who are avoiding this game because of the professional reviews are just robbing themselves of a fun game. And they can't even hide behind the excuse that they never played the first one, since that comes along with it! Expand
  6. Jun 19, 2011
    7
    The twisted aesthetic may be played out, but it is done with such a level of detail and refinement that one has to excuse the dated gameplayThe twisted aesthetic may be played out, but it is done with such a level of detail and refinement that one has to excuse the dated gameplay and two (out of five) lackluster chapters. Yeah, I'm looking at you, Chapters 2 and 3. The industry is hard up on 3d platformers as of late but unfortunately t his doesn't excuse Alice from not doing anything new; collectibles and weapon-heavy combat are abound and can become repetitive while light challenges, puzzles, and sidescrolling sequences break things up a bit. Nonetheless a wholeheartedly original and lurid narrative awaits you in Alice: Madness Returns, playing out with as much variety and spirit as the gameplay attempts to provide. Expand
  7. Apr 13, 2013
    3
    I'm giving this game a lower score because everyone seems so taken back by just the "interpretation" of the story and the visuals. Yes, youI'm giving this game a lower score because everyone seems so taken back by just the "interpretation" of the story and the visuals. Yes, you can spray paint a turd gold, but in the end, it's just a pretty turd. This game is simply a grinder. Despite some customizable elements, the gameplay itself is a grinder and I found myself just trying to get to the end of the game so I could retire this on my shelf after one play. I would never recommend this game to anyone, it's just too dull to play. Expand

See all 49 User Reviews

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