- Summary: Burnout Revenge lets gamers rip through rush hour traffic and lay waste to scores of rubbernecking roadhogs in an over-the-top scene of vehicular mayhem. In addition to tricked out new race, crash and road rage modes, Burnout Revenge takes the series' blistering speed and spectacular destruction to dizzying new heights with an all-new Revenge mode, challenging gamers to battle the clock and unleash their frustrations on rush hour traffic. [Electronic Arts]… Expand
Positive: 61 out of 61
Mixed: 0 out of 61
Negative: 0 out of 61
Mar 2, 2011I'll tell you something right now,Criterion as a company are brilliant in every way possible.It's 2011 now and I just pop this game in still after all this time and LOVE IT!I'm deeply involved in there new game Hot pusuit but still play Burnout Paradise on a regular basis too.I'm a game junkie so I'll still play burnout 2 and 3 also but not as much but I'll tell you that Burnout Revenge xbox version or 360 version rocks.I prefer the 360 version in a heart beat because it has more speed,better graphics and took everything amazing about the game and left the small irritation out.A definate 10… Expand
Dec 1, 2013I am glad I bought this game instead of Ridge Racer or NFS. This games is incredibly awesome with super awesomely fast turbo boost which makes the races much more fun. I feel so amazing when I play this game, using beautifully-designed cars with super fast turbo. Feels like a real racing. I absolutely love this game and I am still playing it. You guys should check this game out.… Expand
Jan 11, 2014An excellent game based around the simplest of formats, this game remembers the first thing you used to as a kid when you had two matchbox toy cars in your hands, smash them together. The combination of great racing physics with great crashing animations is one that can't get old (although the only problem with the game is when the camera cuts to a still of the opponent you have just taken down as you are taking a corner so you crash as it cuts back). The take down races are one of the most addictive and satisfying game modes ever created. Overall Burnout is one of the most entertaining franchises ever and this instalment doesn't disappoint.… Expand
Dec 2, 2012I really enjoyed this racing game even though the graphics are not on the same level as something like Forza. It's fun to smash into other cars and drive them off the road. I'm not quite ready to shell out the $50 for Forza Horizon (which is awesome to see) so this was a nice cheaper alternative that satisfied my racing urge. The variety in different missions keeps your attention and the missions which have you driving down a street and smashing into vechicles to create as much damage as possible is really fun to replay over and over trying to get more damage dollars. The only critic I have is that a rewind button might have been nice. Overall though, I was definitely satisfied with the $20 purchase for a game I've been playing off and on now for 3 weeks. I get a craving to smash up more cars and this is the ideal game to satisfy that as well as a very fun arcade type racer. If the graphics ever become Forza quality in the Burnout series and they keep the price low, it'll give Forza a run for it's money. Burnout Revenge is like Asphalt 7 on the ipad but with a lot more missions/options.… Expand
Nov 21, 2013Single Player/MultiPlayer (2/2)
(If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)
(If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)
(Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)
This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.
The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.
The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.
Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section
The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.… Expand