I Am Alive Xbox 360

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69

Mixed or average reviews - based on 68 Critics What's this?

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6.3

Mixed or average reviews- based on 151 Ratings

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  • Summary: One year after a worldwide cataclysmic event that wiped out most of the human race, a man struggles for his survival in a desolate city as he tries to reunite with his long lost family. In this post-apocalyptic tale, there are no supernatural threats, just an everyman who faces a decayingOne year after a worldwide cataclysmic event that wiped out most of the human race, a man struggles for his survival in a desolate city as he tries to reunite with his long lost family. In this post-apocalyptic tale, there are no supernatural threats, just an everyman who faces a decaying and hazardous world and humanity’s darkest inclinations. Will you cling to your humanity and help strangers or are you ready to sacrifice others in order to survive? [Ubisoft] Expand

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Score distribution:
  1. Positive: 34 out of 68
  2. Negative: 8 out of 68
  1. Mar 6, 2012
    100
    I Am Alive uses its post-apocalyptic environment far more effectively than many other games that share its nightmare vision of the future. I Am Alive joins games such as Fallout, RAGE and Left 4 Dead in its setting where a some horrendous event put paid to civilisation as we know it, but in truth, it's far closer in its atmosphere and aesthetic values to Cormac MacCarthy's grim post-apocalyptic novel, The Road.
  2. Mar 6, 2012
    87
    I Am Alive successfully introduces new mechanics to the survival genre, and it does it offering us an interesting story in a convincing environment. We'd love to see it evolved to a full-blown, high budget AAA game.
  3. Mar 6, 2012
    81
    Given its turbulent development, I expected it to come in dead on arrival. Instead, I found it to be a solid survival game that, above anything else, kept my palms sweaty and my muscles tense.
  4. Mar 8, 2012
    71
    When I Am Alive broke immersion with any number of the aforementioned flaws, which it did far too regularly, it was easy to chastise it. But when it was taking risks and throwing me into tense situations or decision moments, I couldn't drag myself away.
  5. Mar 6, 2012
    70
    The game occasionally drags, arguably due to representing the bleakness of its environment and the challenges of existing within it a little too keenly. Autosave points are few and far between, which means that on anything above normal difficulty your frequent restarts will result in much repetition. Likewise, I Am Alive's platforming is occasionally cumbersome and inexact. But nevertheless this game offers a journey worth charting, one of physics, social decline and welcome terror in a market overrun by zombies.
  6. Mar 18, 2012
    60
    Ruins of a post-apocalyptic city have great potential but not there yet. The game is bringing up many interesting ideas but those are halfway through it. It's obvious that earlier plans have been much more ambitious, however, their outcome is ruining experience, not to speak of game's difficulty creating an imbalance in it.
  7. Mar 6, 2012
    40
    I am Alive is a failure. After launching it you quickly understand why Ubisoft has held it on the back burner for so long. Instead of a survival game in a big city you get a few hours of slow fighting with platforms, emotionless shooting and a couple of quick-time events.

See all 68 Critic Reviews

Score distribution:
  1. Positive: 25 out of 52
  2. Negative: 10 out of 52
  1. Mar 7, 2012
    10
    Wow, I Am Alive is a fantastic game, is so interesting, the gameplay is fantastic, the story is amazing, this is one of the biggest sorprisesWow, I Am Alive is a fantastic game, is so interesting, the gameplay is fantastic, the story is amazing, this is one of the biggest sorprises of 2012, and I never believe that. Expand
  2. Mar 21, 2012
    10
    I suspect that those who don't like this game are just straight up miserable people! The idea and story create an unusually refreshingI suspect that those who don't like this game are just straight up miserable people! The idea and story create an unusually refreshing background with which to navigate into ultra-depressing gameplay. LOL depressing in that really depressing (ie, Aeris dying sorta thing - creates nostalgia) good way you get from games you're really into... definitely check it out it's my new favorite game Expand
  3. Mar 7, 2012
    9
    For 1200MS (15â
  4. Mar 11, 2012
    7
    While not everything that I Am Alive sets out to do actually comes to fruition, it does have many elements that are nice to see on aWhile not everything that I Am Alive sets out to do actually comes to fruition, it does have many elements that are nice to see on a downloadable game. I found it engaging enough for a purchase, but those who are looking for more meat in a story will not find one here. Although the game follows a linear narrative, the gameplay kept me going for the amount of time it took to finish the game. Bluffing your way out of situations is fun, although later in the game items you receive sometimes make this feature irrelevant with smart maneuvering. If you enjoyed the demo, then this game is for you. Expand
  5. Mar 11, 2012
    7
    The game begins in a room of one survivor, who is watching a handheld camera, and you, the protagonist begins to speak, addressing to yourThe game begins in a room of one survivor, who is watching a handheld camera, and you, the protagonist begins to speak, addressing to your family (of course, this implies that he is dead): you show your basic survival kit (camera, supplies, rope, etc.), and says that makes a year since the cataclysm and that you took time to reach the edge of town and will enter it to search for Julie (his wife) and May (his daughter), trying to get his old apartment,, because life has no meaning without them.

    The game has two difficulties in the beginning, Normal (more items / ammo, and the minimum of 03 retries for stage) and Survivor (scarcer items and without retries), and to finish the game opens up yet another one yet. The number of retries available you can see in pause, and that gives the option to restart the checkpoint (automatic in certain parts of the game).

    The look of the game is good, but for years of development, and so many hype, could be much better: the game graphics abuses of dust effects, and colours like greys, browns, whites and blacks, to give an air of desolation, and has a fine grain background. The desolation scenarios are really well worked.

    Few elements have true colors as your life bar, and objects of importance - the details of the environments are noted in most scenarios destroyed, but the game uses the very bottom "dirty", dotted, and effects of haze and dust that are constant ...

    Also we note that in some elements (some enemies, skeletons) that when the game was in works, and Ubisoft decided to rush it a little, and not end up with a better detailing of some things.

    The game's sounds are very good, with the constant wind, and the voice of the protagonist, often talking down to avoid unpleasant encounters: the music is appropriate to the game: pianos and with a tense and dramatic atmosphere.

    The main gameplay has many aspects of climbing to go through the destroyed scenarios, and any more intense physical action, consumes a stamina bar, which is the white one (top right; the red one, top left is your life). It decrease slowly, for example when you are climbing or holding on to something, so it is always good to try to be quick at it.

    When it disappears, you can make a supreme effort by pressing RT quickly, and appear a white circle around the screen, which reduces to the center of the screen, turning red in the end, when you fall (you can gain some time to compete something with this) - but the supreme effort decreases the size of the bar, that can only be restored using some item. Occasionally (rarely), you find water, more Retries, ammunition, food, etc. in the scenarios.

    When you meet someone, it's always good to see the reaction of the person to know what to do: with a gun (in first person) by pointing it you can yield some survivors (enemies ones) less armed, and using the X they will retreat, eventually you get a machete and can use it for some actions, and of course, make surprise attacks when them get close. In many instances there will be more of an enemy so think before you act, trying to see how is the best form to escape alive.

    In some instances you find survivors in need of something, like inhalers, food, medicine, water and re-hydration items, and you can choose to help them or keep the items to yourself (there are many achievements for saving people).

    About the fight, still have not found a good combination to get with it: if you point the gun a long time, the enemies see that you do not want to shoot and attack - which is complicated, as always that are more than one enemy, and you don't have time to kill one, other one hits you in middle of the fight. I usually always try to "isolate" one, to allow time to prepare myself for another who is coming.

    The game takes place in a restricted part of the city, with a map that reminded me very much those that exists in Silent Hill... in fact it reminds me not only in this: the movement of the character, the mist, the style of markings in the map, some parts of gameplay too. The enemies attitude resemble only a little another title: Manhunter.

    As is known, this is literally a Survival game, and it behaves the same as one, in a slower pace, and with real enemies, not fictional ones: in spite of everything behind the game, I confess I expected more from some many years and speculations, especially in gameplay variation and in graphics (which in some instances need some polishing) - I give the game a Score of 7.0 / 10.0 .
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  6. Mar 12, 2012
    6
    I'm so torn with this game. The premise and overall execution of the story, scenario, characters etc is spot on. But the game suffers from soI'm so torn with this game. The premise and overall execution of the story, scenario, characters etc is spot on. But the game suffers from so many strange design choices and many irritating control issues which really diminish the experience. The overall look of the game is great with a town ravaged by an earthquake coated in dust (reminiscent of the film The Road). This is not a colourful adventure, and all the better for it! Combat is interesting, relying very much on planning survival over gunplay and melee attacks. Characters and story are well executed with many additional NPCs to flesh out areas of the town. The reducing stamina bar during climbing, running and walking through dust clouds really adds to the tension and offers a different sort of survival experience other than the threat of being shot or stabbed to death. However, there are some very irritating control issues and design choices which lead to much unnecessary frustration. The climbing mechanic, reminiscent of Uncharted and Tomb Raider, is generally fine, but on so many occasions it's inaccuracy creates massive frustration leading to unfair deaths. So many times while on the brink of complete stamina loss and an imminent fall to my death I've suddenly not been able to climb up onto a ledge or I've not been able to climb in a certain direction. When this happens, and you manage to live, the repercussions of this are felt throughout the game as your stamina bar is permanently reduced in size and can only be extended by consuming provisions that are few and far between. It's just very infuriating when the controls let you down making the game far harder than it should be. Secondly, the retry system is dated and completely redundant. Why on earth does it exist? Especially when the actual checkpoints are so far apart at times. Why do I need to worry about retries? If all my retries are used up I have to start a whole section again? Why? Why on earth does that exist? It's not made clear either when it's safe to quit the game knowing that the game has autosaved. I quit once and was put back quite a way because I had no idea when I would reach a save point. A simple indication of when the game has saved would be nice as well as a simple checkpoint system that's clearly indicated. Pointless, dated features like this really hold the game back. I really hope 'I Am Alive' gets a sequel in the form of a complete game - it has a great premise and some fantastic ideas, but it definitely needs a bigger studio with game designers that aren't stuck in the 90s! Expand
  7. Mar 11, 2012
    0
    I play on consoles sometimes but when I have a choice I much rather play on PC, so I was a little disappointed when I've heard this game willI play on consoles sometimes but when I have a choice I much rather play on PC, so I was a little disappointed when I've heard this game will eventually will not be released for PC. So I tried the XBOX demo, to see if IGN were exaggerating. And they were... 4.5 is way more than this crap deserves. Graphic is pathetic, gameplay is boring, and the stamina mechanism they invented there is a joke. If you yet insist on trying that thing, do yourself a favor and play the demo first, it may spare you a redundant expanse. I will finish with a personal message for Stanislas Mettra, regarding his comment about "PC gamers are **** about there being no version for them", you may definitely
    keep this piece of crap to yourself, we (PC games) don't need it.
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