• Summary: The RIDGE RACER series takes off in a new direction with RIDGE RACER Unbounded. Join the Unbounded team, a group of lawless badass racers, terrorizing the streets of Shatter Bay and expand your ever growing territory. Drive & Destroy everything in your path to create new areas that were once off limits. Go online to Dominate and race an unlimited supply of user created maps. [Namco Bandai] Expand
Score distribution:
  1. Positive: 31 out of 59
  2. Negative: 5 out of 59
  1. Apr 7, 2012
    93
    Ridge Racer Unbounded might not be the Ridge Racer game your dad played back in his day, but don't let the name fool you. It's dark and dirty visual style is second only to the dirty and explosive racing action that awaits when you strap in behind the wheel of this addictive arcade racer where the only limit to your fun is your imagination.
  2. Mar 30, 2012
    73
    Many little problems hamper an arcade-racer that is more Burnout than Ridge Racer - the track editor is a huge achievement though.
  3. Apr 11, 2012
    48
    A glossier coat of paint can't hide Bugbear's signature unbalanced gameplay and defective physics. At worst, I barely had any fun no matter how hard I tried to. At best, this game makes me wish I was playing the vastly superior Split/Second instead.

See all 59 Critic Reviews

Score distribution:
  1. Positive: 14 out of 16
  2. Mixed: 0 out of 16
  3. Negative: 2 out of 16
  1. Straight off the bat i cant praise the track editor enough its a fantastic set up and really user friendly although you need to complete the main game to get the most out of it buts its a great addition. I think the series was getting a little tired and theres so many other different racers out there that it needed to catch up and maybe borrow some of their features. I dont mind games that borrow or improve on other driving game features and i think ridge racer unbounded is finely tuned. It kinda comes off as a burnout / need for speed hybrid which isnt a bad thing at all. Fun single player, destructible environments and lots of speed. best ridge racer game in a while. Expand
    • 6 of 11 users said yes
  2. Here's the weird thing about RRU: At first try, you'll likely hate it. The difficulty level is higher at the outset than you'd expect from a racing game (expect to lose your first few races), and the controls are distinctly unforgiving -- until I started to get the hang of the game's drifting mechanic, which is far removed from Ridge Racers of yore, I was more likely to crash trying to turn a corner than not. Then I started to get the hang of it, then I started winning races, and suddenly a game I planned to trade in not one day after buying it has become a title I don't see myself parting with any time soon. A rank-advancement system that lets you keep the points you score in a given race even if you come in dead last (thus giving even the worst players a chance at eventually unlocking new cars which may better fit their play styles) went a long way in that regard. My only disappointment thus far is that, unless you got GameStop's special pre-order DLC pack with some Namco game-themed cars, there are *zero* nods to previous RR titles: even the cool car names (like 'Soldat Raggio' and 'Assoluto Fatalita') are gone. I can't wait to get into the multiplayer after I unlock some more content. Expand
    • 7 of 8 users said yes
  3. 3
    This game needs a difficulty level setting. Also only way to get enough "power" for speed and ability to destroy other cars is drifting. Should get more by hitting objects and cars like in Flatout series. Change can be good, but RRU did not go to that direction. Now the game is only good for hardcore gamers. With difficulty level settings, the game would be better for more people. A rewind possibility after a crash is welcome too. Well, maybe developers will make a patch if enough gamers will ask them. That has been seen it other games, that developers listen their fans. Lets see how this will go. Expand
    • 2 of 6 users said yes

See all 16 User Reviews