Metascore

Generally favorable reviews - based on 76 Critics What's this?

User Score

Generally favorable reviews- based on 100 Ratings

  • Summary: No More Heroes creator Goichi Suda and Resident Evil 4 director Shinji Mikami are hard at work on a new horror action game to be published by EA.
Score distribution:
  1. Positive: 49 out of 76
  2. Negative: 0 out of 76
  1. Jul 5, 2011
    93
    Suda's crazy story actually works, and the jokes are downright funny at times.
  2. Jun 23, 2011
    85
    Crude humour, intricate design and a genuine sense of uniqueness make Shadows of the Damned one of the finest games 2011 has served up thus fa
  3. Jul 11, 2011
    85
    Shadows of the Damned is a primordially charged adventure into hell with sexuality and violence turned up to 10. Pleasantly disturbing, humorously shockingly and never boring, gamers with an acceptance for the weird will want to have this game in their collection.
  4. A defiantly old school shooter that bleeds imagination, but feels stuck in the past. [Sept 2011, p.81]

See all 76 Critic Reviews

Score distribution:
  1. Positive: 27 out of 31
  2. Negative: 0 out of 31
  1. Wow, great job Grasshopper. I was skeptical when first hearing about this development. Although my 8 year old son should not play this, due to the crude language, he will just have to stay in his room haha. Excellent game play and such a diverse game that I have never seen before...and I have played many games. The bowling alley scene is genius, props to whoever came up with that. These level designers must be highly experienced to say the least. Although It would of been nice to drive that car. I mean c'mon lol. Whomever is the designer or team who creatively summed that bowling scene should teach other companies how to add a little spin and the unexpected to video games. Great job Grasshopper, great job. Expand
  2. This game is what Duke Nukem Forever should have been. Its funny, creative, and entertaining. It is also very rude and very graphic, so this game is not for the easily offended or the faint of heart. The one main draw of this game is its linearity, however, it is not enough to hurt the overall experience. Good game: A- Expand
  3. Love this game so far, it reminds me of Constantine the movie If Robert Rodriguez and Quentin Tarantino had directed it. So in all it's Constantine meets Ghost Rider meets Machete meets The Evil Dead= Shadows Of The Damned Expand
  4. 7
    Conceptually this game is great. The characters, story and humour are perfectly intertwined to create a unique experience that left a big smile on my face on more than one occasion. The preposterous over the top action reminded me very much of the madness of Bayonetta (albeit with far more swearing) and the fact that it never tries to take itself seriously is quite refreshing. The choice of guns is great and as you progress the weaponry becomes more and more insane. The setting is fantastic and completely surreal which adds so much to its apparent niche appeal. However, Shadows of the Damned is let down by many gameplay issues. Firstly, this game is far too short, clocking in at around 10 hours for a play-through on hard. And there are no new game plus options/multiplayer/challenge maps, so as soon as you're done with the single player there's nothing else. Also, this game is very easy and incredibly unchallenging - even on the hardest difficulty! You can literally roll through any enemy attack so rolling isn't a case of moving out of the way of danger, but more just making sure you are rolling when the attack connects. This cheapens the experience and makes combat quite easy. Also, the camera has a hard time in many places (usually when the game wants you stand in a tiny passageway full of enemies) which can lead to some annoying deaths in a game that is otherwise so easy to play. The gunplay is decent, but suffers from many inconsistencies in regards to aiming, with some shots seemingly passing through enemies at times which is very frustrating. Also, sometimes enemy attacks connect where previously they had not in exact same circumstances leading me to think that the hit-boxes of enemy attacks are also inconsistent. Graphically the game is fine, but does suffer from very noticeable texture pop-in which gives the game an overall rough and unfinished look. The colours are also very washed-out (reminiscent of Dragon Age origins in some respect) in some cases, which don't appear to be by design. Other irritations include not being able to skip cutscenes which is just torturous at times and also some odd achievement implementation. I don't really care about XBL achievements, but I know that many do, so why Grasshopper decided that completing the game on hard should not unlock easy and medium difficulty achievements is just beyond me. Did they really expect people to play through the game three times? Why would anyone want to revert back to easy or medium difficulty when they've already realised how non-challenging the game is on hard? A rather strange design choice there which I imagine infuriated achievement hunters. It's a shame because Shadow of the Damned is loaded with personality and charm that you see very little of these days, but so many small things chip away at the layer of polish that this game really deserved. I did enjoy my brief time with Shadows of the Damned but it ultimately left me unsatisfied. Here's hoping Grasshopper can refine the experience for a more polished sequel. Expand

See all 31 User Reviews