- Summary: Split/Second, an intense action racing game set within the world of a hyper-competitive reality television show. Competitors vie to be the first across the finish line in a made-for-TV city built for destruction, with the ultimate goal of becoming the season champion. Competitors in Split/Second don't just collide with other vehicles to knock them from the track -- they can also trigger explosive events that drastically alter the dynamics of the race. Players must use strategy and pinpoint timing to derail opponents, tactically alter the track or create entirely new routes. [Disney]… Expand
An arcade racer at heart, Split/Second delievers heart pounding, fast and fun gameplay. The variety of racing modes keeps the gameplay fresh and the trigger events are a sight to see. The downsides? It just needs a few more tracks, and toward the later levels the A.I. can get nasty with the rubberbanding. Otherwise one of the best modern racers out there up with Burnout Paradise.… Expand
Is there any game more frenetic and fast paced as Burnout? well probably not, but Split/Second comes pretty damn close. With its environmental devastation, unique destructive gameplay and some creative race types, Split/Second is full of thrills and excitement. The debris that tares and sweeps across the track is truly incredible. However, this excitement is somewhat dimmed by predictable trap layouts and a general lack of courses. Further more, it is likely not going to sustain the same amount of play time as core rival Blur. If you had to plump for one over the other, then as far as thrills and excitement goes, you should probably stick with Split/Second despite the lack of content and sustainability.… Expand
5The ecstasy and the agony. Split/Second start out with a bang. Giant set pieces exploding all around you and races that literally come down to a split second. The first few hours are blissfully spent racing, setting off explosions, and gaping. The game looks like a perfect 10. Then when the game hits its stride, it slaps you upside the head with its stupidly awful, unforgivable a.i, an a.i. that I score an abysmal 0.
The a.i. controlled cars do not really race better then you, they race with cars much, much faster than yours. The only worse crime than nerfing the player's car is enchanting the a.i. cars with magical powers. Seeing the pack blast pass you at nearly twice your speed is disheartening. Seeing them blast pass you in the very same car you have is gut wrenching. Seeing them blast pass you when you are just a few hundred virtual feet from the finish will make you want to throw your controller at your television. It gets worse, though, as the a.i. will often manage to end up more than 8 seconds ahead of you, well out of sight and well beyond your ability to even the odds with "power plays". This a.i. behavior defeats the entire premise of the game. Correcting a.i. behavior seems like a simple fix: tell the a.i. cars to stop cheating. The terribly programmed a.i. begs the question whether Black Rock even play test this game. I know they did, because they had a limited beta. Normally when a game developer has a beta or hires play testers, they do it to learn things. Maybe they forgot that players like to win once in a while. In fact, players like to win all the time. No one and I mean NO ONE buys a racing game to lose. I almost feel that this game needs a casual mode. I mean "almost" because no racing game should be this frustrating difficult.
Most of the reviews for this game are positive, but I think that is the result of playing the game for only a few hours. The fun really drops off after the half way point and never picks up again. The reviewers never got to the point where they were playing the same tracks over and over, beautiful though the tracks may be. The reviewers never had to race against a pack of SUV that accelerate faster than a Formula 1 race car. The reviewers never had to replay races over and over to try to win a new car in the hopes that this one might give them the edge, only to find out that the stats on the car really don't matter. Fittingly, the shoddy artificial intelligence was followed by shoddy natural intelligence.
The graphics, sound, and concept are superb. A shame all that work goes to waste because Black Rock does not understand the single player experience. I wonder if Black Rock ever calculated the number of lost sales as frustrated and disheartened players sent their copies of Split/Second onto the used market. I know that is the fate of my copy. As for a sequel, seriously why bother? Black Rock has filled its customer base with negative memories towards its product. Who really wants to relive that sinking feeling when you lost that race for the 5th time because the a.i. can cheat? My advice to Black Rock, patch the original or get out of the racing genre.… Expand