Dying Light Image
Metascore
74

Mixed or average reviews - based on 26 Critics What's this?

User Score
7.8

Generally favorable reviews- based on 382 Ratings

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  • Summary: A survival game presented from a first-person perspective, Dying Light is set in a broad, dangerous open world. Throughout the day, you comb a city environment ravaged by a puzzling epidemic, scouring for supplies and fashioning weapons to assist you in defeating the hordes of brainless,A survival game presented from a first-person perspective, Dying Light is set in a broad, dangerous open world. Throughout the day, you comb a city environment ravaged by a puzzling epidemic, scouring for supplies and fashioning weapons to assist you in defeating the hordes of brainless, flesh-hungry enemies the plague has spawned. When the night falls, the hunter becomes the hunted as the infected increase their strength and aggressiveness - but even more deadly are the nocturnal, inhuman predators that leave their nests to feed. Expand
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Score distribution:
  1. Positive: 12 out of 26
  2. Negative: 0 out of 26
  1. Feb 4, 2015
    90
    It’s dark, gritty, 80’s style vibe goes extremely well with the parkour elements and questing. All these elements add up to take the zombie genre to a new level, one I just can’t seem to get enough of.
  2. Jan 31, 2015
    88
    A surprisingly solid and entertaining game, with good gameplay mechanics and great atmosphere. Its rather light and uninvolving story gets balanced by high tension levels and a very amusing co-op. Every zombie games lover should consider playing it.
  3. Feb 2, 2015
    85
    Dying Light’s combat is at its best during melee fights due to the sheer brutality of the hand-to-hand animations, as well as the satisfying nature of hitting an attacker with the weapon you looted or crafted.
  4. Jan 30, 2015
    70
    As a follow up to Dead Island, Dying Light represents an improvement on the technical front, but has lost some of its knockabout charm in the process.
  5. X-ONE Magazine UK
    Mar 10, 2015
    70
    A lot of fun in small bursts, but not amount of polish, parkour or persistence can plaster over the cracks of the aging Dead Island mechanics and systems. [Issue#121, p.72]
  6. Feb 3, 2015
    70
    As someone who enjoyed both Dead Island games, warts and all, Dying Light certainly feels like a vast improvement...Unfortunately, Techland is still unable to deliver a story worth telling. I didn’t feel any emotional attachment to any of the characters, nor did I care if they ended up surviving or not.
  7. Feb 6, 2015
    58
    I was hoping that Dying Light would be more than Dead Island in a big city. And while the parkour elements as well as the stealth are a welcome but in some cases underutilized addition to the proven zombie killing formula, a lot of the core gameplay is run-of-the-mill open world: Mindless fetch-missions with almost no coherent or suspenseful story.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 90 out of 112
  2. Negative: 12 out of 112
  1. Mar 21, 2015
    10
    The game gets melee combat just right the climbing and traversing roof tops is natural while the graphic and music are not amazing the game isThe game gets melee combat just right the climbing and traversing roof tops is natural while the graphic and music are not amazing the game is good and the story is not bad Expand
  2. Jan 27, 2015
    10
    Great game, picture dead island with a better story, graphics, and gameplay. All it has done so far was great, and Dying Light has not failedGreat game, picture dead island with a better story, graphics, and gameplay. All it has done so far was great, and Dying Light has not failed to impress. Expand
  3. Jan 28, 2015
    10
    As I'm writing this, I've played for about five hours, and in those five hours, I've had one of the most fun, and genuinely frighteningAs I'm writing this, I've played for about five hours, and in those five hours, I've had one of the most fun, and genuinely frightening experiences I've had playing a zombie game. Combat is very simple, but in this game, it's much safer to run early on. Stop to fight out in the open,and you can very easily become swarmed, and die very quickly. But that's why I love the movement system. It'll take a bit to get accustomed to at first, but once you do, you'll have a blast (If you like parkour in video games). My one complaint gameplay-wise is that there's no actual function to check your watch, and the only way to do so is to hang from a ledge. Though you do get radio warnings an hour before sunset, which is nice.

    The story is certainly more interesting than I was expecting (To be honest I wasn't even expecting one), and the voice acting is good. The game is very pretty to look at too. But it becomes a whole different game when the sun goes down. That's not just a marketing tagline, it really does change. Instead of dodging slow zombies and scavenging for supplies,you're now running for your life from a much faster,stronger,and more dangerous enemy, one that stalks you relentlessly. But, at night, experience points double. So, when the sun goes down, you really have to ask yourself...is the risk really worth it?

    Edit: So, I played a little more into the game, and I found a good a workaround for the watch issue. If you carry a good knife with you, you will hold up both arms when it's equipped, letting you see your watch just fine.
    Expand
  4. Feb 8, 2016
    9
    I had forgotten just how much FUN to play, "Dying Light is". The only let down in this game are the poor graphics such as the trees and faunaI had forgotten just how much FUN to play, "Dying Light is". The only let down in this game are the poor graphics such as the trees and fauna and water and lakes in areas as well although the lighting effects are very good. The story is engaging with plenty of HUMOUR and the main character is even more sarcastic than before and the voice acting is also very good. The main 3 improvements in "THE FOLLOWING" are as follows; 1. The addition of buggy which handles very well that has weapons such as a flame thrower and can also be driven in coop. 2.The additions of new hand held weapons such as a cross bow and sub machine gun. 3.A larger map almost twice the size of the original which was generous and adequate in size in the main game as it was. The game & movement mechanics are FLUENT and FLAWLESS. Only 2 hours into The FOLLOWING and I can see many FUN FILLED HOURS AHEAD especially in coop as there's even more FUN & FRIGHTS to be had. You'll love this especially if you are new to the game. A BIG 9/10 for me !!!! Expand
  5. Jan 28, 2015
    8
    I am writing this rather quickly so sorry about any grammar issues*

    If you are looking for honest user reviews of games, I wouldn't even
    I am writing this rather quickly so sorry about any grammar issues*

    If you are looking for honest user reviews of games, I wouldn't even consider the people who gave this game a 10. Unfortunately people do that for all games. A 10 out of 10 is a perfect game people and this game is far from perfect. Now I am not going to talk a lot about all the great things because there are too many and there are just a handful of bad...but they can create a very frustrating experience.

    The things that I love: Night and day cycle, satisfying melee combat, decent gunplay, frightening feeling at night, different "tier" weapons, characters.

    Yes, this is an amazing game...far better that most of the ones that have been coming out. That being said, they have forgot some basic elements that really make the game frustrating. Instead of using your melee weapon to block like every other game, you have to unlock it as a perk in the 2nd level of the skill tree.Even then you have to create a shield to even utilize t block. Every other human character gets to block except yours. This makes for an extremely frustrating time fighting NPCs who have auto aim, dodge and block 90% of what you do. That is my biggest gripe with this game when it comes to gameplay. It would be nice if they added attachments to the guns and have the drops contain random objects instead of just medkits, flares and the standard exp boost. It would make searching for the airdrops and searching for weapons a lot more useful and interesting.

    There are some random events throughout the game as you make your travels but they really don't do much for you. Think of the game Spiderman when you get the random encounters and its the same ones over and over again...that is what this game has. Thankfully they give you some nice items instead of just experience.

    The graphics are stunning...except for the FILM GRAIN...Lord do I hate film grain. I do not understand what developers are thinking when they put in film grain without the option to turn it off. From what I can see on the forums, a lot of people are complaining about this so hopefully a "switch" will be implemented in a patch.

    Now I know I didn't expand upon all the great elements but if I did, it would take wayyyyy to much time as this game is AMAZING...but not perfect. I was just simply trying to point out a few elements that really make some of the game frustrating.
    Expand
  6. Oct 20, 2015
    8
    The storyline in this was great especially utilizing coop. The parkour + zombie gameplay really worked out. The parkour was very wellThe storyline in this was great especially utilizing coop. The parkour + zombie gameplay really worked out. The parkour was very well developed and once you get a hang of it is very fluid. This game could have been better if there were better online game types. Expand
  7. Feb 1, 2015
    0
    Edit:

    This game wipes progress due to a game save issue. Any fun you may have had will be wiped. As there is no 'manual save' you may play
    Edit:

    This game wipes progress due to a game save issue.
    Any fun you may have had will be wiped. As there is no 'manual save' you may play some 8 - 10 or 30 hours and not realise it NEVER SAVED, or write over your save. So when you return you could be back at the start.There's no incentive to play the game again as you can't be sure it won't do this again.

    Techland know about it.. Will they give us free Live Gold like we got for Master Chief?

    Overall Dying Light is good fun.

    I've played 8 - 10 hours. Progress tells me I've completed 5%. The strong points of the game are: it's pretty, especially the 'vistas' as you parkour. It can be very intense at night with the zombies in chase. The story, although generic, is fine. The weapons are ok, traps entertaining. Parkour is fun...

    The immediate issue I noticed was the obvious repetition of design and graphics. 5 or 6 or even more buildings in a row with identical interiors. Same dead zombie in the same corner in each house. Inside the buses is almost always the same, same loot drops etc. Couple this with generic side missions and it's off putting. I suspect that they cut corners to save time? I guess many comparable open world games you can't enter the buildings or interact with their contents.

    There's only a (small) set list of zombie models. Rather like the buildings, it contributes to blandness.

    The climbing sucks... You frequently miss grab points, at least before ranking up a bit. The controls are a bit clumsy however some alternate control schemes feel better, I got used to the default scheme before changing but another few hours will be fine. To be fair it would hard to construct a visually and mechanically pleasing parkour experience in first person, Dying Light does an good job of this.

    Most of the content in this game you have probably played elsewhere.
    As a hybrid of Dead rising 3, assassins creed unity... It's probably inferior to both, although it's better looking. Being first person changes the feel significantly compared to these games.

    In hindsight I'd definitely still buy Dying Light.. Maybe not for $99aud.
    Expand

See all 112 User Reviews

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