- Summary: Investigate the inside of Mount Massive Asylum and live to uncover the mystery. In the remote mountains of Colorado, horrors await inside Mount Massive Asylum. A long-abandoned home for the mentally ill, it has been recently re-opened by the research and charity branch of the transnational Murkoff Corporation and operates in strict secrecy... until now. Acting on a tip from an anonymous source, independent journalist Miles Upshur breaks into the facility and what he discovers treads a terrifying line between science, religion, nature and something else entirely. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive. Outlast is a true survival horror experience which shows that the most terrifying monsters of all come from the human mind itself. Are you prepared?… Expand
Positive: 4 out of 4
Mixed: 0 out of 4
Negative: 0 out of 4
Positive: 5 out of 5
Mixed: 0 out of 5
Negative: 0 out of 5
Jun 27, 2014I don't come to Metacritic to write about the games I don't like. I login when I feel folks need to experience a great title -- and Outlast is flipping fantastic. It's not just jump scares. Listening to Chris Walker's footsteps as he pounds his way past your hiding spot.....or watching Trager peer under a bed frame as he hunts you amid his dozens of vivasection victims....or glancing over your shoulder as a mob of blade wielding crazies sprint after your down a pitch black hall, illuminated only by the IR lense of your mini-cam....HOLY CRAP. The sounds, the graphics, the overall atmosphere of this game and its DLC expansion (Whistleblower) are incredible. And for $30 you get about 8-9 hours of combined playing time....which is a lot of bang for your buck, when you consider there is NO down time here. If you're not running/hiding for your life you're waiting to haul a** from that next bloodthirsty loon.
The game honestly deserves a 9 if you're looking just at pacing and gameplay. There are a couple of instances where the fun bordered on frustration (due to an escape route that might have been TOO well hidden). I'm giving it a 10 because Red Barrels was incredibly brave/focused on producing the game they wanted to provide. Do NOT let your kids try this thing. I've never seen a game more deserving of its rating. But in the same breath, this is the first time in years I've seen horror done right in a video game. I'll be playing through it again on a higher difficulty ...and to record some more polished clips to share with friends....once I get my heart rate back under control.… Expand
Jul 23, 2014The simple fact is that outlast is the tensest, most chilling and purely horror based experience I have had the pleasure (or displeasure as the case may be) to play in a long time.
The reasons why this game are so effective stem from the fact that it is the exact opposite of how most games function. The majority of games aim to empower the player by putting them in difficult situations whilst giving them a huge amount of skills and actual powers with which to deal with them.
Outlast puts you in the worst situation imaginable and strips away everything that would give you a sense of security. No weapons, no way to fight back, no sense of safety, ever.
This sense of helplessness is compounded by excellent and creepy sound design and brilliant environmental design with excellent and incredibly atmospheric lighting.
This game also borrows a few tricks from an old favourite (silent hill 2) by sometimes confronting you with an enemy that is in sight but out of reach, say behind a set of bars. This means you can see something horrible, you now its there and you know that soon your going to be confronted with it but you have no idea of when this will happen, it's a hell of a way to ratchet up the tension.
And really that’s the best way to describe playing outlast, tense from the first second to the very last, the jump scares may be effective. However, its the tension of knowing something horrible might happen at any second but never knowing when that really gets to you.
Lastly the greatest praise I can give outlast is that it is the only horror game that has ever managed to really illicit a physical reaction from me, elevated pulse check, ragged breathing check, hairs standing up on edge check.
The first time I had to madly sprint away from an enemy in an attempt to find a hiding place my heart was racing so hard it felt like I had really just ran headlong in to the darkness searching for safety.
In my book that is an achievement that can not be overlooked.
Many people have mentioned problems with over simplistic level design or having to repeat sequences, whilst I cant say this is not true I don't feel it significantly detracts from what is overall an outstanding horror experience.
The only other game I have played that comes close to this is the Slender Man games and I definitely think this is a better overall game then Slender was. I mention Slender because it feels very close in terms of making you as a player feel totally helpless, it does not, however, have any of the visual flair, confidence and overall polish that outlast does.
Outlast sets out to scare the pants off you and it definitely succeeds! If you want a tense, chilling and decidedly minimalistic horror experience then stop looking ..you have found it.… Expand
Jul 1, 2014Outlast made me realize that I have grossly underestimated the indie scene. Red Barrels Studios is comprised of developers from multiple AAA studios, and it shows. Save for some questionable character models, the game looks, sounds, and plays beautifully. Only once did I encounter a glitch where a boss was right on top of me in a hiding spot, by all counts should have killed me, but simply turned around and continued searching.
As beautiful as Outlast looks, it pales in comparison to how it sounds. Samuel Laflamme's soundtrack is the perfect compliment to Miles' heavy breathing, both in the quiet moments and not-so-quiet. The first time you get spotted, screaming and screeching violins announce that the chase is on, and it does wonders to get your heart pounding.
The nature of Outlast's gameplay makes the pace slow. Some sections of the asylum are relatively straight forward, with locked door after locked door leading you down a specific path, while some encounters give you a multitude of halls to run down and rooms to hide in. Sure enough, you're going to slip up. You're going to be found hiding under that bed, you're going to sprint around that corner and come face to face with a dead end with a psycho right on your heels, and it's these moments of sheer panic that define the experience. Even the two or three longer chase sequences that have a great deal of scripting never feel like control is being taken away from you, and serve as some of the game's most intense moments.
I never played Outlast for more than an hour at a time, and this speaks volumes about it's atmosphere. The game's first impression is it's all about jump scares, but an hour in, I realized that it wasn't just the scares themselves, but how nervous you got, trying to figure out when and where the next one will take place. Even when I saw them coming, they got me every time. Like most survival horror titles, nothing will compare to your first time through. Savor it.
As with most other horror titles, replay value is in the eyes of the beholder. While subsequent playthroughs may have the tension taken away from knowing what's around the corner, the 'Insane' difficulty offers up the challenge of getting through the game without checkpoints. If you slip up, it's all the way back to the beginning. While veterans with a good memory can clock a playthrough around an hour, the $20 admission fee is more than a bargain for what will surely be a 4-6 hour journey your first time through.
I was somewhat disappointed when I gained entry to the female ward, and didn't find myself running from a single psychopath of the fairer sex. Past survival horror entries have proven that some of the scariest enemies are women, yet every single variant encountered in the game is male.
Though it is not without a few flaws, Outlast is a game no horror fan should pass up. It's also a fantastic game to make your more squeamish friends watch. A few frustrating moments aside, it is without a doubt, one of the most frightening games I have ever experienced.… Expand
Jun 21, 2014Outlast is dripping with atmosphere. As soon as you start the game up, the creepy mood encapsulates you. The controls are good and feel solid. The camera nightlight and batteries mechanic of the game is simple, refreshing, and innovative. Last of all, I would say this is the most disturbing game I have ever played and I have played all the Condemned, Resident Evil, Amnesia, and Silent Hill games. The game is **** up. Pretty much after 30 minutes of playing, I wanted to get the hell out of that place as soon as possible. This is the best compliment a horror game could receive. So why the low score? The gameplay itself is a chore and overall not fun. While the game has good concepts, the execution is a mess. The run/hide mechanic sounds great, but the hiding only seems to work 1/10 of the time. And getting caught and beaten starts to get really annoying. I wanted to put up with it, but there's only so much restarting you can take. I really wish you had a gun in the game, so you could take out your horror on those guys. It would have felt so satisfying. Also, the hiding in a locker is pretty boring, and it seems to take forever for the monster guys to leave. On top of that, I never really felt scared in the game, just grossed out. This game had so much going for it, it feels like a big disappointment. I think if they went to the supernatural, under the skin type of horror, this game would have been one of the scariest games ever, but the in your face type horror didn't do much for me except make me want to puke :(… Expand