Summary The skateboarding industry was going through a major crisis in the early 90s, with popularity nosediving and the certainty of the skaters’ livelihoods unknown. But that was all about to change with the introduction of the X-Games, and the debut of one of the world’s most influential video game franchises. In 1999, the video game Tony Haw...
Summary The skateboarding industry was going through a major crisis in the early 90s, with popularity nosediving and the certainty of the skaters’ livelihoods unknown. But that was all about to change with the introduction of the X-Games, and the debut of one of the world’s most influential video game franchises. In 1999, the video game Tony Haw...
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