Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 The Elder Scrolls IV: Oblivion
Lowest review score: 10 Cruis'n
Score distribution:
4,687 game reviews
    • 71 Metascore
    • 50 Critic Score
    You can just about forgive a game you enjoy for being short. When it's a game you just endure... well, the urge to staple it to the back of a group of hobbits heading southeastward is increasingly attractive.
    • 37 Metascore
    • 50 Critic Score
    As a whole the game feels undercooked, unpolished and ultimately unsatisfying.
    • 63 Metascore
    • 50 Critic Score
    The first Lords of Shadow was a sweet surprise. The follow-up is a hostage to a story it tells badly, and a prisoner within a dull urban maze that refuses to become a characterful exploratory playground. To live on but to be diminished - that's the fate of the vampire in Castlevania's lore. Sadly, it's a bit of an epitaph for this well-meaning but bloated game as a whole.
    • 70 Metascore
    • 50 Critic Score
    The real problem, however, is that Lips: Number One Hits doesn't just fail to move this series forward - it fails to resolve the serious issues with the first game.
    • 56 Metascore
    • 50 Critic Score
    This is the kind of game you'll only get out when you've got people round who want to play the Wii cos they've seen it on the telly, and you'd rather eat soap than play one more round of Wii Sports baseball.
    • 61 Metascore
    • 50 Critic Score
    While it is fun, although not magnificently so, in its own right, it fails to offer a convincing reason to buy it over the many other fine EyeToy outings that have gone before.
    • 58 Metascore
    • 50 Critic Score
    If you're a fan of Conflict and/or shooters in general, you're likely to find Denied Ops shallow and dull. The two-man control system doesn't work properly. The visuals are ugly. The script is sub-Armageddon. Yes, it's easy to pick up and play. But if you're after an experience with real challenge and depth, you won't want to.
    • 61 Metascore
    • 50 Critic Score
    With its shaggy construction and wild ambition, E.Y.E. Divine Cybermancy is as difficult to dislike as it is to recommend.
    • 73 Metascore
    • 50 Critic Score
    Combat is the brightest highlight, though it's still dulled by clumsy controls. Beyond that, the environments are so monotonous as to kill any passion for the thing.
    • 71 Metascore
    • 50 Critic Score
    Empire mode becomes repetitive too quickly, and doesn't provide either the strategic depth in the "board" sections or the real thrill, bluster and mania of "Dynasty Warriors 3" (elephants!) in the combat sections to keep you truly interested.
    • 49 Metascore
    • 50 Critic Score
    The gameplay is repetitive - not a problem for puzzle games if they also have an addictive quality, but Shrek-N-Roll just doesn't.
    • 66 Metascore
    • 50 Critic Score
    Those who own previous incarnations of the game won't find it a worthwhile upgrade, as it merely adds some new scenarios (which aren't much different to the old), a fresh dollop of buildings and an editor that allows for importing satellite maps. Nothing to get too excited about, really.
    • tbd Metascore
    • 50 Critic Score
    A mildly engaging way to spend an otherwise empty hour of your life.
    • 72 Metascore
    • 50 Critic Score
    The fact that we actually did play it through to completion - despite the sort of flaws that have sent us flying off the handle in countless other reviews - is a testament to its continued accessibility and the continuing attraction of the Buffy franchise.
    • 79 Metascore
    • 50 Critic Score
    Rare said that the game was basically completed on past systems anyway, then touched up, and that's incredibly obvious.
    • 67 Metascore
    • 50 Critic Score
    It's clear from the thoughtful setting and the commitment to Buddhist myth and ritual underpinning the plot that genuine effort has gone into the game, but that doesn't show in the final product. Perhaps fittingly for a game based around scaling a peak, playing Cursed Mountain is more a matter of endurance than anything, despite its worthy intentions.
    • 50 Metascore
    • 50 Critic Score
    Ford Street Racing's biggest crime is to be an ambitionless entry in a genre already overstocked with faster, cooler titles.
    • 63 Metascore
    • 50 Critic Score
    It's not a terrible game, just an utterly unoriginal and instantly forgettable one.
    • 64 Metascore
    • 50 Critic Score
    A passable addition to the game, but one that doesn't do anything to make itself essential. Better than a lot of BioWare DLC packs, but nowhere near as satisfying as their best work.
    • 55 Metascore
    • 50 Critic Score
    The poor technical quality of the game isn't quite enough to dim the innate amusement of thundering around New York as the Hulk, but it's certainly enough to drop this from "long awaited next gen remake of a great game" to "yet another movie tie-in that's only really good for a weekend rental".
    • 68 Metascore
    • 50 Critic Score
    There is absolutely no reason to trade money like that for a game like this, for a mouldy time-capsule that will likely mar your memories of the original. This time, history needs to be left to rest.
    • 51 Metascore
    • 50 Critic Score
    Eckert's game is too exasperating for a recommendation, but it's an interesting failure nonetheless. One of the best-looking and most chic indie titles of the past 18 months, it's evidence of a keen artistic talent - albeit one that needs pairing with more scrupulous game design in order to fully blossom.
    • 69 Metascore
    • 50 Critic Score
    EDF 2025 is a shorthand for every game. Just shooting GIANT INSECTS, whilst someone shouts SHOOT THE GIANT INSECTS from your TV.
    • 65 Metascore
    • 50 Critic Score
    It's beautiful, bloody and undemanding, a vacant button-masher with just enough attitude twinkling out from under its heavy stoner's eyelids to get by. But like most heavy stoners it's also frustrating, unrewarding and a bit dull to spend time with, and rather lazy.
    • 52 Metascore
    • 50 Critic Score
    There's something endearing about invulnerable enemies dropped into the action to create tense stealth bottlenecks, but whose AI is so bad they frequently end up falling off cliffs and killing themselves before they've laid a claw on you.
    • 61 Metascore
    • 50 Critic Score
    Zeno Clash 2 is not an unambitious game, and nor for that matter is it a bad one. The melee mechanic at its core is well-tuned, lots of fun once you've got the hang of it, and could carry a different game. But the new structure makes you wonder why it's there at all. Why the fetch quests and moth-collecting? Why the silly wrist-mounted puzzles?
    • 63 Metascore
    • 50 Critic Score
    Societies doesn't stumble just because "it isn't SimCity". Fresh takes on old concepts should always be welcome. It stumbles because it's a generally unsatisfying patchwork of a game, dragged down by inconsistent gameplay, outdated design and weirdly implemented ideas.
    • 59 Metascore
    • 50 Critic Score
    Sadly, as far as Sims clones go, it's actually one of the best... but you'd probably be better off going for one of its better expansion packs than spending money on this. It's just a little too slight a proposition for a full game.
    • 67 Metascore
    • 50 Critic Score
    Full Auto feels dead in the water. It's okay - not awful enough to slam, and not good enough to recommend. But with a year to build on its predecessor, it needed to be a lot more than "okay".
    • 57 Metascore
    • 50 Critic Score
    Some gamers might relish this challenge, but the lack of any in-mission saving combined with unforgiving objectives and an imperfect interface will prove overly frustrating for many.