Eurogamer's Scores

  • Games
For 4,684 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 World of Goo
Lowest review score: 10 Rock 'N' Roll Adventures
Score distribution:
4,684 game reviews
    • 79 Metascore
    • 50 Critic Score
    Certainly one of the more passable products of the recent retro-gaming fad, but packaged up in the guise of a modern RPG - without the decency of the NES Classics range in terms of admitting to its own clapped-out state - it's going to be a major disappointment to most who pick it up.
    • 83 Metascore
    • 50 Critic Score
    IT'S LESS THAN AN HOUR LONG.
    • 77 Metascore
    • 50 Critic Score
    Indeed, if you can get your eyes past the epilepsy-inducing menus, and your head round the aneurism-inducing unions, there is a decent game struggling to break free of its gratuitously obfuscated difficulty curve. [JPN Import]
    • 59 Metascore
    • 50 Critic Score
    It's good, uncomplicated fun, but you won't ever want more than the demo version supplied with the Xbox Live Starter Kit. As a £40 purchase, Whacked! can get F---ed!
    • 78 Metascore
    • 50 Critic Score
    The voiceovers are also crushingly generic, featuring the kind of stereotypical scripts that gamers ought to be well and truly sick of by now.
    • 72 Metascore
    • 50 Critic Score
    Even its cleverest ideas are generally just amalgamations of things we've seen before - like a puzzle where you have to replicate a five-tone tune by touching five symbols on the ground in the right order. It fails to take advantage of so many breaks - the technology, the voice actors at its disposal, the potential for the synchronicity of the two worlds, the use of four characters in designing dungeons.
    • 71 Metascore
    • 50 Critic Score
    For what is one of the few Xbox-only Japanese titles, you'd expect much more than almost featureless corridors, and only the occasional glimpses of artistic talent from Namco's team.
    • 66 Metascore
    • 50 Critic Score
    We're sorry to heap such bile on a game that we actually like at times, but it's a bit like hearing a bad cover version of a song that you've grown to like that some people still maintain is rubbish. Our advice? Buy the PC version of Mafia.
    • 58 Metascore
    • 50 Critic Score
    A cynical and at times deeply boring game to play. As a platformer, it won't have Naughty Dog barking [groan] or keep Insomniac up all night.
    • 64 Metascore
    • 50 Critic Score
    As a single-player experience, Unreal 2 is undoubtedly one of the more forgettable shooters on the Xbox; joining the likes of "Jedi Academy" and "Soldier of Fortune 2" in that club of below par PC ports that have been unceremoniously dumped on owners of this capable machine.
    • 59 Metascore
    • 50 Critic Score
    Painfully average.
    • 71 Metascore
    • 50 Critic Score
    Anyone over a certain age is likely to be highly embarrassed if they get caught playing it though, and for flip's sake, don't actually buy the thing unless you wipe with ten pound notes.
    • 70 Metascore
    • 50 Critic Score
    It soon dawns that Pariah is your archetypal regular, by the numbers sci-fi shooter and doesn't appear to aspire to be anything more.
    • 69 Metascore
    • 50 Critic Score
    As generic as a platformer can be. It's a game in the tradition of the original "Jak & Daxter," but comparing the two is like holding a light to the abyss.
    • 70 Metascore
    • 50 Critic Score
    As an extension of "The Sims" as a franchise it categorically fails to engage, and even just squeaks through on a technical level. No amount of glitz is going to cover that up. It's not bad, per se, but there's no way anyone with a heavy, eclectic interest in videogames should be spending £40 on this.
    • 79 Metascore
    • 50 Critic Score
    In a way, by selling this series on history alone, Capcom is killing its chance of having a future.
    • 57 Metascore
    • 50 Critic Score
    Despite all these valid complaints, we still have a lot of affection for what Vietcong's trying to achieve, but the sorry truth is the console version just doesn't deliver on the promise of the PC original.
    • 71 Metascore
    • 50 Critic Score
    The whole thing just feels a bit half-baked, with moody but unimaginative environments, done-to-death one-dimensional characters, exceptionally tired gameplay mechanics that favours basic A-to-B object collection rather than injecting anything even vaguely resembling a puzzle and a combat system that's at best functional, and at worst unhelpful.
    • 49 Metascore
    • 50 Critic Score
    Shadow the Hedgehog doesn't really do anything new, and doesn't really give the impression anyone's trying particularly hard.
    • 73 Metascore
    • 50 Critic Score
    The addition of more traditional 'gamey' elements is a complete failure, and Dreamfall lacks the crossover appeal found in something like Fahrenheit, with its self-contained story.
    • 56 Metascore
    • 50 Critic Score
    For the most part, it's overly complicated, and dominated by things designed to stop it being fluid and exciting.
    • 72 Metascore
    • 50 Critic Score
    That it's over in a few short hours (whatever your abilities) and that everything's very contrived and undemanding is, in fact, rather the point.
    • 74 Metascore
    • 50 Critic Score
    There are about five games out of the 20 that we'd ever want to spend time with again, and another half-dozen modern day fillers that have been usurped massively since, while the rest are just truly awful reminders of why things are better just the way they are.
    • 63 Metascore
    • 50 Critic Score
    It's the Citroen Saxo of rally titles - small, well rounded and not horrible to look at, but it is pretty horrible to drive, it sounds like a chainsaw dragged over sand paper and the sales guy is going to have his work cut out selling it.
    • 70 Metascore
    • 50 Critic Score
    The mini-games have different faces but they play ostensibly the same, and even with the visuals buffed to a sparkle the overall effect is very much ‘more of the same’.
    • 67 Metascore
    • 50 Critic Score
    If it was ten solid levels of proper Star Fox space combat delivered with the same degree of glorious detail and a challenge that rose from the promising double boss-fight climax of the second section to the kind of crescendo Star Fox reached at its peak then they would fit like silk gloves.
    • 61 Metascore
    • 50 Critic Score
    What we're left with really is a Saturday morning cartoon retelling of the tale, with none of the memorable dialogue, very little actual exposition, too much brainless padding and key events reshaped to fit the brief.
    • 57 Metascore
    • 50 Critic Score
    It's a straight port, with a few minor alterations, and in this day and age it just can't stand up to the competition.
    • 69 Metascore
    • 50 Critic Score
    In my mind, said mixed bag, when emptied onto the table, would yield all manner of mostly shiny looking baubles, most of which have some redeeming features but very few of which are worth pursuing for longer than a couple of minutes.
    • 69 Metascore
    • 50 Critic Score
    By comparison, Donkey Konga 2's a bit too... (ah hell, why not?) humdrum.