Eurogamer's Scores

  • Games
For 4,687 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Grand Theft Auto: Chinatown Wars
Lowest review score: 10 Fighter Within
Score distribution:
4687 game reviews
    • 61 Metascore
    • 40 Critic Score
    An exceptionally generic platformer shaped around quick trial and error design and limp enemies, and built around a tired looking cel-shaded engine that does little justice to the visuals of the arcade original.
    • tbd Metascore
    • 40 Critic Score
    More to the point, why would you consider spending £4.50 on the gaming equivalent of pairing socks? I'm not sure even the developer, Intense, has the answer to that one.
    • 51 Metascore
    • 40 Critic Score
    Alien Syndrome had the potential to be a decent by-the-numbers action RPG, but it struggles to even reach those heights with insipid repetition and a total lack of challenge crippling your incentive to see it beyond the first few hours.
    • 64 Metascore
    • 40 Critic Score
    It's one thing to churn out the same game ten years after it was made. It's another to churn out an inferior version and charge people full whack for it.
    • 63 Metascore
    • 40 Critic Score
    All that is good about Scrap Metal is contained in the simplicity of its premise. Cars and guns.
    • 72 Metascore
    • 40 Critic Score
    Deadly Creatures has an intriguing premise, and makes a strong first impression with its shudder-inducing animation and cute environmental details. That may be enough to curry favour with Wii owners starved of action games, but over the long haul the scariest thing about these critters is how shoddily constructed they are.
    • 53 Metascore
    • 40 Critic Score
    If you really need to be reminded of Splinter Cell's glory days, go back and pick up a cheap copy of Double Agent. Just do yourself a favour and give this pointless reissue a wide berth.
    • 66 Metascore
    • 40 Critic Score
    As it is, Imaginary Range feels like a waste of everyone's time.
    • 66 Metascore
    • 40 Critic Score
    Judged purely on its own merits on this platform it looks like it might be vaguely interesting, but all too soon you're dragged into the real world and forced to acknowledge that despite its warm touches of humour, the hackandslash action is nowhere near the standard we expect from a full-priced game these days.
    • 55 Metascore
    • 40 Critic Score
    Babel Rising has a killer hook, but ultimately fails to use it for much more than the basics. Its entertainment value is simple and occasionally cathartic, but is exhausted far too early.
    • 47 Metascore
    • 40 Critic Score
    Absolute masochists might be able to sift through the pointless junk crudely glued onto the Rainbow Islands concept, and manage to find enough of the original's appeal to justify the time and expense but in a world where Taito Legends is readily available, offering the rather wonderful untouched arcade classic along with many others worthy of your attention for a fraction of the price, why would you even want to bother with this garish mockery?
    • 60 Metascore
    • 40 Critic Score
    Compared to Mario Galaxy or Ratchet & Clank - heck, even compared to Crash Bandicoot, another platforming mascot mired in mediocrity - Sonic Unleashed is an obviously poor effort from a series that is still hopelessly lost in the modern gaming landscape.
    • 46 Metascore
    • 40 Critic Score
    A gaudy glimpse of the bad old days of mid-1990s 3D. And no-one wants that.
    • 69 Metascore
    • 40 Critic Score
    When Aeon Flux isn't busy being average, it's tied up in its own gibberish, or nudging you towards your next confrontation with awkward controls. It has almost none of the excitement we play video games for and as such, is time lost and tears in the eyes of anyone foolish enough to waste their money.
    • 62 Metascore
    • 40 Critic Score
    Smashing into crowds of rancid flesh-eating zombies ought to be a terrifying life-or-death battle, not like shooting fish in a barrel.
    • 53 Metascore
    • 40 Critic Score
    Poorly translated and badly acted, there's little here to distract from the terrible gameplay.
    • 62 Metascore
    • 40 Critic Score
    Spaceforce can't be recommended despite some interesting ideas.
    • 71 Metascore
    • 40 Critic Score
    Chromehounds is really, really, really boring to play...Not one that I can imagine Xbox 360 players sticking with for more than a handful of hours tops, no matter how starved they are for new releases at the moment.
    • 54 Metascore
    • 40 Critic Score
    Make a game with controls that don't work, and lovable presentation and playful creativity can't save it. It always hurts to punish a game that tries something different, especially when such obvious care has gone into its presentation, but Fret Nice fails to execute its ideas with competence.
    • 50 Metascore
    • 40 Critic Score
    There's not much to like about SWAT: Target Liberty. The squad-based mechanic is imbalanced. The levelling-up and weapon selection systems don't have significant effects on how things play out. The plot is silly, the cut-scenes are rubbish and everything's so small it makes your eyes hurt.
    • 47 Metascore
    • 40 Critic Score
    Bulletproof reads revelations from the Bible of production but knows almost no game. It's superficially slick, with its bling'd up 50 Cent avatar and glitzy rap, but really it's a third-person shooter that stumbles well under the benchmarks set for the PS2.
    • 64 Metascore
    • 40 Critic Score
    It might look a little like Yoshi's Island, then, but it's a worse game in every regard. 19 years on from the original, its design has been denuded of almost everything that made it great: a series once fecund with ideas is now coasting on past glories.
    • 63 Metascore
    • 40 Critic Score
    But by far the most irritating aspect of the handling is the inability to simply make your board go where you want it to.
    • 45 Metascore
    • 40 Critic Score
    It's just a waste of time. Too clumsy to satisfy any action gaming urge, and too wrapped up in its own turgid mythology to realise it's getting things so badly wrong, releasing it right before the onslaught of massive winter releases is a decision more audacious than any design choices in the game itself.
    • 63 Metascore
    • 40 Critic Score
    Four heads might not necessarily be better than three, but it's yet another of a great many reasons why Blue Dragon: Awakened Shadow compares poorly to the peers it so desperately tries to ape.
    • 69 Metascore
    • 40 Critic Score
    To be presented with this utterly misguided and ill-conceived attempt to reinvent one of the best strategy-RPG series of the last two decades seems criminal and unfair. It’s a mammoth level grind, bringing together some of the action-RPG genre’s very worst conventions while leaving out some of the best.
    • 65 Metascore
    • 40 Critic Score
    Stood next to any of the better games of the year, Gungrave feels like a depressingly hollow experience designed to showcase some nifty graphics.
    • 59 Metascore
    • 40 Critic Score
    Beautiful music, cute visuals, and a peculiarly charming attitude make you want to like it. Recognising that it's aimed at younger players makes you want to forgive it. But it cannot be denied that this is a big ol' mess of nice ideas executed badly, with the most important ingredient completely missing.
    • 55 Metascore
    • 40 Critic Score
    The combat's weak, the storyline's excruciating, it's technically deficient - Haze really is this year's most significant gaming disappointment.
    • 56 Metascore
    • 40 Critic Score
    Xevious has been bettered hundreds of times over down the years, and only the most diehard retro fiend will want to part with their cash for this now.