Eurogamer's Scores

  • Games
For 4,605 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Spelunky
Lowest review score: 10 Tecmo Classic Arcade
Score distribution:
4,605 game reviews
    • 85 Metascore
    • 100 Critic Score
    It only works as a whole, and it doesn't hit you like a flavour; it builds up in your system like an intravenous solution. If you took away the masks, or the blinking colours, or knocking over guys with doors, or the stuff about answerphone messages, or the DeLorean, or the wobble on the screen, or the super-fast movement, or walking back through what you've just done, you probably wouldn't understand why it stopped working, but it would definitely stop working.
    • 91 Metascore
    • 100 Critic Score
    Far Cry 3 is all the best things about open-world gaming. It's a glorious anecdote factory, where you manufacture brilliant new memories every time you wake up in a safehouse and head out into the jungle. It's an astonishing technical achievement, as comfortable revealing incredible landscapes over the brow of a hill as it is when the setting sun winks at you through a canopy, or when the heavens open as you stalk wildlife through the trees and long grass. And it always lets you play, but it also controls the tempo - sometimes a little heavy-handedly, but always with good intentions.
    • 94 Metascore
    • 100 Critic Score
    BioShock Infinite doesn't blur the lines between your reality and the game's to quite the same extent as its predecessor, but it's a more complete and polished story, and that's the thing you'll remember.
    • 92 Metascore
    • 100 Critic Score
    This is a special game. The kind that makes you stop and think for a long time about whether it's ever been done better.
    • 95 Metascore
    • 100 Critic Score
    The Last of Us is a deeply impressive demonstration of how it can and should be done. It starts out safe but ends brave; it has heart and grit, and it hangs together beautifully. And it's a real video game, too. An elegy for a dying world, The Last of Us is also a beacon of hope for its genre.
    • 90 Metascore
    • 100 Critic Score
    I think I could play Spelunky forever, and now that it has come home to PC, assuring its permanence, I believe I will.
    • 90 Metascore
    • 100 Critic Score
    The platform game has been around for so long that it's easy to assume that the genre has run out of surprises. A showcase for the game designer's art and one of the greatest platform games of this - or any - year, Rayman Legends disproves that in glorious style.
    • 90 Metascore
    • 100 Critic Score
    Just like its young hero, The Wind Waker is crisp and energetic, spirited and soulful, just a little bit wayward - and it hasn't aged a day.
    • 93 Metascore
    • 100 Critic Score
    Compact by the standards of the Galaxy adventures but still loaded with bountiful secrets, beneath the warm familiarity of 3D World lies one of the strangest Mario games in years - or at least one of the most random in its influences and its moment-to-moment indulgences. And that's a very, very good thing.
    • 88 Metascore
    • 100 Critic Score
    A beautifully crafted addendum to The Last of Us, a game that already stood tall above many of its peers. While it could have benefited from yet more exploration, its impeccable level design utilises its environments to take Ellie and Riley - wonderfully portrayed by Ashley Johnson and Yaani King - on a trip that is not easily forgotten, underpinned by sparing use of Gustavo Santaolalla's beautiful score.
    • 92 Metascore
    • 100 Critic Score
    Threes! is at once nicotine and soul food, magnificent and deadly, a machine for playing. It is flawed and broken and perfect and you must start playing it today.
    • 88 Metascore
    • 100 Critic Score
    It's overflowing with character and imagination, feeds off and fuels a vibrant community of players and performers, and it only stands to improve as Blizzard introduces new features, an iPad version and expansions. And now it's finally finished! I can't wait to see where it goes next. Job's done.
    • 88 Metascore
    • 100 Critic Score
    Bold, accessible, deep and rich, Mario Kart 8 is premium video game development. It feels expensive. But this isn't the vacuous lavishness of the Hollywood blockbuster; its excesses and indulgences work towards a common goal - or rather, finish line.
    • 83 Metascore
    • 90 Critic Score
    Reinvigorate your childhood fantasies of living in a cartoon and pick up MDK2 - there ain't much better in the genre.
    • 71 Metascore
    • 90 Critic Score
    Somehow Third Law have managed to take the best elements of old fashioned pure action shooters and build on them to make something that is entertaining and nostalgic for us old fogeys, while still managing to stand up against the rather higher standards of modern games when it comes to plot and gameplay.
    • 77 Metascore
    • 90 Critic Score
    The length of the game might seem a little short for some of the more dedicated RTS players out there, but then remember that "Homeworld" only had 17 missions!
    • 72 Metascore
    • 90 Critic Score
    Improved menus and controls make it rather less intimidating, and the open-ended nature of the game and the massive range of units, buildings, technologies and strategies on offer means this is one game that you can play time and time again without ever repeating yourself.
    • 84 Metascore
    • 90 Critic Score
    Everything about the game smacks of good research and authenticity, down to the ability to select a Japanese voiceover with English subtitles rather than having English voices all the way through.
    • 81 Metascore
    • 90 Critic Score
    With the inclusion of a Software Development Kit in the package, the door is also wide open for user modifications and new missions for the game, which should extend SWAT3's life for the foreseeable future. I couldn't recommend your acquisition of this game any more.
    • 83 Metascore
    • 90 Critic Score
    Much-improved this time around, the only things I can hold against it are the car's questionable propensity to stick to the track even when you steer it markedly off-course, and the rather sizeable learning curve for newcomers.
    • 81 Metascore
    • 90 Critic Score
    A solid storyline backed by hauntingly good graphics and sound, with entertaining combat and weaponry make this a hard game to put down.
    • 73 Metascore
    • 90 Critic Score
    One of my biggest problems with Nocturne was its system requirements, which placed the game frankly rather ahead of its time.
    • 84 Metascore
    • 90 Critic Score
    Although its strength lies in depth, longevity and gameplay rather than in artistry and atmosphere, it still deserves to stand shoulder to shoulder with ICO in the rankings of "the best games you've never played".
    • 85 Metascore
    • 90 Critic Score
    While it arguably does little in term of innovation, it has some classic puzzles, far more satisfying combat elements than ever before, some truly horrifying sections, fantastic visuals, gruesome audio and a quality storyline that kicks most of the embarrassing competition out of sight.
    • 70 Metascore
    • 90 Critic Score
    That, then, is the real triumph here; an RTS game that allows you the ability to do very complex things but doesn't have an interface which it'll take weeks to learn.
    • 89 Metascore
    • 90 Critic Score
    A game that will live long in the memory, and needs to be played from time to time just to refresh the senses and reinvigorate the gamer inside us all.
    • 83 Metascore
    • 90 Critic Score
    I'm going to cheat, and simply provide a score for the multiplayer element of the game...and bearing in mind that this game probably won't run shockingly well without major tweaking, because it's one of the most demanding games in terms of system specs that we've ever seen.
    • 92 Metascore
    • 90 Critic Score
    You've probably done a lot of the things you'll do in Prince of Persia before, but never to this standard, and apart from the innovations, the consistency, the logic and the spell-binding presentation, what makes it so special is just how well made it is.
    • 84 Metascore
    • 90 Critic Score
    We couldn't have asked for much more than has been delivered, and I doubt Maxis could have done much more with a formula that they've improved upon time and again.
    • 83 Metascore
    • 90 Critic Score
    We haven't played a more atmospheric single or multiplayer tactical action game since "SWAT3," and despite its shortcomings there is still nothing that comes close to rivalling it for sheer breathe-down-your neck tension.