The werewolf-inspired gameplay using AI combined with the beautiful story, characters and aesthetics defines Gnosia from its contemporaries in an innovative way.
I loved this game, i can say it moved me. A great adventure with multiple plot twists and intresting characters. Outstanding mechanics that make the discutions really fun and challenging, but also rewarding. Loved the last hours of the game which elevate the whole experience even more. If you're pacient and like a good story with great characters, please do yourself a favour and play this game
Great for the loners who don't have the friends that can play these Among Us or 'Werewolf' type of games.
I admittedly had fun but it does kinda overstay it's welcome once you do enough runs. After a while I feel it's repetitive nature and lack of control. Seeing the same dialog over and over again gets a bit old too.
It sorta comes down to a build up if stats and trying to zoom through runs to get Exp. Doesn't have a very satisfying loop though to make this enjoyable.
Still glad I tried this out. Probably wouldn't realistically recommend this to a friend though because of how niche it is and the feeling that it's simplicity sorta shows through after a few hours.
I can't say I agree with the rest of the reviewers here. While Gnosia has a pick-up-and-play appeal, the very idea of single-player Werewolf doesn't quite work. I mean it could, but it's a tremendously ambitious undertaking and Gnosia's distinct lack of subtlety and low stock of canned responses keeps it from really shining through. For most people, this game is going to be little more than a novelty that won't keep them engaged because without diving any deeper, it comes off as random.
That said, for those who can tolerate its repetitive nature and are patient enough for the drip-feed of the game's narrative and abilities to open up, there is something just under the surface that can get you hooked if you're into it. The narrative and art are fascinating and the abilities make each go-round far more interesting as you begin to pick up on queues to see who is lying and who is not. While this provides a much deeper experience, especially when you start filling out the character profiles and learning what makes them tick, you're still sadly missing a lot of what makes social deduction games fun. The little mind games people play and the personal details they might use to lean on you just aren't here and that's the inherent nature of Werewolf-family games and without that, many will be asking "what's the point?"
Overall, it's a fine time-waster and curious players who tug on its threads will be rewarded, but for most players, this is probably something you should pass on or wait to go on sale. It's far too repetitive and narrow in its implementation to give you the correct atmosphere of a social deduction game, but that's to be expected since this is a single-player romp against dialog boxes and pretty character art.
I checked out this game because of the good reviews and it sounded like something I might be interested in. I thought it would be more immersive than it was. Something akin to the Dangaronpa Series or the Zero Escape games. To me, the "main game" came across as extremely shallow though. The repetitive canned responses of the AI characters ruined the immersion and didn't provide for much thought provoking deduction for me. I imagined it to be a lot better from the reviews. I went through at least 20 loops before giving up. Maybe it gets better later, but I didn't think I could take any more of the core game.
SummaryThe Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time... The crew of a drifting spaceship, facing off against a mysterious and deadly threat known as the “Gnosia” and having no idea who among them is really the enemy, formulate a desperate plan for survival. The most susp...