One of the most moving games I ever played. The stories told and how they are told makes you take a new look at your life. From the gameplay part it is also doing great. Platforming, mini games, interaction with a crew, all of it is made with a great love and it could be noticed in every sound and animation.
Spiritfarer caught my attention with its bold juxtaposition of vibrant graphics and death. What kept me engaged was the satisfying platformer, simple farming, gorgeous music and illustrations, and charming layered characters. I eventually found myself postponing finishing the game, as I couldn't bring myself to say my final goodbyes. Spiritfarer is a heartwarming game that teaches you about letting go through wonderful adventures and true-story-based narratives that inevitably will have to come to an end. Connecting with the characters I fell in love with and saying goodbye to them made me emotional. Spiritfarer made me reflect on my relationship with death, with people, and on my capacity to let go.
Spiritfarer is nearly excellent. Beautiful art and music. Heartwarming story. An easy platformer and construction game. A mild woke theme in the story could leave a bad aftertaste if you have fatigue, but can be forgiven, and was likely a publishing requirement because the authors took Canadian government money.
In some ways this game feels incomplete. It has a lack of polish, (even if it does look pretty), where animations don't fit together fluidly and npcs will get stuck, or in rare cases even phase through the ground. There is an aspect of padding, animations take an unnecessary amount of time and can't be sped up. You'll oftentimes find yourself uncomfortably waiting for the next event to occur. There is a distinct lack of automation for repetitive mundane tasks on the boat, so you manually supply yourself with resources using the exact same methods you used 30 hours ago with little variation. Finally, there is a distinct lack of text-skipping options, so you'll find yourself talking to random npcs who rattle on and on quite often. All these negative aspects make it sound like I dislike this game, but despite its flaws I would still definitely recommend it. Amassing a little town of animal spirits on your boat is really a delightful experience, and listening to their stories and how they tie into a broader narrative of the nature of moving on, both in a literal and metaphorical sense, is quite fascinating. The characters are memorable and the story is well put together, being the main reason for my recommendation. The story itself is certainly predictable, but it's worth seeing to the end just for its execution. The game is still definitely too long though, should have been 30 hours tops. (The game took me 52 hours get 100%)
This game changed my life. It gave me a new perspective on death, and it pretty much got me through COVID. So yeah, if you like games like **** valley,I 100% would try this game
It's beautiful, but that's about it. Your first 30 minutes consists of jumping around a few times, tapping through about 200 prompts of pretty meh dialogue, clicking 3 buttons to build a house on your boat, and then jumping into sparkles with no danger, no stakes at all.
Where is the game?
SummaryA cozy management game about dying.
What will you leave behind?
Play as Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife.
A unique, endlessly varied adventure!
Farm, mine, fish, harvest, cook, and craft your...