Truly creative, polished, and incredibly satisfying, this is a title that every DS owner needs to try – even if it's just to see whether an army of vampires or zombies would win in a fight.
For all the hype that floated around the original Scribblenauts, it ended up delivering a lot less than promised. Super Scribblenauts delivers the goods in a way that the original couldn't.
This game is incredible! I mean, how many games have you played that allow you to make a war between rainbow rock flying obese monkeys and pregnant zombie soft cows? That's right. NONE. New ways to play, more merits, and buyable avatars pack this game with a lot of solid content.
Super Scribblenauts isn't so much a sequel as a successor to 5th Cell's innovative DS game. Adjectives allow for more creative solutions to puzzles and a tidier interface make for an superior experience, but one that players of the original may feel too familiar with.
A very good game with loads of content to it. It can last you ages if you're the imaginative type who likes to play around with words and, quite simply, play god, and that imagination will be stretched by the game's demands for unique items. Super Scribblenauts is a sure bet if you're after a different sort of puzzle game.
Super Scribblenauts fixes most of the flaws of the original, but isn't yet fully able to fulfill the tremendous potential of its brilliant base idea. A fault we can pin on puzzle levels that seem more restrictive than previously, despite the inclusion of adjectives and a decent physics engine to offer a better frame around the player's creativity. It still is a gem of emergent gameplay for all lovers of sandbox experiences, a title unlike any other.
Coming just a year after the fist episode, Super Scribblenauts finally manage to give an actually usable control system, but the boundaries on the puzzles strongly reduce the creativity and freedom to the players.
Scribblenaut's levels have gone from being unfocused sentences in which a few choice nouns can dominate to rigid, over-punctuated impositions on player creativity. [Dec 2010, p.93]
Super Scribblenauts is an epic game. The puzzles are fun but what makes this game an epic is the ability to generate almost anything you can think up. The controls allow you to control Maxwell a lot better than the first. Overall this game is a epic game every DS owner should get.
I abosolutely love this game its so good me and my son love, this game is proof that education IS fun.
His vocabulary has increased loads and the amount of fun he has increased to!
Single Player/Multi Player (2/2)
(If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)
Gameplay (2/2)
Visuals/Story (0/2)
(If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)
Accessibility/Longevity (2/2)
(Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)
Pricing (1/2)
Wildcard (0)
This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.
The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.
The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.
Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, **** has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section
The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.
Fun and interesting, a little touchy on the control's though, how you can easily bust something you have been setting up by running into it. The glueing of objects took a little getting used to.
I thought the game was fun but needs somthing more and the people are cool and you can also do fun and safe things plus i like the game play and you could play this game for years weeks months hours
SummaryIn this new game created and developed by 5TH Cell, players use the stylus and touch screen to help Maxwell, the game’s hero, acquire the "Starite," the prize earned from solving the puzzle in even more robust challenges and redesigned levels. Players now have the ability to write any object that comes to mind and modify it in...