This game uses Kinect as it was meant to be used: it is technically amazing, and it takes you to another world in which not your brain, but also your body plays a big part. The game is funny, the puzzles are smart and that makes the shortness of it a bit of a let-down, in a positive way though.
It’s sad that Fru came out so long after the Kinect was a viable gaming peripheral. Had it released closer to the Xbox One’s launch, we might’ve been able to laud it as a reason to own a Kinect. As is, it’s a solid little puzzle-platformer that might be worth a look if you haven’t packed your Kinect away—assuming you ever got one in the first place.
One of the most unique puzzle platformers I've ever played. Via Kinect, your silhouette is onscreen, revealing a second world. It's up to you to contort your body to solve the puzzles by revealing or concealing obstacles between the two worlds, thereby enabling the onscreen protagonist to traverse the levels. The coolest part, though, is the bonus mode available if you find all the collectibles: it unlocks the original developer mode, including co-op play! Very neat.
If Kinect had come out the box with games like FRU, I think the lifespan of the device would have been very different. Genius mechanics, challenging puzzles, and a great art style. This is an excellent multiplayer title for when you have friends over - hand the controller back and forth and take turns helping your friend across a chasm, or get them stuck in a wall accidentally!
If you like 2D platformers, this is your kind of stuff.
SummaryFRU is a puzzle platformer featuring an innovative use of Kinect, in which your silhouette becomes a "portal" between two worlds. You find yourself solving puzzles by strategically positioning your body, combining physical interaction with traditional platforming. Every level can be solved in multiple ways, with different poses. [Xbox.co...