Description:
This map pack features 6 remastered competitive multiplayer maps from Halo: Combat Evolved and a new Firefight mission.
Initial Release Date: Nov 15, 2011
Publisher: Microsoft Game Studios
-
Rob Goldberg
-
Written By: Vidoc writer: contract animation/art/audio: Independent
-
Lee Wilson
-
Written By: story and cinematic lead: Reach team
-
David Allen
-
Produced By: multiplayer producer: Reach team
-
Sam Arguez
-
Produced By: environment art producer: Reach team
-
Daniel Ayoub
-
Produced By: executive producer: MGS development team
-
Josh Holmes
-
Produced By: executive producer: MGS development team
-
Chris Lee
-
Produced By: lead producer: MGS development team
-
Toby Craig
-
Sound: audio production manager: german version
-
David Henry
-
Sound: sound designer: contract animation/art/audio: Aquent
-
David Liu
-
Sound: sound designer: contract animation/art/audio: Aquent
-
Bryen Hensley
-
Sound: dialog recordist: English voices: Blindlight
-
Erik Bertellotti
-
Visual Effects: motion graphics designer: contract animation/art/audio: Perhapsatron
-
Kevin Dalziel
-
Visual Effects: lighting artist: contract animation/art/audio: Filter
-
Tom Doyle
-
Visual Effects: 2D art lead: Reach team
-
Merritt Filban
-
Visual Effects: 3D artist: contract animation/art/audio: Xversity
-
Esequiel Garcia
-
Visual Effects: 3D artist: contract animation/art/audio: Filter
-
Brian Genna
-
Visual Effects: facial performance capture: Image Metrics
-
Jesse Hall
-
Visual Effects: 3D artist: contract animation/art/audio: Aquent
-
Bryen Hensley
-
Visual Effects: motion graphics designer: contract animation/art/audio: Independent
-
Gary Huang
-
Visual Effects: 3D artist: contract animation/art/audio: Xversity
-
Kyle Hug
-
Visual Effects: 3D artist: contract animation/art/audio: Filter
-
Matt Lichy
-
Visual Effects: 3D artist: contract animation/art/audio: Aquent
-
Darren McKee
-
Visual Effects: 3D artist: contract animation/art/audio: Xversity
-
Kayl Myers
-
Visual Effects: 3D artist: contract animation/art/audio: Xversity
-
Jeff Palmer
-
Visual Effects: FX artist: contract animation/art/audio: Fxville
-
Dan Phillips
-
Visual Effects: 3D artist: contract animation/art/audio: Aquent
-
Matt Turner
-
Visual Effects: contract animation/art/audio: Filter
-
Andy Xiao
-
Visual Effects: 3D artist: contract animation/art/audio: Xversity
-
Adam Schardein
-
Production Management: production manager: Image Metrics
-
Rob Adams
-
Art Department: environment art lead: Reach team
-
Loren Broach
-
Art Department: environment artist: contract animation/art/audio: Aquent
-
Tom Burlington
-
Art Department: environment technical artist: Reach team
-
Steve Chon
-
Art Department: concept artist: Reach team
-
Alex Chu
-
Art Department: concept artist: Reach team
-
Steve Cotton
-
Art Department: environment art lead: Reach team
-
Vic DeLeon
-
Art Department: environment artist: Reach team
-
David Dunn
-
Art Department: art team manager: Reach team
-
Jaime Jones
-
Art Department: concept art: additional development
-
Samuel Jones
-
Art Department: environment art lead: Reach team
-
Noah Kaarbo
-
Art Department: UI artist: contract animation/art/audio: Kaarbo Design
-
Blake Low
-
Art Department: environment artist: Reach team
-
Mike Milota
-
Art Department: environment artist: Reach team
-
Dan Mod
-
Art Department: environment artist: contract animation/art/audio: Aquent
-
Johnny Renquist
-
Art Department: environment artist: contract animation/art/audio: Aquent
-
Paul Russel
-
Art Department: environment artist: Reach team
-
Jason Sussman
-
Art Department: environment artist,environment artist: Reach team
-
Kentarou Taya
-
Art Department: Artist,environment artist: Reach team
-
Anthony Vacarro
-
Art Department: environment artist: contract animation/art/audio: Aquent
-
David Vegezzi
-
Art Department: interface art & design: "Schematic"
-
Paul Vosper
-
Art Department: technical artist: Reach team
-
Pat Jandro
-
Animation: cinematic animator: Reach team
-
Drew Shy
-
Animation: animator: Reach team
-
Joe Spataro
-
Animation: technical designer in animation: Reach team
-
Kevin Grace
-
Editorial: executive editor: Microsoft Game Studios
-
Kay Wang
-
Editorial: content editor: MGS localization
-
Jay Box
-
MGS special thanks: Hewlett-Packard
-
David Shaw
-
Bungie special thanks: Xbox development account manager
-
Justin Yorke
-
Bungie special thanks: Microsoft online engineer
-
Simon James
-
Music Department: concert master,orchestra contractor
-
Stan LePard
-
Music Department: additional music: Panther Modern,orchestrator
-
David Sabee
-
Music Department: conductor,contractor,music contractor
-
Jason Jones
-
Camera Department: rigger: contract animation/art/audio: Xversity