As usual, Love's eye for a scandalous and knowing wink at gender relations forms an enjoyable, coherent journey through well-rounded characters' lives. If Hate Plus has a downside, it's that you will have to put aside time to read things for three days. But the upside is that you get to read Christine Love's stories for three days, have your cake, and eat it as well.
As my second (third, if you include the first, which you should read first or you'll be REALLY confused.) VN, I found this one to be fantastic. The art and the story is great and the music never gets annoying. There is a kinda agitating 12 hour break in between days, which can turn some people off, but in hindsight, I really appreciate it. Lets you think about everything you read because some of this stuff can get intense after ~2 hours of reading. *Hyun-ae is a great character and I appreciate *Mute more than I did, as the story focuses on what happened to come up to the downfall of everything. I'm trying to make this as "un-spoiler-y" as possible, but basically, play the first, enjoy the second, have a cake and watch a story with a deep political and personal sub-plots evolve in front of you.
This is a follow-up to Analogue: A Hate Story, which I also fully recommend. See what happened before the year 0 that created the society that so harshly treated Hyun-ae. Be aware, the game has a built-in 12 hour timewall that is annoying. It can be bypassed by resetting your system clock, but you shouldn't have to. It's to mirror an in-universe time constraint, but it may be a turn-off for some that after 30min to an hour of playing you'll have to wait 12 hours to continue. The game is set to take place over three real-time days.
Hate Plus is the sequel and most probably the end of the story of everything about the Mugunghwa (sheesh I had to copy and paste that name!), and while I love both the games for their compelling stories, this one somehow is for me "so-so". For starters, I love the fact that in Hate plus is more centered about the past of *Mute instead while in Analogue was more about *Hyun-ae, another reason why I love both games because they complete each others almost perfectly. What's good in this game? Well, the stories are fewer but longer, better written and for the most part self contained (one block is just about one subject), which means you will be able to follow much better than in the previous game, sinces a lot of the stories were "supposed" to tie in but it was pretty difficult to do so. Second, I like how the game basically has different "paths" depending on which A.I. you choose, changing both the ending and some scenes during the reads, which was a VERY clever idea by the way: it makes them more lively and seeing their reactions while reading is both priceless and interesting (especially *Mute on some particular stories). And for last, the game has a clever idea of making us play three REAL days in order to finish the game first time (technically, we only need to wait 12 **** personally it's also a fatal flaw. Sure, I like the idea of making us play real days, but I'd love also the option to skip it. There are also some other flaws that I didn't particular enjoy as well, like the stories. Yes they are mostly well written and a lot are very **** two of them **** stories? And while I don't mind anything about this kind of stuff, those two stories were almost completely pointless to the main story (aside to show how much freedom they had). While other stories were interesting, these two stories were the one who stood out the most for me. But they were still well written. Another issue perhaps is that the game is pretty straightforward, whereas Analogue required you to actually try out some possibilities and do somethings in particular (find all the logs, praise them for their ending, etc), in here most of choices won't really lead you much elsewhere, meaning that the ending "could" depend on your first choice (which A.I. and which sex you play as). In other words, I found less replayability than the original game, although this game isn't really meant to have that kind of features. Still, I spent more time to find the logs in Analogue, find all the endings, and everything, than in Hate Plus. Also, unless I'm wrong, you cannot play the Harem route unless you've got a file from Analogue's Harem ending (when I started from zero, I couldn't chose both of them, but I'm clueless if that's a case or not). I would have given this game a 6 if it wasn't that, in all honesty, I loved how the endings (mostly the harem one) finish the story: for the most part, they all end "right" and feels accomplished, some even cheerfully despite the circumstances, and that's honestly what really accomplishes this game: it ends a story that most of us loved to follow until the end and, like after reading a book, it will remain in our minds for a long while. In other words this game is a great finisher of the first game and if you enjoyed the first game, there's really no reason to not buy this one too.
Unless you hate this kind of games.
I liked this game better than Analogue because of two things: I felt the story was alot more focused on what the main issue with ship was and the layout was better and alot easier to read. I felt like the first game threw alot of names at you without giving you a good idea who everyone was. This one lets you click on each name and it gives you a summary of who they were. The story here was alot more engrossing than the first one. Not to say the first one was bad, but I felt the subject matter presented here was quite better than the first game. The wonderful A.I.'s are still here and they give the game more substance. The game ends very abruptly, at least for the route I played it on, and I definitely didn't like it when I felt like one or two of the plots they presented here had loose ends. But this is definitely worth playing, especially for those who have picked up Analogue.
This game relies heavily on you playing through Analogue: A Hate Story first, as I did. And like me, I imagine many people came to this game, still stunned over the last game's conclusion, and wanting to find out more about the disaster that led to the complete regression of the Mugunghwa's culture and knowledge.
Unfortunately, that "Omigosh, what happened?" impulse is largely left unsatisfied by weak gameplay, design flaws, and a message that continually breaks the immersion of the game so the creator can beat you over the head with it. Did you know that it's bad to take away women's freedoms and treat them like objects? Oh, but don't forget to bake a cake for your virtual waifu. (Because virtual AI women are, at the end of the day, so desperate for their first contact and conversation in over 600 years that they'll fall in love with you right away. Because ultimately, the gamers must have their waifu option over any natural development for a (technically sixteen year old) character.)
The game ultimately can't decide what it wants its message to be, and muddies the original story with its inability to decide. But let's look at the other aspects of the game:
GAMEPLAY: Overall, annoying. There are some very basic mechanics that make it immersion-breaking to play. First, there's no "reveal" system for logs - you can literally go into Mute's data, pick any six files, and read them, which means it's very easy to proceed in an almost completely chronological order. This kills a lot of the interest the first game held, because you had to read *everything* and show it to the AI to continue unlocking puzzle pieces of the story. Secondly, the AI (or AIs on the Harem route) comment on things as you scroll down through the document, meaning you have to continually glance away from what you're reading to see if anything important is being said. If you scroll too far, the comments go away, and you can't get them back for subsequent re-reads - the meaningful commentary hopefully wasn't too important! This function would have worked better if the player read the whole file, uninterrupted, then asked the AI for input at the end, rather than having the AI standing to one side, twitching with minor animations throughout. Thirdly, the game design chooses to have the message scrolling hiccup EVERY THREE LINES of text, presumably to show how the ship is running on low power. Rather than being immersive, this just absolutely kills the gameplay, because faster readers will constantly be battling the mouse wheel.
Finally, the game actually crashed to the desktop. Checking Steam forums shows two threads of people with similar issues, one of which apparently got fixed in 2013, the other of which seems to have gone unfixed. The Harem route can and will crash... and you'll have to scroll through those logs all over again.
Music: Not as compelling as the first game. Not bad, but there's an art to doing basic background music that won't grate on the ear after thirty minutes of listening. Analogue pulls this off beautifully, Hate Plus starts to wear on me after awhile.
Achievements: I'm actually not going to complain that there's one achievement that is literally impossible to achieve (though OCD gamers may find that 99% haunting them), because I don't mind the occasional clever bit of trollery from a creator. However, if you're going to make an achievement that requires the creator of the game to regularly check her email and send people unlock codes, you had better be prepared to do this for all eternity. Last I checked, no one's gotten the cake achievement in 3 three years (according to Steam), short of brute-forcing the game to unlock it. And this is after people spent time and money baking or buying a cake, photographing it, and emailing it to Love, the game's creator.
It's not particularly a well thought-out gameplay choice, and a poor way to treat fans who've shelled out money. Especially after the AI lectures you about not being some easily-won-over ero waifu. (...who manages to fall in love with you after only speaking with you for six hours in the previous game.) Nothing is ever addressed concerning how on earth you could buy OR bake a cake in the middle of space, on a power-drained ship, but hey, it's cool. The creator just wanted to lecture you and give you a moe waifu moment in the midst of this feminist message. Nothing story-relevant to see here.
STORY-TELLING: ...eh. It's not terrible, but there's nothing to root for, either. The narrator essentially pits feudal Korea against modern Korea, with only the worst of both eras on display, and the end result is the reader has nothing to root for. I can't be happy about the whole feudalistic culture taking over, obviously, but the corrupt, indifferent, anti-democratic mess that came before was nothing to cheer about.
The characters I found myself cheering for previously were reduced to cheap moe fanbait in this game, at the expensive of development and story. A shame.
SummaryLet's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick! A sequel to Analogue: A Hate Story that tells a whole new hate story of its own.