Awards & Rankings
Mixed or average reviews- based on 11 Ratings
Jan 13, 2020Crashes every turn late game on recommend specs. Have had this game for years and it steadily stopped working on my iPad. At max could playCrashes every turn late game on recommend specs. Have had this game for years and it steadily stopped working on my iPad. At max could play on a tiny map with 3 other civs to around turn 70 before experiencing major lag. Should never have been released.… Full Review »
Aug 14, 2019of course it was always going to be a mobile game... duh I remember dev team confirming its not going to be. Guess how wrong were they. I giveof course it was always going to be a mobile game... duh I remember dev team confirming its not going to be. Guess how wrong were they. I give 0 for horrible practices… Full Review »
Jun 19, 2018I'm amazed that the full game is on iPad and it works great. I am disappointing by the game itself. Civ VI's inherent problems are made worseI'm amazed that the full game is on iPad and it works great. I am disappointing by the game itself. Civ VI's inherent problems are made worse on a smaller screen and intermittent play sessions. I really tried hard to give this game a chance.
As a Civ fan since Civ I, I've seen bad Civ games before. Civ III was terrible. Civ IV was pretty good but ran terribly on then contemporary hardware. Civ Rev II on iPad was awful. Now we have Civ VI, which looks polished and approachable but in actuality is kind of a mess of new ideas and a miserable amount of busy work.
The game is set up like an interactive board game. Each piece has so many moves on the hex board and each hex improvement and building shows up on the board. The policies and governments are presented as playing cards which can be re-shuffled on demand. Religion is spread by 4 types of playing pieces with their own rules. Culture is gained by individual pieces of art that must be placed into buildings. Culture and the trade routes are where the board game motif breaks apart. Some of the ideas, like having World Wonders on a hex, are good. Others are just worse than the previous Civ V. For example, in Civ V you could build a factor to increase production. In Civ VI, you first have to spend 10 turns building an Industrial Zone on a hex. Then you can build your factory. These games are long enough without the additional busy work.
Many of the World Wonders and bonuses themselves are less game changing. Nothing is as good as conquering more cities, and I wish Civ VI improved the warfare from previous civilizations. There is still no bulk move option and you are punished for creating large armies by having a large amount of work moving unites. Barbarians can stall out your civilization if you have a bad start. The a.i. Civs are still brain dead cheaters. You can force them to cede a city but they will hold a 4000 year grudge against you. Good luck getting them to fight each. Spy options are nice and I'm glad you can steal technology again. Framing a civ to start a war is better. The endgame is mostly clicking "next turn" for an hour and a half until you've won. The good people at Firaxis can do better.… Full Review »