- Publisher: EA Games
- Release Date: Jun 21, 2005

Summary:
In Battlefield 2, players will choose to fight for one of three military superpowers: the United States, China, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players can take control of any of the game's 30+ vehicles to engage in major conflicts with over 100 players in some of the largest online battles on the PC. Battlefield 2 features immense, richly detailed, destructible environments, from city streets to remote forests, in some of the most notorious hot spots around the world. Each map in Battlefield 2 adjusts in scale to support the number of players in the world, providing the ideal vehicle-to-player ratio and an optimized game play experience. Enhanced team play features allow players to enter the action on the front lines as part of a formal squad, or work behind the scenes in Commander Mode to direct the strategic assaults of their teammates. With in-game success, players increase their rank from recruit all the way to General and unlock awards, including new weapons, vehicle decals, medals, and more. Additionally, Battlefield 2 showcases an all-new game engine and physics system to bring the modern battlefield to life like never before. The new material penetration feature measures weapons' ability to fire through barriers based on their composition and players will need to know the difference between concealment and cover in order to survive. [Electronic Arts]
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Rating: | T |
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Official Site: | http://www.ea.com/official/battlefield/battlefield2/us/home.jsp |
Developer: | Digital Illusions |
Genre(s): | Action, Shooter, Shooter, First-Person, Tactical, Modern, Modern |
Number of Players: | 1 Player |
ESRB Descriptors: | Violence |
Offline Modes: | Competitive Cooperative Team Oriented |
Connectivity: | Broadband Only Local Area Network Online |
Special Controllers: | Headset |
Online Modes: | Competitive Cooperative Team Oriented |
Number of Online Players: | 64 Players Online |
Cast | Credit |
---|---|
Markus Nystrom | Artist |
Mikael Rudberg | Sr. Development Director |
Alex Peters | Sr. Development Director |
David Yee | Additional Designer |
Johan Andersson | Graphics Programmer |
Jamil Dawsari | Designer |
Romain de Waubert de Genlis | Designer |
Johan Belking | Level Designer |
Johan Persson | Programmer |
Mats Dal | Lead Programmer |
Christian Grass | Tools Programmer |
Peter Osterblom | Physics Programmer |
Oscar Carlen | Level Artist |
Stefan Vukanovic | Artist |
Tommy Hjalmarsson | Artist |
Magnus Holmgren | Artist |
Marcus Fritze | Artist |
Jason Biro | Additional Programmer |
Henrik Karlsson | Development Direction: Code |
Henrik Karlsson | Development Direction: Code |
Christian Cyreus | Development Direction - Code |
Christian Cyreus | Development Direction: Code |
Marten Lundsten | Art Direction |
Sean Decker | Producer |
Gabriel Odgren | Artist |
Andreas Andersson | AI Programming |
Roger Edgren | AI Programming |
Niklas Larsson | Level Designer |
Tobias Karlsson | AI Programming |
Torbjorn Soderman | Graphics Programmer |
Johan Carlberg | Level Designer |
Tobias Dahl | Animator |
Niklas Fegraeus | Designer |
Mans Bernhardt | Programmer |
Bjorn Hedberg | Programmer |
Rod Lopez | Graphics Programmer |
Andreas Fredriksson | Core Programmer |
Joakim Lord | Programmer |
Gustav Tilleby | Artist |
Dawid Mod | Artist |
Tomas Eriksson | Additional Programmer |
Kristoffer Bergqvist | Designer |
Linus Josephson | Designer |
Patrick O'Shaughnessey | Designer |
James Salt | Designer |
David Sirland | Designer |
Daniel Wiksten | Designer |
Klas Holmlund | Additional Designer |
Fredrik Arvidsson | Level Designer |
David Göthberg | Level Designer |
Erik Sjövold | Lead Level Designer |
Jonas Kjellström | Core Programmer |
Måns Bernhardt | Programmer |
Jimmie Ericsson | Programmer |
Lie Fujita | Programmer |
Martin 'TBM' Hedlund | Programmer |
Joacim Lindquist | Programmer |
Jonas Minnberg | Programmer |
Alex Papasavas | Programmer |
Ulf Rask | Programmer |
Magnus Sjöberg | Programmer |
David Votypka | Programmer |
Johan Yveborg | Programmer |
Pia Johansson | AI Programming |
Stefan Wallberg | AI Programming |
Mattias Hörnlund | Graphics Programmer |
Torbjörn Laedre | Graphics Programmer |
Torbjörn Söderman | Graphics Programmer |
Peter Österblom | Physics Programmer |
Jonas Aberg | Tools Programmer |
Ulf Borgenstam | Additional Programmer |
Marko Kylmamaa | Additional Programmer |
Sean Parkinson | Additional Programmer |
Jonas Svensson | Additional Programmer |
Christian Cyréus | Development Direction - Code |
Johan Döhl | Development Direction - Code |
Patrik Pafvelsson | Development Direction - Code |
Patrik Pafvelsson | Development Direction: Code |
Måns Bagge | Artist |
Conny Bergqvist | Artist |
Kristina Hegethorn | Artist |
Martin Kopparhed | Artist |
Sofia Lindgren | Artist |
Johann Lutze | Artist |
Lars Märtensson | Artist |
Emelie Nilsson | Artist |
Daniel Paulsson | Artist |
John Sanick | Character Artist |
Matthias Eriksson | Vehicle Artist |
Peter Hoyles | Vehicle Artist |
Oscar Carlén | Level Artist |
Tony Holmsten | Level Artist |
Joacim Lindqvist | Level Artist |
Fredrick Lindblom | Animator |
Tommie Lofqvist | Animator |
Alli Sadegiani | Animator |
Nadab Göksu | Special Effects |
Daniel Sundberg | Special Effects |
Fredrik Ulfves | Technical Lead Artist |
Jonas Norberg | Development Direction - Art |
Jonas Norberg | Development Direction: Art |
Jörgen Stenquist | Development Direction - Art |
Henrik Andersson | Sound |
Stefan Strandberg | Additional Sound |
Fredrik Englund | Music |
David Tallroth | Music |
Jonas Ostholm | Music |
Bence Pajor | Lead Sound Design |
John Newton | Additional Programmer |
Mattias Hornlund | Graphics Programmer |
David Gothberg | Level Designer |
Erik Sjovold | Lead Level Designer |
Jonas Kjellstrom | Core Programmer |
Magnus Sjoberg | Programmer |
Torbjorn Laedre | Graphics Programmer |
Johan Dohl | Development Direction - Code |
Johan Dohl | Development Direction: Code |
Mans Bagge | Artist |
Lars Martensson | Artist |
Nadab Goksu | Special Effects |
Jorgen Stenquist | Development Direction - Art |
Jorgen Stenquist | Development Direction: Art |
Peter Swearengen | Audio Testing |
John Newton | Additional Programmer |
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