Mixed or average reviews - based on 48 Critics

Critic score distribution:
  1. Positive: 17 out of 48
  2. Negative: 2 out of 48
  1. Feb 6, 2014
    Blackguards feels like a role-playing session of The Dark Eye RPG led by a rookie dungeon master. If you’re willing to look past a few silly mistakes, you will enjoy the experience.
  2. Hyper Magazine
    Mar 9, 2014
    Despite being rough around the edges and extremely frustrating at times, Blackguards delivers an enjoyable balance of story and strategy. [Apr 2014, p.64]
  3. Feb 7, 2014
    It's beautiful, it has an interesting story and the turn-based battles can become epic, but it's too damn difficult and unforgiving even to hardcore gamers.
  4. Feb 5, 2014
    An interesting tactical strategy game with features of an RPG is addressed mainly to game veterans. It's regrettable the game has several combat system issues along with stereotype that's taking up after an end of the third chapter. Still, Blackguards is an excellent game piece you should not miss.
  5. Jan 30, 2014
    Blackguards is the Dark Souls of Tactical RPGs. Hardcore gamers will love its incredibly high difficulty, but most players will rage-quit.
  6. Jan 28, 2014
    Hardcore RPG fans and pen and paper purists will get their fill with Blackguards both in combat and story. Just be prepared to do a lot of planning and possibly losing in order to succeed.
  7. Jan 27, 2014
    Daedalic manages to offer a deep experience, with many customization options and possibilities, and rich enough to belong to The Dark Eye universe.
  8. Jan 23, 2014
    Blackguards is an entertaining game and traditional role players will love many of its mechanics. The game could have been used to restore part of the essence of the great RPGs that were released during the early years of the last decade, but would require a story influenced by the decisions of the player and a good artificial intelligence. It would have been an excellent tool for Game Masters who want to display combats for his roleplaying group. As a videogame some things are left on the shelf.
  9. Jan 21, 2014
    The quality of Blackguards' story is generally good enough to justify tinkering with different choices to see how they lead to different outcomes. But make no mistake: this is a game aimed at the hardcore crowd seeking a good struggle above all else, and on that front, it mostly delivers.
  10. Jan 27, 2014
    Solid combat mechanics get bogged down by lackluster story, poor A.I. and an overbearing reliance on luck, that destroys any sort of achievement. It's not tactics that decide who wins, but the roll of the dice.
  11. Jan 30, 2014
    A sort of diamond in the rough perhaps, in that Daedalic did a fine job with many aspects of Blackguards, yet a handful of problems, certainly some more crucial than others, and yet all patchable, keep the overall experience stunted.
  12. Jan 24, 2014
    This is pure turn-based mediocrity. It is conservative in every aspect and takes no risks whatsoever. On the other hand, it doesn’t do anything particularly bad.
  13. Mar 7, 2014
    There's no denying that Blackguards has tons and tons of content that can keep you busy for days. Just don't expect a game that will blow you away, because it's mediocre at best.
  14. CD-Action
    Mar 5, 2014
    A game that could have been released 5 years ago and even then wouldn’t be anything special. [03/2014, p.66]
  15. Feb 3, 2014
    Blackguards is an interesting game that tries to merge classical cRPG elements with some interesting novelties. But beware - right now it has a lot of issues considerably limiting its potential. Fortunately the story is great and rewards any suffering the game may cause. Fans of the genre should be very pleased, everyone else - wait for some patches.
  16. LEVEL (Czech Republic)
    Apr 7, 2014
    Some drawbacks and glitches aside, this is hardcore fun for the turn-based enthusiast. The not so enthusiastic player needs to brace himself for a steep difficulty curve. [Issue #239]
  17. games(TM)
    Mar 12, 2014
    A tactical game this good deserves better. [Issue#145, p.120]
  18. Feb 27, 2014
    Play it in short bursts, however, and you could find yourself spending many an intriguing hour in Blackguard’s universe.
  19. Feb 18, 2014
    Outside of the combat the game fails to impress in any way and often frustration at the user interface, the loading times or the embarrassingly jerky cutscenes drive the player away.
  20. Feb 16, 2014
    With Blackguards, German Daedalic offers an adventure in the vein of a dice RPG. Unfortunately also some irritating moments follows from that kind of games, and when pure chance can decide a difficult battle it all feels quite frustrating. But Blackguards is an entertaining game with well-made elements, and definitely deserves a chance to prove itself.
  21. Jan 27, 2014
    If you’re looking for an interactive board game with role-playing elements, a ton of stats and moderately interesting writing you could do a lot worse than Blackguards.
  22. Jan 26, 2014
    A rather plain RPG, not particularly bad nor good, that doesn't make the most of an interesting premise. Coming from Daedalic, it also surprisingly lacks visual appeal.
  23. Jan 23, 2014
    With Blackguards, Daedalic takes a step back both from narrative and gameplay perspectives. A boring quest, uninspiring characters and a frustrating combat system cast a shadow over some good ideas.
  24. Jan 20, 2014
    In the end, Blackguards feels a lot like the first time I played Neverwinter Nights in all the good ways and all the bad. Take from that what you will.
  25. Feb 28, 2014
    Masochistic stat-chasers will find much to enjoy, but Blackguards’ varied combat is no substitute for a fully-formed RPG.
  26. Feb 24, 2014
    Blackguards is tolerable, if plodding, but I don't have anything nicer to say about it.
  27. Feb 5, 2014
    Blackguards is a fairly decent first go, and fills up the roughly forty hours it takes to complete, including most side quests, quite nicely.
  28. Jan 31, 2014
    Daedalic must be held accountable for the negative impact their sales model has had on the game. Even without this factor marring it, this overly random, poorly written adventure can’t hold a candle to its competition.
  29. Jan 28, 2014
    Blackguards is enjoyable enough for diehard strategy fans, but nagging bugs and a poor UI keep it from its full potential.
User Score

Mixed or average reviews- based on 249 Ratings

User score distribution:
  1. Negative: 42 out of 249
  1. Jan 23, 2014
    I've been playing the game from it's early access beginning, and I have logged more hours in it than I care to say. The graphics are wellI've been playing the game from it's early access beginning, and I have logged more hours in it than I care to say. The graphics are well done, the voice acting is excellent, and assuming you like turn based combat you will be in heaven. There is a demo for those who need to try it first. I haven't had this much fun playing a game in quite a while. Full Review »
  2. Jan 23, 2014
    It's a solid turn-based game that's 15 years late. Battles are repetitive, only 8 out of 100 skills are actually useful. Gameplay is a seriesIt's a solid turn-based game that's 15 years late. Battles are repetitive, only 8 out of 100 skills are actually useful. Gameplay is a series of (very similar) tactical battles. The RPG-part is clicking through dialogue. Game gets boring really fast. Full Review »
  3. Jan 23, 2014
    Blackguards is a turn-based fantasy, often dark and frequently humorous, RPG.

    While still a beta product it is polished and one of the best
    Blackguards is a turn-based fantasy, often dark and frequently humorous, RPG.

    While still a beta product it is polished and one of the best RPG's I have played in a while. It is a good feeling to catch myself laughing at the well voice acted humorous dialogue, which I haven't experienced to this degree since way back in games such as KOTOR and Jade Empire. Daedalic Entertainment might just be the new old pre-EA BioWare we all fondly remember.

    Probably the only frustrating thing I experienced was the questionable stated odds of a spell succeeding, but I am also not sure if that percentage was meant to take into account the defender's resistances.

    I give it a 9 because it is hard to me to envision a better RPG without my mind drifting back to old BioWare. So this is a real user score, not an artificially inflated rating meant to preemptively fend off the incoming 0's from reviewers that found fault in this product.

    I eagerly await the Chapter 5 release...
    Full Review »