Command & Conquer 4: Tiberian Twilight Image
Metascore
64

Mixed or average reviews - based on 71 Critic Reviews What's this?

User Score
2.1

Generally unfavorable reviews- based on 714 Ratings

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  • Summary: The story of Command & Conquer 4 Tiberian Twilight takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium rendersThe story of Command & Conquer 4 Tiberian Twilight takes place after the events of the critically acclaimed Command & Conquer 3: Tiberium Wars. The year is 2062 and humanity is at the brink of extinction. With only six years left until the mysterious crystalline structure Tiberium renders the earth entirely uninhabitable, the two opposing factions - Global Defense Initiative (GDI) and the Brotherhood of Nod - inevitably find themselves in desperation for the same cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is Kane planning in the heart of his enemies’ base? Command & Conquer 4 draws the epic conclusion to the beloved Tiberium universe, where fans learn the fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations behind his decade-long plan. In addition to the two campaigns on the epic battles of GDI and Nod, which players will get to conquer alone or in a cooperative mode, Command & Conquer 4 also features a new 5v5 objective-based multiplayer mode, promoting teamwork and cooperation and delivering a social real-time-strategy experience never seen before in a Command & Conquer game. [Electronic Arts] Expand
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Score distribution:
  1. Positive: 16 out of 71
  2. Negative: 11 out of 71
  1. Games Master UK
    88
    C&C4 feels much more refined as a result of these changes - as though great pains have been made to nudge the series into new territory. It's all the better for it, feeling like a breath of fresh air. [May 2010, p.77]
  2. In the fourth and presumed final entry in the Command & Conquer saga EA chose to stir things up a bit. We're still treated to the cheesy tongue in cheek full motion video of series fame, but everything related to the actual gameplay has been modified into a much more action oriented formula. The simplified nature of the campaign is no home run, and only one multiplayer mode feels a bit on the cheap side, but co-op support in the main campaign makes this a thoroughly enjoyable experience.
  3. 74
    But the inconsistent and ultimately disappointing campaign and awkward unlock system restricts the game to the realm of the good but non-essential.
  4. Pelit (Finland)
    70
    The last of legendary series and offers an ending that is truly epic. Epic fail. Redesign for the sake of redesign is stupid and lobotomizing is triple stupid. [Apr 2010]
  5. It's nothing at all like Command & Conquer, but - eventually - it's a thoughtful and bombastic multiplayer RTS that's welcoming to everyone.
  6. 50
    Straight fights in C&C4 play a lot like a boxing match between two guys with iron jaws and teensy weensy hands. You and your opponent can pound away at each other till you're both spent like an addict's last dollar, but nobody's knocking anybody out.
  7. Command & Conquer 4 is atrocious, end of story.

See all 71 Critic Reviews

Score distribution:
  1. Positive: 12 out of 179
  1. SamuelK
    Mar 23, 2010
    10
    Despite what other users said I think that this game is completly worth your time and money. It is indeeed not like her ancestors. But all Despite what other users said I think that this game is completly worth your time and money. It is indeeed not like her ancestors. But all the action gameplay, crawlers, cooperation between players needed, balanced units... This game isn't bad it's DIFFERENT. You either move along and enjoy epic battles or if you don't like it go and play something else. Would you like to rather have copy of previous CnC games (which were copied by almost all of RTS) with new graphics? Or you prefer something new, something you could explore, something fast but tactical, something different? Expand
  2. LeccerL
    Mar 19, 2010
    5
    They shouldn't try to follow in the same direction relic did with Dawn of war. The concept that made me play previous C&C game was the They shouldn't try to follow in the same direction relic did with Dawn of war. The concept that made me play previous C&C game was the strategic you would get into establishing a base and showed your enemy who's boss.... I presonally think this game won't be able to compete with these years realeses such as Starcraft 2 and Dawn of War; Chaos Rising. Expand
  3. Jan 14, 2011
    3
    I don't know if I even want to finish this. This was a giant waste of my 5$ off of a steam deal. It feels like something some no-nameI don't know if I even want to finish this. This was a giant waste of my 5$ off of a steam deal. It feels like something some no-name developer puts out, but with decent graphics. There's no resource management. All it is is rock/paper/scissors, but with 3 or 4 different people putting their hands in. As everyone else has stated, this is not C&C. It doesn't deserve to be anywhere near the same shelf as the C&C franchise. This is one of those games that you find in a bargain bin at Menards or Fleet Farm. Expand
  4. BriceD
    Mar 28, 2010
    1
    Wow, just wow. I got into the hype on C&C4 watching the game trailers. I sat there day after day watching the website count down to the Wow, just wow. I got into the hype on C&C4 watching the game trailers. I sat there day after day watching the website count down to the release. I had the game preordered the minute I could apply on line. RTS is my favorite gaming genre and I have played every C&C title since the original. Ever since EA took over the franchise from Westwood studios, all the games in this series have been lacking. Each ones seems to miss the original elements that made these RTS, C&C, C&C:Red Alert, different from the others. Generals was terrible, RA3 and C&C3 seemed like EA hit copy + paste and re-skinned the units. Westwood took time on their games. Each one was new in multiple ways, from gameplay to graphics, story, etc. Even though the games changed they held the core values of what it was to be an RTS in the style that Westwood created. EA makes sports games, they copy + paste all of their work. Why they tried to make an RTS is beyond me. They lack the talent and technical skills to pull it off successfully. What's done is done, it's a terrible game and we are left with nothing new to play. I just hope the "developers" of this monstrosity realize that they failed and their game really, really "sucks". Expand
  5. Oct 2, 2018
    0
    I would rather go into a Tiberium Vein field, whip that sand @ss, sniff the green toxic gas that came of it and turn into a visceroid thanI would rather go into a Tiberium Vein field, whip that sand @ss, sniff the green toxic gas that came of it and turn into a visceroid than call C&C 4 a C&C game. Tiberium Twilight is an always-online abomination straight from the depths of EA's creatively bankrupt hell. Even mutants and Tiberium fiends can make a better game than this clusterphuck of a C&C title! Expand
  6. SeanW.
    Mar 24, 2010
    0
    I'll start this review off with a delve into the story of the game. For me, the story of the C&C (Tiberian Universe) has been one of the I'll start this review off with a delve into the story of the game. For me, the story of the C&C (Tiberian Universe) has been one of the more involving and high draw factors for the series. Given that the acting tends to be on the soap opera side of the spectrum it would take a significant amount of effort from the developers to actually make me want to skip the cut scenes. Enter Command And Conquer 4, stage left. In the previous title(s) C&C3 (and the expansion Kane's Wrath) the story arc builds towards a climax hinted at coming into it's full glory in the next (read: this) title. To be honest, NONE of the back story in the previous title(s) has ANYTHING to do with this game. At all. Where they could have picked up an actually interesting plot line and fleshed it out, building on and improving where it was leading towards, all that was accomplished was what seems like an afterthought to an already afterthought game. To say that this title makes the characters from the previous EA C&C amazingly enthralling and exciting is just an example of how horribly bad the writers did on this title. They dump you into the middle of a series of events that are NEVER EXPLAINED, offer you questions that shouldn't have even been introduced in the first place, and COMPLETELY REMOVE any tie-in to the previous title. This game was marketed, presented, and wrapped with a single message given to us, the gamers and loyal fans of the series: This is the endgame for the Tiberian story line. We did not need much in terms of story. Nor did we demand anything but at least meeting the bar set by the last title in the series RELEASED BY EA GAMES. This game is not a Command And Conquer title as I view them, and I can not rate it above a 0 for the absolute failure on EA's part to even remotely represent the spirit of the franchise. Come on EA. Expand
  7. Dec 26, 2012
    0
    EA just totally ruined command and conquer. This game is one of the most disappointing strategy games i ever played. The game play is totalEA just totally ruined command and conquer. This game is one of the most disappointing strategy games i ever played. The game play is total **** You can make good game without base management (DoW II), but in this case its total garbage and Command and Conquer is 50% about base building. In compare to tiberian sun of even tiberian wars this game is total WtF. Expand

See all 179 User Reviews

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