Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 33
  2. Negative: 0 out of 33
  1. Oct 22, 2019
    Control feels like Remedy firing on all cylinders, resulting in a smart and sensational action-adventure.
  2. Sep 9, 2019
    The game is a bit pricey (when I just checked it was around $114AU) but it is a fantastic story that draws you in and drives you on. If you are a fan of The X-Files or similar genre shows, material… I have no doubt you will enjoy this. An exceptional job from the whole team!
  3. Aug 26, 2019
    Control manages to take the awesome cutscenes we see in other games and makes them playable. A bizarre adventure with rewarding power fantasy, this is the culmination of all previous Remedy games. Part exploration game, and part sci-fi shooter, Control blends a tight narrative, stunning graphics with RTX-powered lighting, and a hub-based world to create something entirely new and absolutely gorgeous.
  4. Aug 26, 2019
    Control has flaws, but even these give it character. And don’t detract from the overall enjoyment. A brilliant slice of interactive sci-fi and action in a world where we're not only likely to remember for years to come. But, ponder its meaning too.
  5. Aug 26, 2019
    Remedy outdid itself by creating an impeccable narrative experience so intimately interconnected with a bewitching setting, raising the bar for anyone who wants to break into the action adventure genre.
  6. Aug 26, 2019
    Control is Remedy's best game in nearly twenty years, and easily one of the best games of 2019.
  7. Sep 9, 2019
    Control is an excellent return to form. Not only is Control comfortably the best Remedy game since Max Payne 2, it may well be the best Remedy game ever. It helps as well that it's astonishingly beautiful, both on technically and artistically; from top to bottom, beginning to end, Control is a feast for the sense. Tantalisingly, the very concept of folklore and urban myths being believe into existence is a truly rich template from which this franchise can build. It’s rare to finish a game and already find myself lusting after a sequel.
  8. Aug 26, 2019
    Control is the culmination of Remedy's entire oeuvre to-date, pairing a top-tier action game with a dizzyingly dense and layered story about the Federal Bureau of Control, and the everyday horrors within. It's so good, you might even stop asking for Alan Wake 2.
  9. Aug 26, 2019
    A gripping descent into something between alternate history and fever dream, realised beautifully in audiovisual flair, and lacking just slightly in the combat itself.
  10. Aug 26, 2019
    Control is a marvel both story-wise and technologically, with its extensive use of ray tracing technology. Although the gameplay has a few quirks, it's easily one of the best action games to release this year.
  11. Aug 26, 2019
    The perfect blend of narrative and gameplay, coherency and strangeness, Control is a game we’ll be talking about for generations.
  12. Aug 26, 2019
    Control's thin protagonist and abrupt ending are propped up by an abundance of mystery, wonder, and glorious room-destroying combat.
  13. Sep 6, 2019
    The compelling story and incredibly well done combat system, along with the amazing art style and deep characterization turn Control into a trippy experience full of surprises and lots of mind-bending, Inception-like moments.
  14. Aug 29, 2019
    Control is Remedy's most ambitious game in recent years. The storytelling is as attractive as usual, and other parts of the game such as combat, exploring, collecting, and skills are much improved compared with Quantum Break.
  15. Aug 27, 2019
    Maybe Control is not a masterpiece, but it's still one of the best games made by Remedy Entertainment and a fascinating sci-fi third person action adventure.
  16. Aug 26, 2019
    Control combines the best elements of Remedy’s third-person pedigree with a well-realized open world that any sci-fan will enjoy.
  17. Aug 26, 2019
    Control is an intriguing, fascinating experience. The third-person action, while slick and elegant, is perhaps a little pedestrian - but the completely bonkers story and the rewarding sense of exploration and discovery help cement Control as one of Remedy's best games.
  18. Game World Navigator Magazine
    Oct 11, 2019
    Control takes a while to get in gear, but overall it’s one of the most memorable experiences of the year. [Issue#240, p.36]
  19. Aug 26, 2019
    Control is by no means a perfect game. We're disappointed that some of the ideas don't go far enough, and it may seem short and repetitive to some. However, it is an emotional game, and a statement of intent by a developer which has lacked creative freedom in the past. Cryptic, captivating, inspiring, beautiful — those are all words that could be used to summarize our experience.
  20. Aug 26, 2019
    Control offers some of the best combat from Remedy, balancing supernatural abilities with a handy service weapon. Its non-linear twisted levels, populated with varied Hiss enemies, make for an appealing supernatural world. With a better protagonist and some fine-tuning, it could have been truly extraordinary.
  21. LEVEL (Czech Republic)
    Feb 28, 2020
    An audio-visual action banquet that will entertain you with physics and flirting with the supernatural. The story could have been better, the enemy line-up can be quite monotonous towards the end, but the great atmosphere overcomes these shortcomings. And most importantly, the gameplay is great. [Issue#298]
  22. Oct 8, 2019
    Control is one weird, surreal and astonishing experience. While it is lacklustre in some areas of gameplay and possesses some performance issues, it is a prime example in environmental storytelling and clever subtle narrative that encounters some thought-provoking themes.
  23. Sep 13, 2019
    A feast for your eyes and ears that will satisfy you with fun physics and a touch of the supernatural. The story could be a bit better, the metroidvania features are surplus to requirements and some side missions are a drag, but the atmosphere is top notch - and the gameplay doesn’t lag far behind.
  24. Sep 10, 2019
    A deep, paranormal-based, story, solid gameplay with only minor flaws, Control marks the return of Remedy to high quality games.
  25. Aug 26, 2019
    Control does have its fair share of issues, like the useless map and the subpar pacing of the story. These flaws, however, are not enough to take away from the ever-entertaining fights against enemies, the great atmosphere and the strong worldbuilding. I for one will not leave the Federal Bureau of Control until I’ve unsheathed the last of its mysteries.
  26. Aug 26, 2019
    Control interweaves a superlative environment with brilliant combat and stellar map design. I just wish that the enemies were more varied at times and the story was a bit more compelling, but that doesn’t make the game bad at all. Control is a wonderful experience that any Remedy fan or supernatural connoisseur would enjoy.
  27. Aug 26, 2019
    Control is a fun follow-up to the sort of weird surreality from Alan Wake without being a direct story sequel. It has distinctive visuals, a dark sense of humor, lots of fourth-wall breaking, and enjoyable combat. If you're looking for a shooter with its own sense of style and a solid amount of content, look no further than Control. Just don't start getting paranoid about why your controller wasn't where you last saw it....
  28. Aug 26, 2019
    It's not often that a game invades my thoughts the way Control has. I'm at the point where I want to consume every last thing it has to offer. And if I'm honest, it also makes me want to go back and replay Remedy's past games, too. Sure, it's a faulty metroidvania in some respects, but there are so many exceptional qualities afoot that Control handily deflects any momentary ire. I can't wait to take part in discussions about the game, to see what others have figured out, and to better understand where it all fits into Jesse's story.
  29. Aug 26, 2019
    Control features Remedy's most original setting yet, the studio's most open-ended game environment yet and great action combat that makes you feel like a badass. The game also stands out on PC as one of the finest examples of real-time ray tracing to date. It shouldn't be passed upon by any action/adventure game fans, even if it's not quite a masterpiece.
  30. Aug 26, 2019
    I am disappointed by Control at a high level. In the beginning, the many mysteries and thus my curiosity pulls me through the game, but after a few hours disillusionment is spreading. The characters are as pale as the eternal hallways of the Old House monotonous. Hardly any opponent is a challenge if you regularly build Jesse's weapons and abilities at checkpoints.
  31. Control is a interesting experience with the story about other dimensions and supernatural things. But it also fails on that feeling of accomplishment and progression.
  32. Aug 26, 2019
    A really strange 15-hour experience, one that is unfortunately too linear, brings intense gunfights, psy powers, and a really great living environment that defies the laws of physics and time.
  33. Sep 11, 2019
    It’s definitely not the worst way to spend 10-12 hours, especially if you're into supernatural fiction and the new weird. Yet Remedy lacked determination (or maybe skill?) to go the distance.
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  1. Aug 26, 2019
    If you seek exhilarating third-person action, buy this before year's end. If you own a PC GPU that supports DirectX 12 ray tracing, buy this immediately. [Ars Technica Approved]
  2. Aug 26, 2019
    I can’t separate Control’s deliberate oddities from its beauty or from its characters, and that’s what makes it so easy to recommend. This is one of the best games of the year. [Polygon Recommends]
  3. What I will praise highly is how Control indulges its own ludicrous nature every step of the way.
User Score

Mixed or average reviews- based on 1485 Ratings

User score distribution:
  1. Aug 27, 2019
    Very high quality action game. Unique story and excellent game mechanics. Beautiful graphics! PC with RTX on is just pure candy for your eyes!
  2. Sep 3, 2019
    Do not bother playing this game.
    The game does a terrible job at introducing you to its world. it feels like you missed a cut scene or a
    Do not bother playing this game.
    The game does a terrible job at introducing you to its world. it feels like you missed a cut scene or a dialogue for the first hour or 2. And by the end you kind of just accept things.
    Checkpoints are miles away from your objective.This is particularly infuriating because many enemies can one shot you.
    It artificially increases the duration of the game by adding absurdly long shooting parts. The ending fights take (I'm no kidding) around 20 minutes each. 20 minutes of literally just shooting at zombies, while all you want is to progress the damn story. And don't you dare die to one of the one shot dudes, or you'll get to fight them again aaaall the way from the beginning.
    The only reason I kept playing was to ~~unveil the mystery~~. Too bad the ending is just the same non-sense and it was all a waste of time.
    The gameplay is fun for a while, but these guys should be awarded for not knowing what their game is about. They do everything in their power to take you away from the story line, either by flashing uninteresting side quests on your face, filling the world with "lore" collectibles that don't add anything to the story, adding 10 minute long shooting bits or by making you go back to the last checkpoint.
    Don't even get me started on the terrible waypoint system.

    Again, don't play the game. It's not worth it. My last couple of hours I was just forcing myself to play it just to see the ending, just to get disappointed once again.
    Full Review »
  3. Sep 3, 2019
    The gameplay gets repetitive very quickly but the voice work and writing is awful from the very first minute. Less compelling words have neverThe gameplay gets repetitive very quickly but the voice work and writing is awful from the very first minute. Less compelling words have never been less convincingly delivered. Honestly, the idea that real, living, adult human beings earned a wage writing the words being spoken in this game is mind-boggling.

    Still, there's no denying it's pretty. Pretty like a painting which can only be viewed in tandem with the world's worst audiobook. Plus stale gameplay.
    Full Review »