- Summary: Fifteen super-elite students have been locked in the school and they are forced to live in this isolated community. There is a special rule for the students: only murderers can graduate from the school, and this rule turns the prosperous school into the despairing place. The protagonist,Fifteen super-elite students have been locked in the school and they are forced to live in this isolated community. There is a special rule for the students: only murderers can graduate from the school, and this rule turns the prosperous school into the despairing place. The protagonist, however, does not follow this rule. He investigates murders instead of murdering somebody and tries to figure out a way to escape from the school.… Expand
CD-ActionMay 30, 2016Trigger Happy Havoc is an unsettling journey, an absorbing moral dilemma and a brilliant, tangled criminal story. [05/2016, p.60]
Mar 28, 2016Awesome game if you're a fan of visual novels such as the Ace Attorney series, with which it has quite a few similarities. With visual novels,Awesome game if you're a fan of visual novels such as the Ace Attorney series, with which it has quite a few similarities. With visual novels, emphasis has to be placed on the atmosphere, characters and story, not gameplay and this game delivers in that regard. The plot twists are great too with a pretty unforgettable story and cast. And I'm not even a fan of anime but this game may have helped convert me.… Expand
Apr 15, 2020The most well rounded game in the series. No annoying mini games, strong characters, emotional moments, a solid plot and charming dialogue. AsThe most well rounded game in the series. No annoying mini games, strong characters, emotional moments, a solid plot and charming dialogue. As someone who generally doesn't care for visual novels or anime, this was a really fun time.… Expand
Sep 18, 2020It's a good game, but only good for Die-hard weebs, I suggest persona 4 golden over this game any day, but good for a game to hold you overIt's a good game, but only good for Die-hard weebs, I suggest persona 4 golden over this game any day, but good for a game to hold you over for another game… Expand
Nov 5, 2017INTRO
Before I start my review, I would like to say that this game deserves a 9 or 10 for its amazing story, but I am only able to give it anINTRO
Before I start my review, I would like to say that this game deserves a 9 or 10 for its amazing story, but I am only able to give it an 8 because the game itself is just too ridiculously easy.
Do not expect deep gameplay. The game starts off by fooling you into believing that it is an escape-the-room type of game, but in reality it is no more than a visual novel. Those who watch the anime or read the manga may enjoy this game more.
In essence, Danganronpa is a murder mystery series where a score of students find themselves kidnapped and locked securely inside a high school facility. A demonic teddy bear shows up to haunt them, claiming that the only way they'll be allowed to leave is if they murder someone. He provides them with motives to force them into committing murder, all for the sake of entertainment.
Your role in the game is to follow through the story and solve the murders that take place. A trial is held after each murder to determine who the culprit is, and to "punish" them if they are found guilty.
The game starts off somewhat boring and tedious to play through, but once you're halfway in, the story becomes suspenseful and really absorbs you into the game. The game really shines once you approach the climax, since that's the part of the game that compels you to like the series and to want to play the sequels.
This game plays likes a point-and-click game where you explore to gather clues and talk to the other students to hear what they have to say. Everyday, you can spend some time with people and give them gifts to build up your relationship with them.
For the most part, this game is a "left-click simulator." You're pretty much left-clicking 90% of the time. Luckily, the game provides an "Auto" feature which progresses through the dialogue automatically, so feel free to grab a snack or drink and watch as the plot unfolds automatically.
After a murder takes place and a trial is held, the characters provide their opinions on the events that unraveled prior to the murder, and you try to find inconsistencies. Sometimes they are subtle and hard to detect, so you have to take a trial-and-error approach.
Eventually, the students reach a verdict on who is guilty and then you play a mini-game where you put all the pieces of the puzzle together in order to summarize the events of the murder. It is the most interesting part of the game as it really tests your awareness of what happened throughout the act. You can't just luck through this part without at least a bit of thought.
You are given unlimited attempts to beat the trial and plenty of time to do so. The ability to retry after failing is very forgiving since you simply continue from where you failed. I found this too easy and pointless, since if you can just try again, there's no reason to fail the player in the first place.
Sometimes you may feel inclined to read a guide just to progress on parts that are just downright confusing. That's fine; do so. Don't waste too much time during the trial. Dragging on the trial will only frustrate you, and sometimes a solution makes no sense whatever, which will only waste your time guessing.
Building up relationships doesn't actually alter the plot, which is disappointing. All it rewards you is some background story for the character and a "star" for achievement purposes. You can do whatever you like with the relationships and it won't matter in the end since the script has been set in stone.
In order to get all of the stars, you have to play "School Mode" after you've beaten the main game. It's essentially a mode that focuses on building relationships with all of the characters, none of which die in this mode. It's impossible to build up every single character's relationship in one playthrough, so you need to play it several times.
It's a tedious game mode that doesn't involve any exploration or mystery solving, and the conversations are all repeats. It's an oversimplified dating sim that gets boring really quickly. Unless you absolutely loved some of the characters, I highly suggest skipping it and moving onto the next game. It's a mindless grind that takes several hours to complete.
If I were to give this mode a rating, I'd have to give it a 3/10. It's a mindless waste of time.
A murder mystery visual novel jam packed with story and dialogue and drawn in a unique style. What looks to be a simple game easily ends up giving you at least 20 hours of story as time flies by.
The gameplay might not have been the greatest and had many cheesy childish moments, but the story was brilliant. School Mode was unfortunately mundane and unrewarding.
I give this game a borderline 8 although the story probably deserves more. The voice acting in English was laughable, but the art has unique aesthetic value and the game is enjoyable when played without high expectations.… Expand
Mar 6, 2019This review contains spoilers, click expand to view. I liked the idea of the story, but I can't recommend this visual novel game hybrid.
You never identify with the main protagonist, because he is unbelievable dense – even with most obvious no-brainers, Matoko begins an monologue about how he does not understand anything of this. Also he is asking others that give them tons of hints and he still understands zero. And as a player you can just facepalm and try to endure it, since the game gives you no chance to intervene and actually investigate and solve. The pace of the whole investigation is completely predefined, in fact everything is predefined, except the stupid walking around and annoying minigames. As a player you have no real power. You do not really controll the main protagonist, you just push some buttons when the game allows you. You have to bear with it. Okay you can skip dialogue but think about Case 1. I assume 99% of the players got the hint the moment they looked at it. LEON. Another second later everyone realised Sayaka wrote it with her healthy hand while leaning at the wall dying with her own blood. But Makoto doesn't get it. He just does not get it. Even he talks to himself like an idiot again 11037 and even after talking to other persons and speaking the numbers loud out he still does not get it. It takes till the trial is already over, when this airhead suddenly shouts like an idiot "I GOT IT!" like he always does when everyone else is already facepalming for a whole bloody week.
Every single character is retarded, not only the main protagonist, albeit he is a very special one. With maybe only one exception, which would be Kyoko Kirigiri.
Why can't I play as her? She at least has some brain and she is at least interesting, unlike Makoto! Let me solve the puzzles the pace I want! Do they think the audience is THAT dumb? I mean I can understand they wanted to make EVERYONE understand it and tried to make NPCs look smart, but you can achieve this without making the main protagonist the second most slow-witted on earth – Yasuhiro is even more dumb…
Also the mini-games they are just unnecessary and feel out of place. You have this argument since an hour, but now you have to do some music games and shooting words, when you already know the argument. Just let me say it!
That leads to the next point the mood. The game wants to be that mysterious crime visual novel, but same time presents itself like a corny murderous carnival show full of one-dimensional characters, nullities as motives of murder (with Sakura as an exception), and some misplaced "friendship" kind of dating sim where you buy friendship with presents…
The suspension of disbelief doesn't work in this game. For example Sakura just died and the trial is over. It was suicide as we have come to know, then the annoying bear destroys a laptop and suddenly everyone, especially that wimp Makoto begin to cry about their laptop-friend. A computer program. A REAL PERSON just died – Sakura – but a computer program written by Chihiro is suddenly the reason all start to break in tears? What the heck?
Am I the only one who think that would be the greatest way to piss on Sakura's and Chihiro's grave the same time. Chihiro is dead. That laptop is not Chihiro, it is not human, it is a program. But Sakura is a human, that just died, and was your friend. HOw about crying for Sakura instead of laptop? But NO! This is japanese logic. Makoto is crying an hour more.
What sucks as well is that you can't mute the music, since the tracks are limited and get boring very quickly. You can't hide the BGM radio icon, nor mute the "emotional voicelines" that replace the silence when there is no voice-over. It's just annoying after some time. So you have to mute through windows sound mixer.
The gameplay elements are totally disconnected from the story and make no sense.
The story is 100% linear with no real choice for the player.
If you like games with choices where the story is embedded cleverly into the gameplay or vice versa, then this game will be a disappointment.
I gave one point because of Kyoko Kirigiri, the only really interesting and half-way reasonable person in this whole game and because the idea is actually really nice, but the execution is just a double-facepalm. Okay another point for the idea but thats it.
The thing is you can enjoy this game if you generally have no problem with anime like characters that overacting and behave cheesy all the time. If you have no problem with getting handholded, since this game handholds you 100% without leaving you room for own choices. And if you can see beside the misplaced minigames, THEN you can enjoy this game. Otherwise better avoid.
The critic sounds more harsh than it is meant to be, and sometimes the potential shines really through, but I can't overlook the tons of in my opinion wrong gamedesign decisions and the blatant ludonarrative dissonance that oozes out of every corner from this game.… Expand