Metascore
tbd

No score yet - based on 3 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Jan 30, 2017
    70
    Even though this is a remake of a six-year-old game, it still holds up pretty well as far as gameplay is concerned. Darksiders: Warmastered Edition looks at its best at 4K resolution and as a game, it's better than its sequel.
User Score
7.2

Mixed or average reviews- based on 96 Ratings

User score distribution:
  1. Positive: 56 out of 96
  2. Negative: 14 out of 96
  1. Nov 29, 2016
    4
    The game is beautiful and I want to love it, but there's just so many breaks from an already lackluster action meaning fun is not allowed. IThe game is beautiful and I want to love it, but there's just so many breaks from an already lackluster action meaning fun is not allowed. I have always looked at Darksiders in my gallery of Steam games and wished it was more, but it's not. This update doesn't change that, graphics are greatly improved, you may even call it modernized. The art style with the series has always been unique and appreciated. So we may as well get it out of the way. This game is beautiful, the art always has been. Graphics were never the problem, but this is what the "Warmastered" update chooses to address.

    Everything wrong with the game lies within gameplay itself. Levels are linear, "hidden" items in the world are two steps off the beaten path. Combat is almost exclusively limited to a two button system with the occasional "press b to enter scripted win move". The game is a hack and slash and about as brainless as the genre can be. If combat is not disappointing enough, there are constantly scripted breaks from the action interrupting your fun. Maybe you can get over the cut-scenes if you enjoy the story, but the true villain of this game is the level layout and geometry.

    Whether you're in an occupied city or slumming some part of the underworld, your combat is going to be constantly interrupted by scripted "Press A to slide/climb/interact" events. This has always been the biggest failing factor of the game for me, the pacing is just not right. I'm a mountain of a man, one of the four horseman, I swing a sword that's probably 10 feet long and destroy everything in my path... yet I don't have the mobility to clear a simple gap or climb a wall in a manner appropriate for the character. Instead I will be constantly interrupted by these terrible immersion breaking events.

    My last issue with the game, the questing system. After arriving that the first "hub" and receiving a series of quest, I found myself being instructed to "Kill 50 enemies", and then "Kill 50 enemies without losing health". and then "Kill 50 enemies with air attacks", "Kill 50 enemies with [variable]". This is not fun to me, it will never be fun, it's lazy and I don't understand how this game ever had the following it did. The story must be great, but I can't get past everything this game is missing to experience it.
    Full Review »
  2. Sep 27, 2018
    6
    Darksiders is the epitome of a mixed game with each polished element attached to a flaw:

    - Its visual style is well executed, but extremely
    Darksiders is the epitome of a mixed game with each polished element attached to a flaw:

    - Its visual style is well executed, but extremely generic (though if their generic style was to match that of the generic story, then I applaud them for that consistency);
    - its colour palette is definitely vibrant and approachable, but it clashes with the overly serious tones of the writing (with humour as bland as the story and art style);
    - the combat is satisfying, but many tools are shoehorned in for individual missions, or entirely unnecessary wastes of currency;
    - the enemy variety is highly diverse, but the methods of dispatching them are close to identical across the board;
    - the puzzles are interesting (if a tad long), but the tools used in them follow inconsistent physics across various scenarios;
    - finally, it's guidance to the player leaps between unnecessarily obvious to entirely absent.

    Overall, I went into this game hoping for a mindless hack-and-slash. Instead, it turned out to be a puzzle-game with intermittent hack-and-slash game-play. Generally, I would recommend this game to anyone with $5-10 knocking about (particularly if it's bundled with Darksiders II) looking for a casual hour or two of game-play across a few weeks of lazy evenings. Knowing now what it is, I will probably play the sequel, but only after ticking several more compelling games off of my list first. As for the third... perhaps I'll revisit it when it's heavily discounted... not an experience worth the retail price.
    Full Review »
  3. Mar 11, 2017
    9
    I got this for free as a result of owning the original on Steam, which I bought after getting 1000/1000 on the 360 version. Unfortunately theI got this for free as a result of owning the original on Steam, which I bought after getting 1000/1000 on the 360 version. Unfortunately the original Steam release was garbage, had a lot of tech issues so I didn't get very far at all. I view the "Warmastered" version I got for free as a long-overdue optimization patch. It actually runs well now. It also has an FoV slider, which is very nice to have.

    As for the game itself... well, it's awesome. Fantastic art, fantastic atmosphere, really dug the presentation. A few of the combat segments are frustrating, and during cutscenes, all volume but speech is so low it's basically on mute, but otherwise, this game is awesome. Combat like God of War except more fluid, dungeons like Zelda, and a semi-open-world that lets you backtrack to get goodies you couldn't get your first time like a Metroid game. It also has a NG+, which only lets you carry over the best armor in the game to a new game, but it's still quite significant, and will really help with those who are shooting for clearing the game on the hardest difficulty.

    Only downside is the puzzles in the last dungeon get a little tedious.
    Full Review »