- Summary: (Also known as "Dead Island: Definite Edition") Welcome to the Zombie Apocalypse experience of a lifetime - and now more beautiful than ever. Caught in the midst of an epic zombie outbreak on the tropical island of Banoi, your only thought is: Survival! The Dead Island Experience - Smash(Also known as "Dead Island: Definite Edition") Welcome to the Zombie Apocalypse experience of a lifetime - and now more beautiful than ever. Caught in the midst of an epic zombie outbreak on the tropical island of Banoi, your only thought is: Survival! The Dead Island Experience - Smash heads, crack skulls and slice 'em up with visceral melee combat and true story-based 4-player co-op in a sprawling open world just waiting for exploration. Paradise meets Hell meets Retro - A classic side-scrolling action game set in the unique Dead Island universe. Built from the ground up as a stand-alone experience, this 16-bit retro game requires you to master the onslaught of Zombie hoards and claim the top of the leaderboards. Game mechanics include power-ups, super-attacks and combo-systems.… Expand
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Dead Island Definitive Collection - Launch Trailer
Jun 6, 2016Dead Island Definitive Collection brings together in a remastered way the two zombie games by Techland and a short retro minigame. Its graphics are astonishing and its duration surpasses 15 hours in each game. However, there are still some bugs that haven’t been fixed yet and are really annoying.
May 31, 2016Dead Island and Dead Island: Riptide land on PC, PS4 and XBO, matched with the readjustments made by improving the technical component. The high definition new look of the game is supported by Chrome Engine’s latest version, which enhances the wonderful setting made by Techland.
Jun 20, 2016Though the visuals sparkle and small improvements have been made, overall Dead Island Definitive Edition isn’t different enough from the original to be worth a purchase. In fact, it seems worse in some ways. Only give it a buy if the arena mode sounds appealing, or if you want to show off how powerful your new graphics card is.
CD-ActionAug 21, 2016Everything that was good in the original Dead Island and Riptide (like the combat system and the co-op) is still good in the new versions remastered with the Dying Light engine. Unfortunately everything that was bad (like the writing and repetitiveness) is still bad. [08/2016, p.59]
Jul 18, 2016Fairly common remaster of a quite unusual first-person zombie fighter game, which includes all the patches, DLCs and add-ons, including Dead Island: Riptide. Small bonus is a classic arcade fighter game; however typical fans of 3D action games probably won't be pleased.
May 31, 2016hack hack hack, lvl up, slash, slash, slash, lvl up, loot loot loot, lvl up, quest quest quest, lvl up, skill points skill points skill pointshack hack hack, lvl up, slash, slash, slash, lvl up, loot loot loot, lvl up, quest quest quest, lvl up, skill points skill points skill points ... best zombie game out there. 10/10… Expand
May 31, 2016Bigger, better, faster, kill them all.
- Better graphics ; lot of improvement - New power fist - All DLC included - Better load screenBigger, better, faster, kill them all.
- Better graphics ; lot of improvement
- New power fist
- All DLC included
- Better load screen too
- A good optimisation
- A good price if you have the original Dead Islannd
- No FOV slider
- No FPS limit… Expand
Jul 18, 2019I really enjoyed the original version of Dead Island so when a Linux version of the Definitive Editions was made and went on a deep discount II really enjoyed the original version of Dead Island so when a Linux version of the Definitive Editions was made and went on a deep discount I couldn’t pass it up. Overall I would say that there wasn’t much difference from the normal version. The graphics are a bit better but it’s not like the graphics of the old version were bad. The gameplay is pretty much the same. I played through solo and had a blast. I never felt like there was a point where the game needed you to have a group of human players to progress. Everything felt doable solo which is something some co-op themed games will fail in.
You get to pick from 4 characters to play as. Their backstories don’t really matter because they don’t get much explanation in game. What will matter is what kind of playstyle you prefer. Each character has a different speciality for weapons whether it be blunt weapons, edged weapons, guns, and throwable weapons. You will gain XP for completing quests and killing zombies. You can then use those points to upgrade various skills. It really does a good job of allowing you to tailor the upgrades to how you want to play. There is also a fury mode which when enabled will send you into a frenzy where you can do much more damage then normally which is very useful on hordes or mini boss type enemies. I picked Xian whose speciality was edged weapons. It is very satisfying to hack off zombie legs, arms and heads. When using blunt weapons you can also crush their skulls and bones.
There were a few negatives along the way. I pretty much had to turn enhanced navigation on. With it on it literally gives you a line to follow to your next objective on your map. I don’t like this type of handholding but with it turned off the objective marker on the map would often dissappear for me. I would rather have my hand held then have no idea where to go next. There were also a few points in the game where enemies could shoot me through walls. I could also shoot them but would have no idea they were there until they began shooting because I can’t see though walls. There was also a glitch in the jungle level for a bit. Basically for the first bit in the jungle there were no fast travel options to that area and some side missions would send me back to other areas. I could then not be able to travel back to the jungle once complete. I had to quit the game and reload it and would be auto inserted back in the jungle with my progress intact. This issue went away about halfway through the jungle section. There was also a flickering issue. It would happen maybe once every few hours for about 2-3 seconds and then go away so it wasn’t a major hassle but it is still a bug.
I played Dead Island Definitive Edition on Linux. It may not show it on Steam but I purchased this game back in 2016. I am just getting around to playing it now due to an issue where the game would crash before loading the main menu. At first I just put the game on the back burner expecting the glitch to be ironed out. I kept reinstalling the game to see if it was fixed but several years later, updates to game, kernel, Mesa drivers, and trying several different distros and the game still had this issue. I finally put time into solving it. What was the cause was a file called “LibGL.so”. The game was made to only work with a specific version of that file. As you can imagine over the years updated versions of have been made. The game will crash with anything newer than that version and no distro I tried uses one that old. The file is also not included with the game, it uses whichever version your OS has installed. I had to download a copy of the correct version file and drop it into the game folder. Once I did this the game launched just fine. The performance was great as well. I ran the game maxed out at 1080P and my FPS was usually 80-100 or higher. It supported framerates above 60 which was fantastic. There was no manual saving but the game auto saves after every completed task so it isn’t terrible although I would prefer manual save. There was support for Vsync, one AA setting, one ambient occlusion setting, as well as 7 other settings to tweak. Alt-Tab worked just fine. The game did crash once but just the one time and no more. Not bad for how much time I put into it. My CPU usage during gameplay was usually around 30%, my system RAM usage was usually around 5GB and my VRAM usage was usually around 2.2GB. The game took up 9.22 GB of storage and uses Techland’s own engine called Chrome Engine 5. I played version 1.1.2 of the game.
I paid $3.30 CAD for Dead Island Definitive Edition. I can say that for how much fun it was it is easily worth $50 CAD. It has some bugs and issues but none overshadow the fun I had. I finished a solo playthrough in 26.5 hours.
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 19.1.2 | Samsung 850 Evo 250GB | Manjaro 18.0.4 | Mate 1.22.1 | Kernel 5.2.1-1-MANJARO… Expand
Jan 22, 2019Before I begin, I know a lot of the negative reviews are geared toward the fact the original game was removed from Steam and replaced withBefore I begin, I know a lot of the negative reviews are geared toward the fact the original game was removed from Steam and replaced with this remaster. That being said, I did not own the original version on PC, so I have no complaints there. I have however put in a couple hundred hours into the original title on Xbox 360 some odd years back.
To start things off, let's look at the negatives I've experienced
- Movement/Controls: I played this using an Xbox One controller and it felt like I was ice skating the entire time. Character control as a whole feels almost lagged and slow to respond.
- Combat/Analog: As I said, overall control is slow and combat unfortunately falls into this. Also, hit registration seems to be set to miss roughly 35-40% of the time. 1 inch too far = miss, 1 inch too close = miss.
Analog is an option they added specifically for the combat in this game that allows you to customize your attacks. Pull your analog stick in any direction and then flick it to attack your enemies. Sounds cool, doesn't work; It slows the combat further and makes the game near unplayable.
- Bugs: Every game has them, but this one is still plagued by some that have been present since the game first launched in 2011. There are many audio bugs that will have you hearing things as if they were right beside you that aren't even there(explosions, fires, screaming, etc.). While I'm mentioning audio bugs, I must warn of very, VERY loud spikes in audio that last for only a split second. Another occurrence, resting enemies and dead bodies are prone to levitating or just standing. Getting stuck is very common and very frightening, usually it happens in doorways and while trying to traverse rock. I should also note, some of the achievements are bugged as of the writing of this review. Finally, but not least, the worst bug in the game that has been around since launch... randomly blowing up. No joke, not sure why it happens, you will be walking, driving, fighting, AFK, doesn't matter. You will hear loud explosions and then you will be killed(every time you die you lose money). I used to think it was multiplayer related, but I've had it happen while switching the online feature to Offline. It doesn't happen often, but I've had it happen twice in this version.
- Story: Without going into any spoilers, the story of Dead Island isn't what I would call lazy writing, but it isn't great either. The story feels rushed, and yet at the same time, it feels drawn out. It really begins to overstay it's welcome for me in Act 2 and then gains some traction again in Act 3.
+ Graphics: This remaster really went further than I would have guessed in terms of graphical overhaul. Now, I'm not saying everything looks jaw-dropping, but from a distance it looks very beautiful. The brand new lighting system is one of the most notable differences for me, adding light sources randomly throughout the world really livens things up. Higher texture resolutions with just a few low resolution textures here and there, but nothing too distracting. Replaced small things such as the brown smog with simpler partical effects which cleans the air up and looks way better.
+ Remodeling: They have remodeled nearly everything from building, world objects, survivors, and enemies with more polygons than the original version. They even went so far as to add new enemy variation, so it's not just the same 5 zombies attacking you anymore. Only complaint with the remodeling is the new thug they introduced which is about half the size as the old one.
+ UI: They've done away with some of the hideous old UI and updated it with a nice, simplistic update. In the original version, accepting missions would bring up and physical object that would have mission details on it along with some clunky animations. This was a slow task and has been replaced with a simple, easy to read pop-up menu. All menus have also been given this same treatment. Also, ghost objects(where the game wants you to place somethings) has been updated to where you can actually see it now.
+ No Crashes: Thankfully, this remaster fixed a problem the old version had a lot of, which was constant crashing. Again, I played the original back on the Xbox 360, so maybe it was just poorly optimized for console. Either way, I have had absolutley no problems with this verison.
+ Frame-rate: The game runs at a steady 60fps(V-sync) on maxed settings with my FX-8350 and GTX 1060 6GB. I know this is originally a 2011 game, but with this remaster adding more polygons and a new lighting system, you would expect performance to take quite a hit. There are a few times where my fps will drop for just a second when loading in large chunks, but this isn't at all a problem.… Expand
Nov 5, 2017The first 9 hours I had fun I had stabbed, slashed, beat, Kicked,burned, and dismembered around a thousand zombies and completed all sideThe first 9 hours I had fun I had stabbed, slashed, beat, Kicked,burned, and dismembered around a thousand zombies and completed all side missions and main and headed to act 2 just to find out I'm going to have to do the same thing all over again in an uglier environment with Zombies that had, even more, life than before. I just can't keep playing this repetitive game any longer.… Expand
Jul 14, 2017The first 9 hours I had fun I had stabbed, slashed, beat, Kicked,burned, and dismembered around a thousand zombies and completed all sideThe first 9 hours I had fun I had stabbed, slashed, beat, Kicked,burned, and dismembered around a thousand zombies and completed all side missions and main and headed to act 2 just to find out I'm going to have to do the same thing all over again in an uglier environment with Zombies that had, even more, life than before. I just can't keep playing this repetitive game any longer. I can't stand the repetition the ugly aimer, the guns and be having to hit mobs over and over again back and fourth back and fourth like its an MMO stuck to a path and no one else is playing during my 14 hours of gameplay, not one other person was on or joined.… Expand
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