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Feb 17, 2018A puzzle game where you crawl on surfaces of complex contructions built from blocks. It's somewhat close to Kulaworld on PS1, but in aA puzzle game where you crawl on surfaces of complex contructions built from blocks. It's somewhat close to Kulaworld on PS1, but in a minimalistic setting.
- the game feels fresh and unique. If you were intrigued by the Moebius band as a kid, this game gives a similar feel as you get "disoriented" while traversing the surfaces of complex objects (and gravity force keeps rotating together with you)
- minimalistic art with a chilling soundtrack may give it a low-budget feel for some but I actually liked the simplicity of presentation. It's somewhat like in Antichamber, just less stuff
- too few levels (just 25)
- in most levels you can press levers which rotate some blocks and connect different parts of the maze. Though this does make sense in a puzzle game, the fact that the level changes in hard-to-predict ways (it's never clear which effect a lever will have until you press it) makes the puzzle more of a trial-and-error experience. The authors added checkpoints and a bird's eye camera view which help a lot with solving, but even with a bird's eye view you can't plan your solution if multiple pieces of the maze can rotate. You end up crawling the maze piece by piece, just trying random directions, until, a dozen restarts later, you finally reach the exit. There is rarely a feel of accomplishment here, instead just tedium and relief. So, instead of a puzzle game where you concieve a solution, it's much closer to a messy, convoluted maze which is intentionally presented in an unfriendly way, making it even harder to solve.
Disoriented is a maze/puzzle game in a minimalistic setting. You could probably solve all its 25 level in an evening or two. For its very modest price, it's still worth it.… Expand