Dungeon Keeper Image
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9.1

Universal acclaim- based on 143 Ratings

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  • Summary: A rich strategy game that is both intuitive and challenging, both innovative and polished.
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Score distribution:
  1. Positive: 18 out of 19
  2. Mixed: 0 out of 19
  3. Negative: 1 out of 19
  1. Sep 13, 2013
    10
    Its a tragedy that we haven't had a sequel since DK2.

    This is one of the rare games that I would call perfect (if you can handle older
    Its a tragedy that we haven't had a sequel since DK2.

    This is one of the rare games that I would call perfect (if you can handle older graphics).

    If you need to be told what to do every step of the way, you probably won't like this. This is for people with creative minds.
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  2. May 18, 2012
    10
    Quite possibly the finest game ever released. Endlessly addictive, completely original, and full of charming and fascinating detail and depth.Quite possibly the finest game ever released. Endlessly addictive, completely original, and full of charming and fascinating detail and depth. You lead a home-grown brigade of horrors, from demons and trolls to giant spiders and vampires, in a campaign of brutality against the would-be do-gooders of the world. Beginning each level with a bare chamber, you, as an omnipresent demi-god, must command a hellish workforce to construct a dungeon fit for your monstrous minions. They must train, sleep, be paid, eat, and worship, but most importantly, they must kill! The world of Dungeon Keeper is tongue-in-cheek and cartoony, but nonetheless engrossing, convincing and certainly not cuddly. You are given minimal information about the world - you're evil, you have a dungeon, you want to take over the world, and heroes will try to stop you. That's all you need to know, for it's the minutiae that fascinate. For example, enlist the services of a Warlock, and he'll willingly devote time to researching new spells and the like in your Library. He's your best researcher, but hates being disturbed - he'll shoot fireballs at any intruders upon his bookish habits! Worse, he can't stand the sight of Vampires, and the feeling's mutual - if they share a 'lair' (a rather dank-looking room wherein creatures make their homes) it won't be long before they're at each other's throats in a duel to the death. Details such as this can inform your dungeon layout - make sure there's room for Vampires and Warlocks to have separate lairs, and keep your library tucked away somewhere not too busy - certainly avoid having it along the route to your treasure room, which creatures visit to collect payment for their services. Each creature and each aspect of the game is rendered with a similar level of attention to detail and care - there's far too much for a review to cover. I feel a special mention must be given to the sound effects for the creatures and heroes - a staggering variety, ranging from battle cries and chants to disgruntled grunts (when they're imprisoned, for example) and screams of anguish (which can often be heard resonating from a torture chamber, should you build one, or better, several!).
    The overall effect is that even though it's almost 15 years old now, Dungeon Keeper is still engaging enough to hold it's own against newer, flashier titles. The 2D sprites perfectly encapsulate the spirit of each creature, and there's even the option to 'possess' any given goon and roam around a (rather blocky, it must be said) 3D realm, casting spells, levelling up and doing battle like a mini-RPG. The nature of the game lends itself to the more patient gamer - whilst battles can be frantic and intense, there are often long periods of 'training' creatures, micro-managing your economy, building new additions to your dungeon, manufacturing and laying traps, and so on. None of which is a bad thing by any means - it serves to make the whole experience more immersive, and often the key is to strike a balance between defence and research, and aggressive expansion.
    Sadly, the series was tarnished somwhat by the release of Dungeon Keeper 2, which lost much of the charm and well-craftedness that makes this first outing so enjoyable. It's also notoriously difficult to get this game to work on modern machines, as it was released in 1997, but if you get the opportunity to play it, you're in for quite the treat (or should that be 'trick'?!)
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  3. Oct 9, 2017
    10
    A satisfying and extremely addictive game. What kind of game gives you great music as you conquer into the sicking good two shoes lands!A satisfying and extremely addictive game. What kind of game gives you great music as you conquer into the sicking good two shoes lands! Drop your minions onto those straight laced fighters. Slap your imps and turn your foes into chickens! Pure fun! You are the evil that strides across the lands! Laugh your way as you delve into each level! Available for download at gog.com Check it out! Expand
  4. Nov 30, 2022
    10
    Game that I remember from kid's time.. I enjoyed playing it a lot..
    All the creatures were living their lives and you had limited control on
    Game that I remember from kid's time.. I enjoyed playing it a lot..
    All the creatures were living their lives and you had limited control on them.. Something unusual in games of 90s'.
    This game should get a REMAKE!! EA - share rights to some studio that will have a chance to bring the game back to LIVE!
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  5. Aug 7, 2014
    10
    One of the revolutionary titles that wasn't afraid to do something new and completely different. Original strategy game where you were theOne of the revolutionary titles that wasn't afraid to do something new and completely different. Original strategy game where you were the evil one, because it's good to be bad and in godlike control of your own dungeon and it's creatures. Amazing concept, especially for it's time that fulfilled one of my all-time wishes from strategy games, to be able to directly control your troops and see the world from your or rather their own eyes, which was something really big back in 1997. Loads of great gameplay and fantastic dark soundtrack that sounded like it was really made somewhere in the dungeon. Still got my original box with Hornet Reaper sitting on my shelf. 10/10 Expand
  6. Aug 11, 2016
    9
    An incredibly satisfying game, full of depth, humour and detail. These games are different to anything I've ever played, which takes some timeAn incredibly satisfying game, full of depth, humour and detail. These games are different to anything I've ever played, which takes some time getting used to, but carving out your dungeon and training your creatures and keeping them happy in this game has a feeling to it no other game has. The fights are chaotic and brutal (although sometimes confusing due to lack of solid bodies for the creature so they all just clip into each other, but this is forgivable for such an old game).
    It has aged reasonably well although the graphics may take a tiny bit of getting used to.
    This in my opinion is a classic, and one of my all time favourite series.
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  7. Jan 8, 2017
    2
    Très intéressante variante -en feu de paille...- sur ce qui n'est en vérité qu'un jeu de stratégie en temps réel de plus, varianteTrès intéressante variante -en feu de paille...- sur ce qui n'est en vérité qu'un jeu de stratégie en temps réel de plus, variante intéressante en tant que concept, en tant qu'idée d'incarner les méchantes forces diaboliques, le tout emballé dans un humour anglais aussi cruel que dévastateur.

    Cela étant, la prise en main s'avère laborieuse et cela ne s'arrange pas vraiment avec le temps, car les lacunes de contrôle et d'interface, les menus mal faits et leurs icônes perfectibles sautent au visage comme autant de diablotins écervelés, situation aggravée par le jeu qui ramait de façon sinistre à l'époque et qui rame encore même avec Dosbox. Après tout, on est chez Bullfrog et ces gars programmaient comme des brêles, ce qui conduisit EA à leur claquer le beignet définitivement quelques années plus tard.

    Même en SVGA (!) la lisibilité générale est assez désatreuse avec en point d'orgue... les combats qui font l'effet d'un foutoir innommable. Dire que c'était bien pire en 1997 puisqu'il fallait descendre au VGA sur les trois quarts des machines qui coûtaient pourtant bien plus cher que maintenant !

    La difficulté est clairement mal dosée avec des pics brutaux au bout de quelques missions, ce qui conduit à farmer comme un porc et à courir après chaque filon d'or, les actions se répètent et finissent par ennuyer jusqu'à ce qu'on devienne éventuellement assez puissant pour mettre une tannée au donjon concurrent.

    Tout ou presque est donc à revoir dans ce Gardien du Donjon qui m'avait déjà laissé une mauvaise impression en son temps : pas de jouabilité, pas de jeu.
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