Metascore
79

Generally favorable reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 29
  2. Negative: 0 out of 29
  1. Mar 19, 2015
    90
    An endlessly entertaining and meticulously crafted modern roguelike.
  2. Pelit (Finland)
    Mar 18, 2015
    90
    A stylish, addicting mix of tower defense and roguelike elements. The pacing of the game nicely alternates from planning your defenses in peace to frantically rushing with your heroes and villains to stop the alien swarms coming at you. There could be a bit more variety with the enemies and the modules you can build, but still finding new heroes and opening the new game modes can keep you well occupied. [Feb 2015]
  3. Nov 6, 2014
    90
    One that fans of dungeon crawlers and tower defense games will find has a ton of re-playability.
  4. Oct 28, 2014
    90
    It may not be a perfect experience, but it’s a real blast for anyone who likes these types of games.
  5. Nov 27, 2014
    85
    Spatial puzzles and meticulous optimization tasks go hand in hand with frantic escapes, intense shoot-outs and tense moments of silence. This mix is so engrossing that at first you don’t even notice all these minor annoyances that DotE is rife with. Still, even with them, the game is very enjoyable.
  6. Nov 13, 2014
    85
    Dungeon of the Endless is an addicting turn-based tower-defense that will bring many hours of non-stop random generated dungeon exploring to the player.
  7. Nov 12, 2014
    85
    I liked Dungeon of the Endless a lot, mainly due to the fact that it does pretty much everything right. It has the right balance to allow for longer play sessions once you start getting the hang of it, but it also pays respect to the roguelike elements at its core.
  8. Nov 9, 2014
    82
    Dungeon of the Endless may not be perfect but it's brilliant and addictive.
  9. Oct 27, 2014
    82
    It is one of the best strategy roguelike games we've played lately, and we've had a lot of fun doing so. We would've liked a better learning curve, but the challenge is still solid.
  10. Nov 12, 2014
    81
    Don’t be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish and unforgiving challenge.
  11. CD-Action
    Jan 9, 2015
    80
    You will find a lot of fun in this dungeon. Instead of focusing on pretentious story, convoluted mechanics and technical bells and whistles Amplitude Studios delivered fantastic gameplay. [13/2014, p.45]
  12. Dec 31, 2014
    80
    The only real criticism I can think of for Dungeon of the Endless is that it’s difficult. But that’s like criticising FIFA for containing so much football. Difficulty, permanent death and a challenging learning curve are the bread and butter of the entire genre. And it’s a fun genre, if you’ve got the patience to try and try again.
  13. Games Master UK
    Dec 30, 2014
    80
    Fascinating and tense. [Jan 2015, p.82]
  14. Dec 3, 2014
    80
    Great mix of genres, which will test your skills more than any other game. Retro visuals suits the game perfectly; user interface and controls are almost flawless. It will die few times at start but once you become familiar with it you won´t quit until you open at least one more room.
  15. Nov 18, 2014
    80
    A fascinating mix of roleplaying, rogue-like dungeon crawler and tower defense, that demands a high frustration threshold.
  16. Nov 12, 2014
    80
    An interesting mix of RPG, roguelike and tower defense, that will please especially newcomers to the dungeon crawler genre.
  17. Nov 3, 2014
    80
    Dungeon of the Endless is a fun game and a cool experiment: two old concepts meshed into something new.
  18. Oct 30, 2014
    80
    A roguelike game with tower defense characteristics that is possible to keep you entertained and on the edge for many hours before you manage to succeed in all the 12 floors/dungeons. Consider the beautiful pixel art esthetic a significant bonus to the whole experience.
  19. Oct 28, 2014
    80
    Amplitude's habit of providing interesting background, artistically pleasant environment and technically comfy games will help gamers battle the (good) frustration of the challenge.
  20. Oct 27, 2014
    79
    Lots of replay value for a fair price - as long as you can handle a bit of frustration and retro graphics.
  21. Oct 28, 2014
    77
    Dungeon of the Endless pulls from many popular games and genres from the last couple of years, but what's wonderful about it is that all these elements come together to create something entirely new.
  22. Jan 21, 2015
    75
    Dungeon of the Endless is a mix of genres that doesn’t do anything to make life easier for the player, but if you love tough and original challenges in pixel-art, you’ll be satisfied.
  23. Oct 29, 2014
    72
    Dungeon of the Endless lacks that one thing, the element that pushes it over the top into the exceptional.
  24. Mar 24, 2015
    70
    Not quite endless, but some gamers will have fun with it while it lasts.
  25. Jan 12, 2015
    70
    Dungeon of the Endless is an intriguing mix of roguelike dungeon crawler and tower defense. Grab a crew of heroes, defend them with room modules, explore a lost dungeon, and find your way to the end. Like most roguelikes, success in the game is still heavily based on luck, but there's still a lot to love in Dungeon of the Endless.
  26. Game World Navigator Magazine
    Nov 25, 2014
    70
    Tactical and role-playing variety suffers from imperfect system of procedural generation. Lady Luck may start throwing at you rooms where you can’t build anything, or give pitiful amount of energy, or leave you with no way to improve your technologies. It’s like reversed Russian roulette: you get one balanced gaming session per five ridiculously difficult. [Dec 2014, p.95]
  27. Nov 15, 2014
    70
    Dungeon of the Endless is a challenging and rewarding game that allows you to learn and grow with it. The more time you put in, the more enjoyment you will find.
  28. Oct 31, 2014
    70
    Great use of lighting effects helps sell the feeling of dread and isolation of the strange world.
  29. Oct 28, 2014
    70
    For hardcore players, Dungeon of the Endless could be the game that will occupy your time and mind for what seems to be... well... endless ages.
User Score
7.9

Generally favorable reviews- based on 217 Ratings

User score distribution:
  1. Negative: 28 out of 217
  1. Oct 28, 2014
    10
    Another Amplitude game that nails it!!

    Dungeon of the Endless is a bold new take on the roguelike genre, including tower defense mechanics,
    Another Amplitude game that nails it!!

    Dungeon of the Endless is a bold new take on the roguelike genre, including tower defense mechanics, and strategy rpg elements.

    It may sound like a strange mashup, but it just works!
    Like the other Amplitude games, levels are generated procedurally, so expect 'endless replayability'...

    Add awesome pixel Art, and the usual great music by FlybyNo and you got a gem. One you shouldn't miss especially given the ridiculously low price tag!!

    Dungeon of the Endless deserves no less than a 10!!
    Full Review »
  2. Oct 28, 2014
    9
    Been following it since Early Access. Great mix of different play style with a consistent art direction. Load of fun so far, and the latestBeen following it since Early Access. Great mix of different play style with a consistent art direction. Load of fun so far, and the latest heroes and their stories are great. Full Review »
  3. Jan 13, 2014
    9
    I just registered an account with metacritic after years of using it just to endorse this one game.

    This game is a living chessboard that
    I just registered an account with metacritic after years of using it just to endorse this one game.

    This game is a living chessboard that pushes you to spend each resource available as wisely as possible in each level. Each time you open a door you can trigger an event, and each dark room comes with a risk of spawning monsters. Do you place your hero to light a room you don't have power to keep online, or do you keep them up with the door opener to support them in combat, or even place them in a room to use their wits to boost your next resource tick? Do you defend a main hub room or keep them split apart with your resource producing upgrades? Do you use that food for leveling up a hero, or save it for an instant heal that might just save your playthrough? Do you go for the glory at the end of a map, selling off your precious turret and light providing dust (power) to itemize for the next level and try to survive your way through the waves of monsters?

    This game is honestly brilliant, and I've been picking up games randomly in Steam since the platform came out. I'm absolutely excited to see where development takes it.
    Full Review »