So I'm writing this review because I see a lot of people praising the game as hard. And I think it's not really. It's not really that hard, and when it is, it is all for the bad reasons, just like half of the roguelites polluting the indie scene (and often the most popular ones at that...).
The game tries to mock the modern consumer society for needing fresh meat, even if it's garbage,So I'm writing this review because I see a lot of people praising the game as hard. And I think it's not really. It's not really that hard, and when it is, it is all for the bad reasons, just like half of the roguelites polluting the indie scene (and often the most popular ones at that...).
The game tries to mock the modern consumer society for needing fresh meat, even if it's garbage, 24 times a day if not more. In that respect the game is so right. From what I can understand, the game (developer) assumes it is better than most other games, that it is hard and rewarding. It sports a generic asset aesthetic, on purpose, to further the narrative of the game.
However, the game being hard is hardly true. It's just about repeating over and over until you get it ALL right. Just as if any time you didn't get an A+ in school you had to start over your assignment/test. So any small mistake is punished severely since there is no checkpoint and just a couple mistakes could get you back at the very beginning of the game. I haven't found this to be particularly rewarding.
Sadly the controls are also kind of terrible. People say they're skill-based because in this trash-loving generation of internet, some people just love to look elite and yell it on the roofs. Whenever I completed a truly hard game, I never felt the need to yell it on the internet. I'll talk about it to my friends maybe, but mostly I'll be filled with joy. If a game community act like prick and start saying "git gud" there's a big chance the game is hard for all the wrong reasons like this or Enter the Gungeon to mention only this one.
While the base idea to move around with this hammer is great, too often a movement you did with your mouse will register too late (because something was blocking when you made it), sometimes sending you flying the opposite way you should.
Yes the controls can be mastered. Does this mean it's skill-based ? Hardly so in my opinion. It's mostly muscle memory and map knowledge. While I admire muscle memory especially in speedrunners, it's something most people can acquire with enough training, and is not in my opinion a good game design recipe. If this was made specifically for speedrunners though, good job, as it has all the elements of a speedrunnable game.
Now, I said before the game thinks it's better. Well, I'll tell you frankly, I don't know for sure. The game's tone may actually be mocking both the garbage loving crown but also the elitist self-loving crowd.
I am sadly in agreement with this view of the world. On one side people will buy the same Call of Duty every year, not properly informing themselves on what other good games there could be, and god knows there are better games and even better FPS, even without a masochistic difficulty. On the other side there's a bunch of people praising games with random and completely dumbly unfair difficulties just to tell the world how good they are because they beat it. Even though most of the time it was probably just a good lucky run or learning by heart the game by playing 100 times or much more. Seems like humanity is hellbent on being extreme and can't find a middle ground in ANYTHING.
Edit : I changed my rating, because I think the double mockery of modern society, one in narration and the other in gameplay, is brilliant… Expand