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86

Generally favorable reviews - based on 56 Critic Reviews What's this?

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5.4

Mixed or average reviews- based on 2216 Ratings

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  • Summary: The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

    Find out for yourself in Gone Home, a first-person game
    The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

    Find out for yourself in Gone Home, a first-person game entirely about exploration, mystery and discovery.

    The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues woven into the house itself. Discover the story of a year in the life of the Greenbriar family. Dig deeper. Go home again.
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Gone Home - Gameplay Teaser Trailer
Score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Aug 30, 2013
    100
    Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.
  2. Sep 1, 2013
    98
    In Gone Home, there are moments of fear, moments of joy, moments of sadness, and moments of peace. In the end, there is acceptance, the kind which comes from a tale naturally concluded and a chapter neatly closed.
  3. Pelit (Finland)
    Oct 5, 2013
    91
    Gone Home is a first class adventure, very well written and quite charming. [Oct 2013]
  4. Aug 16, 2013
    90
    Gone Home does only one thing but does it superbly, telling a touching story solely through exploration that makes it well worth experiencing.
  5. Sep 15, 2013
    85
    Leans heavily on nostalgia and sentimentality, but Gone Home is an affecting game that challenges you like no other.
  6. Sep 16, 2013
    80
    Gone Home is a fascinating, surprising and indispensable experience.
  7. Aug 15, 2013
    60
    As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.

See all 56 Critic Reviews

Score distribution:
  1. Aug 16, 2013
    10
    I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal andI don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
    This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.
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  2. Dec 27, 2013
    10
    A lovely quiet story that stands your expectations on their heads.... come now, when you go to a home to find stuff scattered around and theA lovely quiet story that stands your expectations on their heads.... come now, when you go to a home to find stuff scattered around and the place empty when it shouldn't be, you expect to find the former residents dead or worse, don't you? Especially when you find that the house has a past..... Not to spoil it, let's just say if you go in with those ideas in your mind, you'll be disappointed. If you simply start exploring and putting pieces together, you won't. And if you are one of those people who runs around in online games calling everyone else a f*g, then you'll REALLY hate it. It has a protagonist who seems carefully designed to elicit hatred from the more despicable of the gaming crowd, so I'm not entirely surprised to see the number of negative reviews from users. Disappointed, though. I like blowing brains out as much as the next guy or making a run through something like Borderlands 1 melting people's faces off, but that isn't ALL of gaming. Part of it is individual taste, of course but some of those who authored the more incoherent of the negative reviews would benefit from professional help. Expand
  3. Dec 17, 2013
    9
    Gone Home is a work by the Fullbright Company that perfectly encapsulates the elements of great story telling into one brilliant game. TheGone Home is a work by the Fullbright Company that perfectly encapsulates the elements of great story telling into one brilliant game. The Fullbright Company is composed of a few people who worked together on DLC for the Bioshock franchise called Minerva’s Den. They decided they wanted to play around with story telling in video games and so they packed up and moved into one of their houses in Oregon to begin work on Gone Home, a story about teenage love, the dynamic of a family, and coming together after terrible hardships.

    The game plays almost like an interactive book, with the whole thing being about the story; there are no real collectables, mini-games, or alternate mechanics, and it is awesome. I personally live for amazing stories; tales like the Legend of Zelda and the Lord of The Rings are some of the things I love the most, and there is nothing better than a well-told video game story. Gone Home focuses on the idea of piecing together the story of your character’s family, the Greenbriers. You play as Katie, a twenty-something girl who has just come home after spending a year travelling in Europe to an empty house and an ominous note on the door telling you not to look around. Katie discovers the story by picking up and reading notes, pictures, letters, and books around the house and pieces the story together by herself (yourself). Aside from the sister Sam’s story, nothing is ever expressly said about the other stories, leaving you as the player with your own opinion about the family. This mechanic (while being used previously) is a welcome break from cinematic scenes and bland dialogue as the only way to tell a story in games. This way the story is in some ways left mostly up to interpretation, which a breath of fresh air that the gaming industry desperately needed. The only issue I had (fairly minor mind you) while playing was the convenience of some of the notes and their placement in the house, and the story felt at some points a bit too linear for it all to be taking place a family’s home. This was just a little bit of an annoyance in an otherwise almost perfect game, and you will soon forget the linear-ness of the story once you get sucked in.

    Despite having some very minor believability issues, this game was a joy to play from start to finish, with the little intricacies of the atmosphere, to the plethora of gaming references and “easter eggs”, to the melancholy mood and tone of the house, to the heartwarming and uplifting finale. I personally would rank this game among the best and most enjoyable I have ever played.

    9.5/10
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  4. Nov 9, 2020
    6
    An okay slowpaced walking telltale game. I like the story told about Sam, and it's a good voice actor that are nice to listen to. But it feelsAn okay slowpaced walking telltale game. I like the story told about Sam, and it's a good voice actor that are nice to listen to. But it feels a bit hollow, they could've done more with the story and they could've included some puzzling or something. Expand
  5. Jan 10, 2015
    4
    The game Gone Home by the Fulbright company is as much of a story as it is video game. It is the story of a girl, who has been traveling for aThe game Gone Home by the Fulbright company is as much of a story as it is video game. It is the story of a girl, who has been traveling for a year who then returns home. Upon her return, her family has bought a new house. When she goes to the new house, it is abandoned with a note on the door. The concept of the story is to try and uncover what happened to her family and where they are. Throughout the gameplay, you can find clues and snoop through their family home to uncover the story.

    Gone Home I thought would be a very interesting game to follow. My hypothesis was that the game was going to be very exciting and then would lead up to a bang, such as death. I personally thought the game was well written. The story play was fluent throughout and it really kept the player engaged. The graphics when on high do not run too good with low quality processes such as the Macbook Pro I was running on. As you decrease the graphic quality the speed improves and it is quite an enjoyable game to play. The amount of detail that was put into creating the little details of the house was clearly immense and the designer team should be applauded. The sound was also nicely integrated. As you clicked on some journals that would link to a voice over of somebody. I found that once you went and re-played the game, you got to notice many more of the technological aspects of the game.

    On the flip side, there were also quite a few noticeable problems with the game. The first major problem lies in the plot. Without spoiling it, overall it is an anti-climatical storyline. This is very dis-satisfying for the player and therefore it is less likely to be recommended among fellow plot enthusiasts. The other noticeable negative is the first hour of the game are not exciting. The last two hours keep the gamer on their toes and excited but the first hour is boring. The problem with this is that if someone is not dedicated to finishing the game, they may quit before ending the game.

    Overall I thought it was a mediocre game. The code for the game seemed well written and it had very little technological errors. The errors lied in the story. It is clear that who ever wrote this game originated with a more tech background and not as much a story telling background. I would recommend it to those gamers that are into completing stories and uncovering mysteries. Defiantly would not recommend it for gamers that are into action.
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  6. Mar 4, 2015
    2
    i will give a two because the music wasn't so bad i guess.
    i sure love video games where you do nothing at all,not everything must be
    i will give a two because the music wasn't so bad i guess.
    i sure love video games where you do nothing at all,not everything must be action-filled to hell and back,but i would have rather spend this money on a good book or movie.
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  7. Oct 29, 2021
    0
    Steve Gaynor, founder super-vocal and militant SJW behind the studio was removed from his leadership after numerous of his own femaleSteve Gaynor, founder super-vocal and militant SJW behind the studio was removed from his leadership after numerous of his own female employees accusations about creating a toxic environment. Working for him was described as: "working for a high school mean girl. His go-to weapon was to laugh at people's opinions and embarrass them in front of other people."

    Shocking. The guy that got a lot of press for himself by verbally assaulting and attacking other dev studios at GDC for not being woke enough, is in fact, a toxic, bullying hypocrite in real life too.

    It's sad we have 'professional' reviewers fall for loud-mouths like him, defend, and get behind them because they picked up the hot button topic of the week - while he and the people on his team that were bullying and bad mouthing people on stage. Activists that are bent on creating hate and conflict are NOT people you defend.

    As for the game, this is a walking simulator that I didn't even finish because I found it short, boring, and with lots of other MUCH better games out there. The only reason it's even known is because he played the media to get behind him based on it having a homosexual girl. Wow. That's all it takes today folks - just pick a SJW topic, become toxic to get press behind you, and profit. In reality, if I wanted to get preached at for 1-2 hours by angry people bent on burning people that don't agree with them, I'd go to church.

    This game has proven to have no staying power, is never seen on best-of lists anymore, and is not revolutionary in the least. All it did do was expose the fact that reviewers are more interested in tripping over themselves to appear more woke than any serious criticism.
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See all 845 User Reviews