Statik is a superb example of a puzzle game, intelligent, immersive and lots of fun to play. The subtle story woven through is interesting, the puzzles challenging without being too frustrating. VR is used superbly as an integral part of the experience and not a tacked on gimmick. Definitely worth picking up for anyone who owns a PlayStation VR.
One of the best vr puzzle I've played. Surpasses 'The Room vr' and 'I Expect You To Die', both in the utilising the dual shock into the puzzle box your hands are trapped inside, to the satisfaction you feel every time you solve a section. I can only hope that somehow they many to make a second game for the PSVR 2.
This game has been the best introduction to VR (Together with Beat Saber).
Every single guest I've had who tried this game, didn't want to stop playing.
My only complaint of this game, is that it is too short. I hope the devs will make a sequel.
Statik is a great puzzle game, very clever in its execution, and it overcomes all the shortcomings of the PSVR technology. It can feel pricey considering its length and replayability, but whenever you think the price is right, make sure you play it.
It ramps up brilliantly and is nicely paced too...It might not have the intense insanity of a "Keep Talking," but it's up there with some of the best implementation of PSVR we've seen to date. [Issue#188, p.82]
Statik is an excellent PlayStation VR puzzle game: it's cleverly designed puzzles with subtle environmental elements keep your mind ticking from start to finish. Accompanied by impressively detailed visuals, it puts most virtual reality titles to shame, and is a must buy – even if it's a bit on the short side.
Statik’s sheer invention and fascinating premise are somewhat betrayed by its short length. No two puzzles are the same, and they’re all well-balanced and thought-out trials, but they left me begging for more. Still, that speaks to just how enjoyable an experience this is while it lasts. The game casts a web of intrigue that will pull you in and I suspect have some people picking it apart for even longer than the initial run time. This isn’t quite PSVR’s Portal, but it wouldn’t take much for Tarsier hit that high with a sequel.
This is a well done puzzle game. Not my favorite genre but I could see people liking this if you are into this type of thing. If you aren't then you will play it for an hour or so and never play it again like I did most likely.
Game is honestly a 7 at best. Anyone claiming it's the perfect game is just overhyping it. There is little to no story and for such a short game there are sequences that seems to be nothing more than filler. The puzzles are unique and interesting at first, but once you know the button mapping, there is little challenge and it's over in maybe 2-3 hours at best. If you are a puzzle game and VR fan, you will likely enjoy it for the brief time it lasts (there is little replay value beyond unlocking another ending and a couple of secret puzzle mechanics).
Not the worst way to spend 2 hours, but definitely wait for a sale as in half an afternoon you will be done and it's unlikely you will go back. Note that it would likely be a good game to show to people new to VR.
the gameplay and atmosphere is outstanding but there are some big issues, manly its length. the puzzles them selves are great and solving them is extremely satisfying. even just messing around to figure out what every button does is fun. the problem, and it is a big problem, is the length. i personal beat it in about 2 hours. by the time i beat it i was less satisfied with the game and more frustrated by the extremely short length and cause its a puzzle game there is very little replay-ability beside some secret achievements and bonus ending. another flaw is the story is pretty predictable and besides the ending doesn't have much going on. whats there is fantastic but its over so quick it feels more like loss potential then a full experience. if you fine with a very short game i would recommend it but just dont expect a full game