It’s a wonderfully gratifying take on the idea of a collectible card game, on the concept of leveling up, on rewarding failure as well as success, on marking progress through defeat and victory.
Hand of Fate is not easy to recommend to everyone, due to its uniqueness. However the interesting hybrid of genres is quite original and if you take a look at it, maybe you will find a hidden treasure for your game library.
One of the best games I have played in a long time. Hell, one of the best games I've ever played. I was instantly hooked and knew I had to play it after only watching a couple minutes of someone else. The unique blend of card, dungeon crawl, and action rpg are just fantastic. It is so rare to have a game be so punishing yet so rewarding and fun at the same time. Laughing all the while filled with rage at how you got screwed over is a beautiful thing. It makes every step towards victory all the more sweet!
I love this game. As Odir said if you looking for deep story, character development this game might not be for you. Its more something that you play for 1 round and look at what failed and try again, maybe adjust your deck. And its surprisingly addictive. Much of the game is luck but the combat is mostly skill. There are couple of times when a specific just would destroy me but after the third time you figure out how to fight against them.
And while there is not a clear story, there are subtle hints of an over arching plot and the world which I find very interesting. Also each level complete with different restrictions and curses really made each play through unique. A really awesome sword against the Rat court might have no place in a deck against the skeleton king.
I can't recommend this game enough.
Hand of Fate is an interesting game that will certainly appeal to those who want to see how the card-based approach could be expanded in meaningful ways in the coming years.
An interesting blend of card and action games, which is definitely worth attention. To be a top game it needs to get rid of a slow start, improve the card visuals and remove a few small problems during fights.
I kept wondering whether the developer first came up with a brawler and then added the whole card game dressing to avoid expanding the arcade component or was it the other way around. Whatever the case may be the game is unique, I’ll give it that, but it doesn’t mean it’s good. [05/2015, p.66]
This game is great. It combines perfectly a lot of good stuff from other game styles and it fits really smooth with the feeling the game pretends.
I'm almost finishing (trying to get the dagger) and I will keep playing after that, because that endless mode really put some quality replay value.
So, imo you should really give it a try, I totally recommend it!
A surprisingly engaging RPG with card elements, with an obtuse and not really fleshed out main story. That said, the mini-stories of playing the game make up for it with world-building. The two game modes of tabletop and combat both feel interesting.
Hand of Fate works as well as you'd expect a hybrid of card games, roguelikes and action RPGs would; while roguelikes are often a challenge on their own, combining them with card games can sometimes mean a double whammy with respect to adverse random outcomes. This is especially apparent on the final level of the game which I've given up on ever trying to complete. However, the game does have its moments and with its splendid graphics, professional voice acting and a top-class soundtrack, there's a lot to recommend, provided you're ready for a challenge.
ENG
Game 1.5-2 hours, that's how much she keeps the attention and interest. After this time, what we are seeing, but nothing new, except that already had a couple of hours to see. The entire pyramid, just like in Mortal Kombat at the end of each your boss, and dozens of times the same meeting, dull jamming during battles, all with the same opponents. I do not know why with so many cards, do not make them not repetitive, even if the table would be less, but how much it would be interesting to play it, despite the fact that such games are not so much. Maybe in the second part fixed, although I doubt, and desire to see me and that was enough.
RU
Игра 1.5-2 часа, именно столько она держит внимание и проявляет интерес. После данного времени, что же мы наблюдаем, да ничего нового, кроме того, что уже успели за пару часов увидеть. Вся пирамида, прям как в Mortal Kombat в конце каждой свой босс, и десятки раз одни и те же встречи, унылые закликивания во время битв, все с теми же противниками. Не знаю, почему при таком количестве карт, не сделать их не повторяющимися, пускай таблица была бы меньше, но ведь насколько было бы интересно в нее играть, при том что подобных игр не так уж и много. Может во второй части исправили, хотя я сомневаюсь, да и желания проверять нет, мне и этой хватило.
SummaryIn Hand of Fate, players collect equipment, items, artifacts and enemies as in-game collectible cards in a card based RPG; then play their deck, bringing to video game life a beautiful 3D world in which gamers make difficult decisions. Sometimes their choices have unexpected consequences and players must crush their foes utilizing a thi...