Homeworld Remastered Collection not only brings two classic games back for longtime fans, it will surely capture a new generation with its unique perspective, brilliant storyline, and engrossing gameplay.
Homeworld Remastered Collection is a huge proposition, an indelible package, and it deserves to remain a towering monolith in the RTS game canon as long as possible... And now, I think that maybe it's not so bad feeling tiny.
Remastered Homeworld 1 straight up does not work, but comes with classic which is damn near perfect. Do not play Remastered Homeworld 1 as NONE of the gameplay scripts are ported, only story critical ones. Bullet physics do not exist in remastered's engine (hw2) and as such every single strategy in homeworld one simply does not work and things like frigates automatically melt when touched. The campaign itself does not work without survival-horror elements like the needleships ramming your destroyers or the asteroids being untargetable in diamond shoals. In remastered, the enemy just lets you win because the scripts do not function in Remastered, only classic. That said, the entire package is my game of the year and I've purchased three collector's editions.
Mad props to Gearbox for remastering my love for a once-dead franchise. They improved the UI in HW1 along with a wide variety of graphical upgrades. HW2 feels just as good as it did in 2004 when I first felt love for the Vagyr. The only thing missing is Homeworld: Cataclysm, which will hopefully be a DLC in the future.
Homeworld: The Remastered Collection does a fantastic job of polishing up and reintroducing these formerly hard-to-experience classic real-time strategy games.
This is the original Homeworld viewed through the filter of Homeworld 2, which implemented changes to pathing and projectile damage that don't always feel logical in the earlier game.
The gameplay in particular holds up very nicely, and proves that the original was well ahead of its time. Unfortunately, it's held back a bit by its clumsy interface, and formations are currently quite broken, which will hurt its standing with long-time fans.
This is the Remastered Version Homeworld needed and deserved. While there are a few bugs and lacking features from the original games, it is a really solid and well-done title. Well worth your time and money.
Jeu de stratégie qui consiste surtout à produire et à gérer ses vaisseaux spatiaux de manière optimale à travers différentes missions.
Le jeu est assez exigeant : vous commencez une mission avec les vaisseaux restant de la mission précédente, si vous terminez de justesse, bonne chance pour la suite.
Trouvable pour une poignée d' € sur des sites de vente de clé Steam, je conseille aux amateurs du genre.
mods possibles pour moins de prise de tête
Homeworld 2 Remastered is very solid, but homeworld 1 is really broken. I really dont know why Gearbox, changed HW 1 exactly to be like Hmeworld 2. HW 1 was better game. This game got a lot of bugs too (not many in HW2, but half of features in HW 1 dont work, or is pretty buggy.
This remaster is not **** in terms of Visual quality, but it is really buggy and Homeworld 1 got game breaking problems.
NOTE: Exclusively about Homeworld 1 Remastered, not tested 2 yet.
As much as I love Homeworld the initial release is kind of disappointing to say the least. Many features are broken or just don't exist and even though I'm glad it's not just a fancy copy of the original I can't help the feeling some changes were just wrong.
Some of the stuff that doesn't work:
- Formations and behavior don't work at all.
- Some selection behaviors HW players got used to (ie. selecting all ships of one type in formation with the mothership by clicking only one ship) don't exist
- Some 'box commands' don't work/are missing (most notably salvaging)
- Ship AI is really lacking so you can't depend on them to make reasonable tactical decisions themselves anymore (ie ships keep attacking a salvaged ship; selecting a sub-optimal target)
- "Keep docked" in the launch window does nothing
- tactical map refuses to open under certain circumstances
the actual list goes on but I'll save that for a forum post
Once you know how to deal with all these problems the gameplay isn't too bad. Having played the original not long before I appreciate at least some of the changes made but overall it's some kind of a mixed bag situation. Salvaging for example isn't as broken as it was in HW1 but that's only because the ships are simply not worth it = salvaging not worth it (especially if you basically have to babysit your entire fleet)
The introduction of the dynamic difficulty (basically determining the enemy's fleet's strength based on your's at the end of the previous mission) should not have happened. Not only was HW1 well balanced in difficulty (if you didn't use 'exploits') but the high amount of resources also means players will muster up their fleet before starting the next mission in preparation and be outnumbered anyways. I'm not through yet but I'm anticipating problems in later missions.
Multiplayer is kind of strange. Combining the HW1 and HW2 races sounded nice but they didn't figure out how to handle the differences between the two games. Fighters will build individually or in squads, tech trees, Taiidan und Hiigaran fleets still almost the same, differently working building mechanics.... It's just not ONE game but two somehow mashed together. How about a game mode option for HW1 or HW2 style and build around that?
*sigh* .. at least it happened but there is so much not working I hope they pull themselves together, fix all the problems and continue making good HW games like the franchise deserves.
SummaryAssume control of your fleet and assemble an armada across more than thirty single-player missions. Choose unit types, fleet formations and flight tactics for each strategic situation.