Indivisible is an RPG / Metroidvania fusion that is unlike any other game, but is handicapped in a few spots by subpar UI design and middling writing. Overall it's a very well made game that, after its DLC's and patches come out, should be utterly brilliant. I will briefly cover each element of the game in its own mini paragraph.
Indivisible's combat is a throwback to an oldIndivisible is an RPG / Metroidvania fusion that is unlike any other game, but is handicapped in a few spots by subpar UI design and middling writing. Overall it's a very well made game that, after its DLC's and patches come out, should be utterly brilliant. I will briefly cover each element of the game in its own mini paragraph.
Indivisible's combat is a throwback to an old game called Valkyrie Profile, where each of your RPG party members is assigned to one of your face buttons. Each character has three attacks (holding down + their button, holding up + their button, or just pressing their button). This game also has nearly two dozen party members, so it quickly becomes a blast to put different party members together to try and combo their widely different moves together. One could just 'mash through' the game, like a standard RPG, but going for stylish combos to more quickly build up Iddhi (a mana bar which you can spend on super attacks for each character) it extremely rewarding. The combat can be as deep or shallow as you want it to be, and you'll be rewarded either way.
Indivisible's world sports a highly unique and beautifully rendered Southern-Asia style, which on its own makes the world a joy to explore since this is a setting you never get in video games! You get a grand host of metroidvania style powers in order to jump, dash, and twirl your way through new obstacles. Even better, these exploration moves blend seemlessly into combat. Did you just learn to run so fast you can run straight-through solid rock? That same run will damage any opponent you run into before starting battle! The only downsides to the exploration is related to UI, which I'll get to...
Indivisible's story gets the job done with a few rather touching character moments, with several characters having complete, well-written character arcs. The story writing is above average for video games, and some characters have well above-average writing for video games. Some characters, however, are just two-dimensional trait or quip machines with no third dimension to them. Perhaps things will get fleshed out further in later updates, but at the moment Indivisible's story is good, with characters that range from amazing to kinda meh.
The game is currently a bit unstable. In 22 hours of playtime, I had two crashes. As with all PC games, your mileage may vary.
The game's pacing is absolutely stellar, until you hit mid-late game where you start doing sidequests. The sidequest pacing is messed up, not to mention that some sidequests will have quest markers while others will not, making it hard to keep track of what needs done. Sidequests require a fair bit of running back and forth.
The game's map is also imperfect - there are many areas of the game where the map will show you as being off the map. Some areas may appear broadly connected on the map, but can only actually be entered through very specific areas - while other areas may appear to not be connected at all, but actually are. The map needs an across-the-board overhaul. (speaking of, do yourself a favor and use the pause-menu map and not the "hold up to access" map. Yes, they're different, and the pause map is far better)
The game is a little on the easy side. I never died once in combat, and there are no difficulty options.
There is no UI indicator that shows when NPC's have new lines of dialogue, and considering that there are dozens upon dozens of them scattered across the world, that is a quality of life feature that would improve the game immensely.
The gameplay is good if you like RPG's, Valkyrie Profile, or if you want to try something you've never seen before executed well.
Exploration is fun, but hampered by a poor map! Boo. But your exploration options also tie into combat. Yay!
The story is above average for games. Some characters are written amazingly, some are living joke machines (but never in a really cringey way like Borderlands)
22 hours for a 100% completion. 16 hours if you want to gun straight to the end.
I never died in combat in the game, and there are no difficulty options.
There is confirmed free DLC on the way, 12 new party members (likely meaning 12 new sidequest as well) and 1 new boss.
Game's been out for 3 days now and they've already patched a few requested features in, so they're dedicated to fixing problems.
EVERYTHING is hand-animated and the game looks beautiful for it.
Best Metroidvania I've played in years… Expand