Kingdom: New Lands Image
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User Score
7.6

Generally favorable reviews- based on 82 Ratings

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  • Summary: Tales spread of far off isles with mysteries waiting to be discovered. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands. Kingdom: New Lands builds upon the gameplay and mystery of Kingdom by introducing new content to the title whileTales spread of far off isles with mysteries waiting to be discovered. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands. Kingdom: New Lands builds upon the gameplay and mystery of Kingdom by introducing new content to the title while maintaining the simplicity and depth. Travel to the New Lands and welcome the deluge of new mounts, merchants, and vagrants that call these isles home, but be wary of the new obstacles that threaten your arrival -- for not just the greedy creatures block your way but even the environment itself can defeat you. Expand

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Kingdom: New Lands - Release Trailer
Score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Aug 12, 2016
    90
    I can’t recommend this game highly enough and I also can’t see a single gamer who wouldn’t enjoy playing it; it’s relaxing and endearing style almost makes me wish I could escape into that demon-filled forest.
  2. Pelit (Finland)
    Nov 9, 2016
    79
    Kingdom: New Lands offers lovely pixel art, but even with added features its core gameplay remains repetitive.  [Nov 2016]
  3. Feb 25, 2017
    60
    Quotation forthcoming.
Score distribution:
  1. Positive: 8 out of 14
  2. Negative: 2 out of 14
  1. Mar 24, 2021
    10
    Fantastic game i have on Epic Games 62 hours and it's nice game. Good job!
  2. Jan 2, 2021
    10
    The game requires a certain amount of strategy to play, with beautiful pixel art and an interesting concept this game is worth your while
  3. Aug 12, 2018
    9
    Both in "Kingdom: Classic" and "Kingdom: New Lands": loved the graphics, soundtrack and unique simplicity of its game mechanics. Easy and funBoth in "Kingdom: Classic" and "Kingdom: New Lands": loved the graphics, soundtrack and unique simplicity of its game mechanics. Easy and fun to play, but gives you so many hours of entertainment. Expand
  4. Mar 8, 2020
    8
    It's a very simplistic game that requires three keys (A,S,D). The game requires strategy and thinking its about resource management. Once youIt's a very simplistic game that requires three keys (A,S,D). The game requires strategy and thinking its about resource management. Once you progress it gradually gets tougher because you need to think on what to upgrade and the game is constantly interesting. It's definitely worth your time and money. I recommend. Expand
  5. Jan 8, 2022
    7
    A pixel-art 2D side-scrolling action-strategy game where you accumulate and spend resources to try to beat a series of levels. It's kind of aA pixel-art 2D side-scrolling action-strategy game where you accumulate and spend resources to try to beat a series of levels. It's kind of a strategy version of a Rogue-like, meaning that it's a strategy game rather than strictly a fighting game, as your character doesn't do any fighting directly. However, you're expected to replay a level many times as you discover the mechanics, the consequences of your actions, and unlock bonus features that you will need to win.

    THE GOOD:
    - There is some some genuine strategy in very simple mechanics. Basically, you choose where to go (it takes time to move from point A to point B and you can't be everywhere at once), and you choose where to spend your limited funds.
    - Some genuine surprises are in store (there was at least one moment where my jaw dropped and I nearly had a heart attack), although the surprises can be quite demoralizing at times.
    - The game does not allow save scumming, which leads to a much more exciting and tense game.
    - When I beat the final island and saw the credits roll, it felt good! It took me about 22 hours. I did not have the heart to try the bonus Skull Island DLC.

    THE BAD:
    - The game makers explain basically NOTHING, with the in-game tutorial offering only the most elementary information on the UI interaction.
    - Due to the low-resolution pixel graphics, it's not always obvious what a thing even is. Expect to spend money on things without having any idea of what they will do or what the implications are. And then expect to lose because your choices were bad.
    - The completely obscure mechanics require you to waste fruitless hours in experimentation and replaying levels when a simple, brief explanation would save you from all that pointless grind.
    - I ended up looking up answers on the Internet, but this has the risk of exposure to major spoilers.
    - Expect to feel frustrated during a very difficult learning curve. There can be a huge lag between making a strategic choice and discovering the consequence. The inevitable result is getting your ass handed to you (often only some hours later).
    - The levels are randomly generated, so you sometimes get a really good one and sometimes a really bad one. If you've got a bad level, it's not always obvious until you've wasted a few hours.

    THE UGLY:
    - The NPC AI is idiotic. It's fairly predictable in its stupidity, so it's largely possible to work around the stupidity of the NPCs. However, the game would really benefit from some basic behaviour management, such as being able to direct a percentage of NPC unit types (on a per-unit-type basis) to go in one direction or the other. Or telling units not to occupy a particular tower.
    - There is no ability to cancel a command. This is a deliberate design choice by the game makers. It means that a momentary lapse of reason can completely ruin hours of work.
    Expand
  6. Jul 19, 2019
    7
    * Very nice beautiful visual style
    * Pleasant by the sound and movement of the mechanics of inserting coins
    * Thanks to the water on the
    * Very nice beautiful visual style
    * Pleasant by the sound and movement of the mechanics of inserting coins
    * Thanks to the water on the foreground, volume and perspective work perfectly. Also this effect is enhanced by clouds and in principle the sky
    * Very atmospheric and pleasant music
    * Everything in the game moves done very smoothly comfortable. Movement is very good
    * Pleasant construction and development
    * Very sticky
    Expand
  7. Sep 30, 2019
    4
    It should be very good game:
    - if there is possible to set, on which side to sent your troops
    - if you can prioritize profession for your
    It should be very good game:
    - if there is possible to set, on which side to sent your troops
    - if you can prioritize profession for your people. minions are taking always first tool in their way and you cant undo created tool.
    - if there are not present monsters, which can't be killed and ruin your base without possibility to fight with them, even if you have strongest defense.
    - if peasants are not stupid and run in incoming ghosts outside wall
    - if generated world has some logic. very often you have to restart level, because its impossible to win game
    - if you have counter for each profession
    - if new minions are moving faster to your base and not moving like snails
    - mission hints to understand what are doing some unique buildings in higher levels

    First levels are how it should be. Easy relaxing game, where you have to expand correct way to win. Upper levels are only frustrating nightmares, where terrible concept issues ruin gameplay. It make no sence to play it again, until game is not fixed.
    Expand

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