User Score
7.3

Mixed or average reviews- based on 451 Ratings

User score distribution:
  1. Negative: 67 out of 451

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  1. Feb 22, 2014
    3
    First of all, matchmaking sucks so much. You just can't find a game within 20 minutes... Ready function sucks ass, if we aren't ready then why the hell we join game?! 7/8 players ready... Searching new match. Translation to my language was so terrible.. i had to switch to English to play it somehow. After i finally found match it sucked... Third person gameplay.. seriously? Aiming sucks,First of all, matchmaking sucks so much. You just can't find a game within 20 minutes... Ready function sucks ass, if we aren't ready then why the hell we join game?! 7/8 players ready... Searching new match. Translation to my language was so terrible.. i had to switch to English to play it somehow. After i finally found match it sucked... Third person gameplay.. seriously? Aiming sucks, moving is acceptable but i don't like the game anyway. Expand
  2. Mar 12, 2014
    4
    Where to start? This game had hilarious comedy, (that any 11 year old could think of). It was so fun (the first 20 minutes). This game suffers from many small things but most of all, lasting appeal. I have played this game for about 2 hours in 2 or 3 sittings, and wasn't satisfied. The only reason I'm not giving this game a 2 is because its a free to play. I would be outraged to pay moreWhere to start? This game had hilarious comedy, (that any 11 year old could think of). It was so fun (the first 20 minutes). This game suffers from many small things but most of all, lasting appeal. I have played this game for about 2 hours in 2 or 3 sittings, and wasn't satisfied. The only reason I'm not giving this game a 2 is because its a free to play. I would be outraged to pay more than $10 for this product IMPORTANT MESSAGE: This game isn't for everyone, but is just right for some. So don't let me stop you from downloading this free from steam. I want every one to give it a shot. Who knows, you may love it. Expand
  3. Mar 29, 2014
    4
    A nice idea for a game, ruined by balance issues, terrible map design, and a fetishistic obsession with cosmetic microtransactions.

    The huge draw of Loadout is the ability to make your own weapons, which is simple to do using the in game currency used for simply playing the game, and the process can be sped up by the use of real money. The issue is that there is very little point in
    A nice idea for a game, ruined by balance issues, terrible map design, and a fetishistic obsession with cosmetic microtransactions.

    The huge draw of Loadout is the ability to make your own weapons, which is simple to do using the in game currency used for simply playing the game, and the process can be sped up by the use of real money. The issue is that there is very little point in making anything but something with shotgun spread or an assault rifle. Like most games nowadays, the fast paced confusion of Loadout means that you either want to take out an opponent in one shot at close quarters, or spray and pray to land as many hits as possible. Because of this, it boils down to everyone essentially using the same four guns in order to win. The same is true for the grenades, which are not customized outside of their initial ability.

    For example, the fire grenade does the damage of a regular grenade, but also sets the target on fire, which may or may not go out as the target rolls. This is never adequately explained, and many times I found myself rolling around like an idiot as I slowly burned to death, and seemingly couldn't stop it.

    Another issue is that the level design is all over the place. Many levels force plays to huddle into small areas the size of a pack of gum, obviously trying to make the grenades in the game useful. Unfortunately, this leads to frustrating deaths as someone's grenade destroys your entire team, and there is very little you can actually do to stop them. Other levels are so large that they take MINUTES to traverse, and they are capture the flag maps, leading to stalemates as the games just drag on and on.

    There are three playable characters, which are entirely cosmetic. This is fine. However, in order to customize them, huge amounts of real-word money must be used. This leads to characters either all looking the exact same (and using the same taunt, which plays extremely irritating music), or someone with a 30 dollar character looking so ugly that your eyes burn.

    On the plus side, this game is funny most of the time. Most of the jokes gave me a snicker the first time, and watching my character bounce around with a colossal hole in his chest, with his heart and organs jiggling around inside of his torso gave me a dark chuckle. Unfortunately, watching a fat woman twerk is only funny the first time, and very quickly grates on your nerves from the constant chaos and unavoidable deaths.

    The graphics, as a whole, are fun and appealing, even if they seem like something concocted from a Team Fortress 2 fever dream. The music is appealing, the game is pretty, and it is even fun for short sprints. However, the horrendous balance, appalling level design which seems to be trying to invoke the chaotic energy of 90s FPSs (including all of the worst parts), and repetitive fart-humor began to ware on my nerves very quickly. If these things get patched out, the game might hover around a 7 or so. Until then, I have to give Loadout a 4.
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  4. Mar 22, 2014
    2
    I liked the graphics when i first saw the game. But there is nothing new in the game. Just the same game modes,lack of maps. And number of players in a map is limited which is lame. The prices for things are absurdly high. Now the main thing...COMBAT. Well, it is also pretty boring.The weapons lack feel. The joy of pulling the trigger and listening to the reload sound is not there becauseI liked the graphics when i first saw the game. But there is nothing new in the game. Just the same game modes,lack of maps. And number of players in a map is limited which is lame. The prices for things are absurdly high. Now the main thing...COMBAT. Well, it is also pretty boring.The weapons lack feel. The joy of pulling the trigger and listening to the reload sound is not there because the weapons feel like a child's toys. I just liked one thing:- The servers are pretty good. They have low ping Expand
  5. Feb 17, 2014
    0
    Installed the game via Steam. Noticed the horrible German translation. Switched to English. Waited 5 minutes to join a game. Game is random spray and pray and involved literally zero skill. The graphics are boring and the map illogical. Uninstalled after 2 minutes. Not worth your time.
  6. Feb 7, 2014
    3
    this game never ever desserve more than a 6 , there is only 6 maps the trillion customized weapon end with 5 or 6 OP setups while the rest of them are anecdotal and will simply gimp your weapon completely.
    loads of network error who disconnect you in the middle of a game ( making you loose all the xp you earned during the match at the same time )
    patch who are supposed to fix the network
    this game never ever desserve more than a 6 , there is only 6 maps the trillion customized weapon end with 5 or 6 OP setups while the rest of them are anecdotal and will simply gimp your weapon completely.
    loads of network error who disconnect you in the middle of a game ( making you loose all the xp you earned during the match at the same time )
    patch who are supposed to fix the network just adds more other network errors.
    the buddy list is not working.
    there is only 2 available game modes and one of them is just a coop team DM vs bots who are retardedly OP
    anybody who gave a 10 to this game in a such state should just stop to write reviews imo
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  7. Feb 5, 2014
    3
    Fun at times, but overall extremely pay to win. Default/starter weapons do virtually no damage, upgrades require multiple games to purchase, and do very little to improve weapons. I believe this is due to the ability to buy additional credits. Money Grabbing game, would no recommend.
  8. Mar 1, 2014
    0
    0 because this game is way too glitchy atm. First thing I thought when I played this game was 'TF2'. Just the same ass game, just different weapons and gamemods.
  9. Feb 8, 2014
    4
    This game gets boring very fast. Although it's free to play and weapon customisations are unlocked quite fast the game play and shooting is repetitive and outright boring after few ten minutes in the game.
    Seems like developing was seized and they decided to throw out pre Beta game and now they are trying to milk money from us with purchasable cosmetic items. I recommend you stay away
    This game gets boring very fast. Although it's free to play and weapon customisations are unlocked quite fast the game play and shooting is repetitive and outright boring after few ten minutes in the game.
    Seems like developing was seized and they decided to throw out pre Beta game and now they are trying to milk money from us with purchasable cosmetic items. I recommend you stay away from this game, it's badly made and hardly offers you any fun at all.
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  10. Feb 2, 2014
    1
    Initially, it's hard to shake the feeling that it attempts to emulate Team Fortress 2 in "personality" and graphical style. The graphics are fair enough (though unimpressive, this is permissible if it's not offensively bad or out of touch with the rest of the game). The game gives off a somewhat "mobile game-y" vibe around the menus, which in themselves are quite buggy and oftenInitially, it's hard to shake the feeling that it attempts to emulate Team Fortress 2 in "personality" and graphical style. The graphics are fair enough (though unimpressive, this is permissible if it's not offensively bad or out of touch with the rest of the game). The game gives off a somewhat "mobile game-y" vibe around the menus, which in themselves are quite buggy and often unresponsive. The three avatars available without paying (real money in this case) are ugly as sin, and a lot of people use them. In other words, you'll spend a lot of time playing with 5-7 of your clones. The characters themselves have no personality.

    The game's core concept revolves around creating weapons. Or rather, assembling them from a set of parts and 5 basic weapon types. It's certainly an interesting idea, but I feared for the balance. That fear turned out to be entirely justified. Entire weapon types perform so badly that they're virtually useless, and other configurations don't leave much standing. The way this works is based more on trial-and-error than on any kind of discernible logic. Since parts are expensive, you'll be at the mercy of more experienced players (whose weapons also outperform your own by a wide margin) for a long time.

    The core gameplay, unfortunately, is rather lacking. Map design is chaotic, illogical, and lacks direction. Due to the difficulty in weapon balance (compounded by skewed teams and often, map design), matches often end up a frustrating ordeal whether you win or lose. Due to the immense number of potential weapons, the game fails to give off the feeling that skill and strategy is rewarded to a greater extent than luck. Character movement around the map also seems rather buggy, and there are few indications of whether an area is passable or not. Gamemodes are largely standard (CTF, resource gathering(!), team deathmatch), but are sometimes confusing due to conflicting information.

    The controls are somewhat jumpy, but largely fairly hard to screw up.

    The music is... basically non-existent, which is actually fine.

    The game, while not actually "pay-to-win" (you can't purchase weapon parts at all), seems very intent on forcing purchases on you. Anything cosmetic will require you to pay real money, as will extra "loadout slots" (the only way to switch weapons during a game) - the 2 "free" ones are level-locked. These actually do make a difference, unlike the tacky avatars for sale.

    During the first few days after launch, the matchmaking server and "Friends" service have been offline a lot. This could probably have been avoided if the beta wasn't paid and if they'd made more of an effort to actually stress-test their servers and infrastructure before unleashing thousands of players on them. Time will show whether they get it under control.

    The game is based on an interesting concept, but suffers from (quite predictable) balance issues and generally poor execution. Bugs like scoring for the opposite team should generally not be an issue when the game is out of Beta, the servers should be tested before launch, the user interface should definitely not frequently stop responding, and it wouldn't hurt if the entire game seemed slightly less eager to scramble for your credit card.
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  11. Feb 1, 2014
    0
    Well I played 10 Minutes and waited another 50 or so in matchmaking. Those few minutes i had to play, were boring, repetetive, skillfree spray and pray **** Run from point A to B and gangbang the other team. Grapics: meh. Gameplay: meh. Matchmaking: beyond redemption. Sure its an early release blaaaaaaaaaaaa Indiedev blaaaaaaaaaaaa. BUT if you release a game and all the potential customerWell I played 10 Minutes and waited another 50 or so in matchmaking. Those few minutes i had to play, were boring, repetetive, skillfree spray and pray **** Run from point A to B and gangbang the other team. Grapics: meh. Gameplay: meh. Matchmaking: beyond redemption. Sure its an early release blaaaaaaaaaaaa Indiedev blaaaaaaaaaaaa. BUT if you release a game and all the potential customer gets is 60 minutes of Lobbysurfing then you failed. Expand
  12. Feb 3, 2014
    0
    The game looks like it's still on beta. Most functions are not implemented yet, game modes does not work properly, friend list is buggy.
    Apart from that, it's another cheap free to play game doesn't worth your time.
  13. Feb 7, 2014
    2
    Basically, it's Unreal Tournament with a fresh coat of paint and more customization. I think the customization part holds the game back a lot because you tend to use the same weapons over and over again to level them up faster and make them more powerful. The level design is very "meh" and bland and just repetitive. The free to play model sucks, everything is way over priced, and it's payBasically, it's Unreal Tournament with a fresh coat of paint and more customization. I think the customization part holds the game back a lot because you tend to use the same weapons over and over again to level them up faster and make them more powerful. The level design is very "meh" and bland and just repetitive. The free to play model sucks, everything is way over priced, and it's pay to win with XP and Blute boosters giving paying players a huge advantage with gun upgrades and gaining levels.

    On top of all that, the game is online only, no offline mode with bots or practice mode or anything. Just log in to some random match and shoot like a maniac and then turn the game off. I guess I'm tough to impress these days, but there's not much I haven't seen here before and nothing to impress me or make me go "WOW!" I feel bad for the people who crowdfunded this game through Kickstarter because they essentially paid money for a free game.
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  14. Apr 19, 2014
    3
    Another drop-in-drop-out F2P shooter, except this one is third person and has a wacky asthetic! Loadout probably had some potential at one point, before the overbearing cash shop came into play. As it is now I find it hard to recommend, despite being F2P because of the cash shop, broken matchmaking, terrible map voting system, and a limit of 4v4 for every game mode.

    Even though it
    Another drop-in-drop-out F2P shooter, except this one is third person and has a wacky asthetic! Loadout probably had some potential at one point, before the overbearing cash shop came into play. As it is now I find it hard to recommend, despite being F2P because of the cash shop, broken matchmaking, terrible map voting system, and a limit of 4v4 for every game mode.

    Even though it claims to be "all about the guns, baby!", the weapon customization is limited to four types of guns that share almost all the same parts. There is little room for creativity because of the tech tree system; more complex upgrades require "previous" unlocks to be bought using the in-game currency, Blutes, which are tallied after every match. Although you can test out upgrades before you buy them, you can only test out what you can unlock on the tech tree currently. Once you unlock a part it is permanently unlocked, but only for that weapon (even though many parts are copied across weapon types). This leaves you struggling to upgrade your weapon parts (which gain exp as you use them) to increase their stats (damage, accuracy, RoF, etc.!) as your fellow players race through upgrades and power up their base damage & accuracy while using cash shop exp boosters.

    This all leads to another huge problem: Matchmaking. The "Casual" matchmaking, where the majority of the game modes are held, seems to simply slap together 8 players and split them into teams. It does this so haphazardly that the forums were flooded at launch with complaints about parties joining a lobby only to be broken and split between teams at the start of the match. Matchmaking also doesn't seem to care about player stats or skill level because before the end of match weapon levels were disabled, many times you would see players with level 8+ weapons in a game of level 1-2 weapon players. This is a huge leap in passive stats that would take a non-boosted player dozens of hours to attain and leads me to believe that there simply is no real matchmaking outside of the competitive mode.

    Loadout is simply another barebone F2P drop-in-drop-out FPS (in third person this time!) that demands you spend cash if you don't want to be left behind. Some will find this amazing and stick with it for months but many others, like me and the rest of my friends, will play for a dozen or so hours, notice all the problems with the game, and just move on.
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  15. Apr 26, 2014
    3
    Horrible game-play, meh loading times, and the least funny game I have ever played. First of the jokes, this game tries so very very hard to be funny but fails very hard. it tries to be funny so bad it hurts. My girlfriends little brother who is 9 found one of the "jokes" funny but even he found it old fast. Upon my first loadout game i was grated by a bunch of people who where veryHorrible game-play, meh loading times, and the least funny game I have ever played. First of the jokes, this game tries so very very hard to be funny but fails very hard. it tries to be funny so bad it hurts. My girlfriends little brother who is 9 found one of the "jokes" funny but even he found it old fast. Upon my first loadout game i was grated by a bunch of people who where very obviously around the age of 6 or 7 and after recognizing this was jsut a fart kids humor game I witness some BAD game-play. its not broken or anything by any means, its just really basic and nothing to go wild about. After playing for 15 minutes on what was like a capture the flag game mode, i was already bored with he game. the customization seems fun but you got to go through some very boring game-play to get there. this game could be fun with some Friends witch is why i'm giving this game anything higher than a one, but why would you play this **** with a friend if you could just play some cs:go or something? Expand
  16. Jun 25, 2016
    0
    This game is awesome, shame they abandoned the game on pc and focused on PS4 development no one knows why its been abandoned. if you have a select group of friends. its awesome... just dont invest money in it
Metascore
72

Mixed or average reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 17
  2. Negative: 0 out of 17
  1. games(TM)
    Mar 12, 2014
    70
    Even without the new weapon parts, characters and maps that will be joining the roster, it's a worthy side-dish to whatever passes for your multiplayer main course. [Issue#145, p.121]
  2. Feb 20, 2014
    77
    Loadout’s gun customization and well executed twists on shooter staples make it a free-to-play game that doesn't feel like a compromise.
  3. Feb 18, 2014
    60
    As a shooter, Loadout has a lot to recommend it. It’s fast, fluid, gratifying, varied, slick, and largely unsullied by its free-to-play business model. In other words, no, this isn’t Team Fortress. And, frankly, it doesn’t need to be.