Metascore
69

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 37
  2. Negative: 1 out of 37
  1. Jun 9, 2015
    40
    It lies somewhere between a fully formed game in which would-be wizards learn to chain elements into powerful spells and a low-rent improv show, in which everybody just makes things up as they go.
User Score
6.2

Mixed or average reviews- based on 108 Ratings

User score distribution:
  1. Positive: 52 out of 108
  2. Negative: 31 out of 108
  1. May 27, 2015
    9
    It's a great game. Easily one of the best coop experiences out there. This is how the original Magicka game should have been.

    However it
    It's a great game. Easily one of the best coop experiences out there. This is how the original Magicka game should have been.

    However it doesn't feel like much of a sequel as it does a polished recreation. There's some new spells but it's mostly the same and not much in terms of creativity has been added. Also, heads up, a decent group of players can get through the entire game in about 4 hours. If you're new to Magicka this may be more like 6-10 hours due to the learning curve. The game can be very punishing if you're new. It depends heavily on your teammates, as it is possible for one skilled player to carry an entire team and rush you through all the chapters. Also keep in mind that this is a $15 game on launch day, it's scope can feel rather narrow at times and leave you wanting more.

    Anyways, the polish that I'm talking about isn't in graphics, bugs, or performance, but gameplay. The original Magicka had some terrible balancing issues. Where a few specific spell combos were so incredibly powerful that they rendered the potentially hundreds of spells you could use down to about 2-3 all purpose kill everything spells. You may see some people complaining about no longer being able to combine lightning, water, fire, and ice the same way you could before. These were the over powered combos that killed every and any enemy virtually instantly. They were so over powered you could kill every boss in the game in a matter of seconds with minimal effort.

    This appears to be fixed in Magicka 2. Enemies seem to come with much more elemental strengths and weaknesses that you have to play to and constantly adjust. That spell that worked really well in the previous area might bring your doom in the next. Fire may have smoked that one bad guy, but it's going to heal the one right next to him. The over powered spells have been either removed or nerfed. As well as many other spells have been tweaked to prevent easy all purpose kills. You now have to constantly adapt, try new spells, and switch up what elements you're using on the fly.

    This is how the original Magicka should have been. A game that both encourages and rewards a wide and diverse play style due to it's nature of having hundreds of possible spell combinations.
    Full Review »
  2. May 27, 2015
    3
    Please note my English is poor.
    I haven't completed game yet so this review maybe unfair but I am so disappointed and no motivation to play.
    Please note my English is poor.
    I haven't completed game yet so this review maybe unfair but I am so disappointed and no motivation to play. Because there are too much unnecessary change from Magicka1. I am big fan of Magicka1.

    1:Secondary elements changed
    In Magicka1, casting Water and Cold and then these two elements are combined and become one element (Ice). Water and Fire and then Steam, too. Ice and Steam. These secondary elements don't have character of water even they are made of water. That is the point. I can combine secondary elements with Lightning so there are many fun combination. But in Magicka2 they are deleted.

    2:Lightning takes over Arcane
    When I cast Arcane and Lightning for example, shot as the Arcane of Lightning. But in Magicka2 on same case, shot as Lightning of Arcane. Effective long range attacks are reduced so much in conclusion with reason1. I miss Steam-Lightning-Arcane.

    3:'Click and move' doesn't suit for this game
    In Magicka1, mouse drag to direction where want to go is the way to move. In Magicka 2, adding to that, one click and auto move. This doesn't suit for this game. In chaos of enemies, mistakes happens so often. I want to disable this or choose one way to move.

    4:Why the hell there is NOT key bind setting
    Totally ununderstandable.

    5:Magics in Hotkeys
    This smashes fun of Magicka game.

    Conclusion:
    I love Magicka's creativity. I love it requires skills and practicing,too. Strong Magics are very complicated to cast, hard to remember. Simple combinations do very little damage but some very complicated combinations are so much powerful and fun and so creative to fight.

    But in Magicka2, many of them are so simplified. It maybe nice change for Biginners,Wizard Wars players,controller users and PS4 players, but for fans of Magicka1.

    Only nice soundtracks remind me of Magicka. But this is more like nightmare.
    Thank you for reading.
    Full Review »
  3. Jun 24, 2015
    9
    Good game !Good game !
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    **** DOTA 2 !!!!!!!!!!
    Full Review »