Summary: Its new features can be easily taken for granted, while its new campaign feels familiar enough that MechCommander Gold ends up just as frustrating as the original.
|Genre(s):||Strategy, General, General|
|Number of Players:||1-6 Players|
|Frank Savage||Lead Developer/Programming|
|Mike Lee||Lead Designer|
|Tom Burlington||Lead Artist|
|Jamie Marshall||Technical Art Director|
|Duane Decker||Composer/Sound Designer|
|David Abzug||Mission Design|
|Rob Nicholls||Mission Design|
|Joe Sislow||Mission Design|
Designer/Producer/Programmer credits provided by GameFAQs.
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