Mulaka does a beautiful job with his unique art style combined with a light soundtrack and its rich environments in color, landscaping and creatures. A history of the people, as well as a presentation and an easy understanding, as mechanics are not complex and the adventure does not get a bit cloying. If you like this style of game, it's time to upgrade your Nintendo library. Start with this adventure game and 3D platform.
While the game isn’t perfect, its ability to preserve a culture through an active medium while still being an enjoyable gaming experience is a trend I hope Lienzo and other are able to continue in the future.
Amazing game, it totally exceeded my expectations!! The graphics are quite good, with a lot of colors, but low details, although doesn't affect the experience. Mechanics are very good, I only would like that while you are flying, the camera stick only move the perspective instead the bird movements, but it works fine. Also, what I really hated was the time that tooks to use the potions! It is full of elements of one of the several Mexican culture. Battle with bosses are great!
Another thing I missed was a map of every level.
This experience has a cool agenda beyond having a fun, silly time, and that makes it greater than the sum of its parts. Mulaka is a thoughtful, beautiful game that will transport you to a magical world. That it’s a world that I’ve never seen before makes the game even better.
Giving life to Mexican legends, Mulaka tells the unique journey of the titled shaman in the form as an action-adventure game. Despite its simple structure and loose combat, it still manages to awe thanks to its pleasant art style and superb soundtrack.
Mulaka is a treat for the eyes that’s just fine as it is, but I can’t help but feel there were many opportunities where it could have, and should have, done more.
Mulaka offers a truly intriguing insight into the culture and mythology of the Tarahumara people, but is let down by some frustrating gameplay issues. Exploring and puzzle solving is a simple but enjoyable affair, and there are elements of the combat system that show real promise, but some oversights surrounding the game’s pacing and controls leave quite a lot to be desired. If you’re interested enough in learning about the topic it wouldn’t be unwise to give the game a go despite its flaws, but players looking purely for great gameplay might want to ponder over it a little longer.
Great Game for the price!.
Te cultural background and history that this game has is incredible and beautiful, i say it as a Mexican!. and also the game itself is great, and although the graphics are not detailed as other games, they are fine.
Easy moves and controls, and good boss battles.
This have Zelda and okami influence!, so if you like those kind of adventure games, you surely will like this one.
A rather decent game with a variety of abilities, enemies and bosses, as it tries its best to stay fresh through out the game. However there are some bugs, questionable item placements, and it at times feels rushed. It could have been better, but honestly feels like any other average game.
A game with a unique art style with fun bosses,and action
The problem is that the combat get's repetitive quick,but that can be helped by changing into an animal and the small open world's are a missed opportunity
Some of the enemies look a little bit to weird,the same goes for the npc's ,but i guess that's the style of the game
But then again serving for a village is fun
another annoying point are the stupid invisible walls that block freedom
The puzzles are never a challenge,and there are so few in the game,there are even more negative points in the game like
- climbing waterfalls is annoying af
- empty worlds ,with enemies her and there
I could give easily a 6 or a 5 ,but the overall combat,originality in this game makes it still a fun game
conclusion:
it definitely has fun moments,but the design of the game ,is just a let down,with to much annoying stuff to buy at full price
wait for a sale.
i was really liking it, but it softlocked on the 6th area because i was more easily able to access a snake puzzle without defeating the arena that was supposed to come before it than i was the intended route. the magical stone came out of the well, then went back down again and won't come out because the snake puzzle is completed and can't be reset. there was also an issue where the first time i ported to this level, it just went back to level 5, and both map slots for 5 and 6 went to the same place until i reset the game.
before this, i was going to give the game a pretty good rating. it has acceptable combat, nice music, interesting enemies, decent level design, and challenging bosses, but it lacks the level of finish that would lead me to restart the entire (probably almost done) experience to get back to this point. there is also a big issue with aiming the spear, that the reticule is often covered by the player's body, and the game makes us attack about 75% of the time we are trying to harvest a plant (which we have to do way too often, always from the same patches of moss)
even having purchased this game drastically discounted (for 2 dollars), i find it disappointing and am unable to get a refund.
Got this game to support Lienzo who happen to be based on the same city where I live. On this review I'm gonna leave aside the cultural aspects of the game and I'm gonna focus on the video game aspects of it. The one positive thing I can say about Mulaka is that I really like the artistic approach they took for representing the Tarahumara culture, the low-poly style really fits the theme. I don't know if this style was chosen from a technical perspective though, but it fits really well. Although the artistic style is very simplistic, I noticed the game suffers from some frame drops here and there, which is kinda odd, maybe the game wasn't optimized for the Switch at all.
The game received way too much praise for what it really is. I felt it like an unfinished/unpolished product, the controls were clunky, the main game play mechanics started to feel boring very soon, the music was very repetitive and really not good at all, the puzzles were very basic, almost with no real challenge, Mulaka's voice gets really annoying after a while and finally... The invisible walls, oh boy, the invisible walls... They appear out of nowhere every time, which denotes a very poor level design. Mulaka, as a video game, never felt fun at all.
For a first attempt and for a studio the size of Lienzo I think Mulaka is justifiable, but the game is bad, no question about it. I really hope Lienzo learns from their mistakes and I really wish their next endeavor results in a better way.
SummaryExplore northern Mexico’s breathtaking landscapes with Mulaka, a 3D action-adventure game based on the rich indigenous culture of the Tarahumara.