From the attention to detail that went into the graphics to the sophistication of gameplay, Hideo Kojima and his team set out to create the perfect game, and the result is nothing short of this. [Dec 2001, p.84]
The best part of the whole thing is, you become so comfortable with the controls that the movements feel like a natural extension of your body. You’ll find your self ducking your head every time a bullet whizzes by you during a gunfight.
One of the most interesting aspects of MGS2's gameplay, though, is the emphasis on nonviolence. For a game with such a huge arsenal of destructive implements, and such a horribly rich killing experience for the twisted among us, it honestly provides considerable opportunity and incentive to be a benevolent commando.
Usually enjoyable when you adapt the controls with good story but way too many glitches with weird gameplay mechanics.
Some of the bosses are extremely stretched out and have some undodgeable attacks as well
This game was never good. This game still isn't good. The camera is your worst enemy. Guards constantly spot you when you can't even see them and this get's worse once you need to turn on your radar in the rest of the rooms in the game. The Story is just plain un-interesting. Hideo Kojima may be a master writer of stories, but this one doesn't deliver until the last hour or so of game play and cut scenes, and even at that point I find myself not caring about some of the things, while the parts while interesting feel more like they belong in a film or some documentary. This is not a good game and it's a boring movie.
SummarySince the incident on Shadow Moses Island, Metal Gear's top-secret technology has been leaked into the black market through the machinations of Revolver Ocelot. As a result, countless variations of Metal Gears have sprung up in every corner of the globe, making the weapon an increasingly common component of the armed forces of nuclear po...