Removed from the reality with its fantasy settings and stylized visuals, the game has no burden of contemporary issues clouding its ageless tale of power and responsibility. As such, Omensight is perfect escapism despite its dark tones.
If a murder mystery action game sounds like a game you might like, I highly recommend playing Omensight. From beginning to end it just doesn’t stop on delivering a solid experience. Although the story seems to be straightforward and simple at first it opens into an interesting tale with complicated characters helming the ship the whole way through.
Beautiful game with unique graphic style, smooth animation and great voice acting! i have really enjoyed visual novel elements in the game, the art is beautiful. It was really fun and intriguing to discover all of the secrets in all of my playthroughs and hear the unique dialogues and witness different events that had happened behind the closed doors. Picking up those pieces to make the whole picture was really fun! I don't think I can say anything bad about the game. The skill system is really fun, the combat doesn't get tiring, I love that I can call a friendly NPC to aid me in battle and during puzzles, and all of them have unique abilities and different personalities and ties in the main story. Goshh, I just love this game! It is truly amazing and, in my opinion, it completely deserves this 10! I wish more people knew it exists. Because it is a lot of fun, and a wonderfully made game!
Hi, I think the game is perfect for a indie team with only one animator.
Everything is so great, story, game design, lvl design, animations, gameplay just SOOO FREAKY GOOD GG dudes!! Big hug for the team great work! Only thing I would do is to be able to skip things faster when you die like 4 times in the same boss and dont want to see the text again but thats a minor thing! Also UI could be better some UI design looks not so good :(
Omensight scratches so many itches for me. I love murder mystery games and branching, time-manipulated narratives so much. Action games are some of my favorite games, and fantasy worlds that aren’t just more elves and goblins are so much more vibrant. Omensight takes all of these delicious ingredients and confidently tosses them into a boiling pot together. Some of the pieces don’t come together perfectly in the end, but the final dish is still unlike anything I can think of, and I can only hope Spearhead Games delivers just as great of an experience with their next release.
Omensight is a wasted opportunity. Every aspect has the potential poorly exploited: from the deep gameplay to the technical side. A real rough diamond, appreciable as long as you ignore some faults.
While I cannot really recommend Omensight to everyone, fans of hack and slash games who don’t mind a rigid fixed camera, or those who are truly invested in what the story has in hold can look past its faults to see the good inside of it.
While Omensight‘s combat is only iffy at best, I found the story compelling enough to play all the way through and get to the ultimate conclusion of the storyline. While I didn’t find the ending completely satisfying, the characters had great depth and I’ve rarely found a game that handled the replay the day mechanic this well.
The makers of Omensight probably wish they had an infinite time loop of their own. Painfully repetitive and lacking in polish, this game clearly needed a bit longer in the oven. Forgiving Majora’s Mask fans may find Omensight’s story and action enjoyable enough, but many who buy the game will want to turn the clock back on their weekend.
Omensight takes what Stories: The Path of Destinies did and makes it a thousand times better thanks to improvements in combat as well as the replay-ability. I feel that Omensight feels less repetitive due to the broader story arcs offered through the different paths. I also love the camera angles used as they make a small game feel epic.
Beautiful music, gorgeous art style, fun hack-and-slash game-play, and interesting story. Especially impressive when you know how small the team is that made this game.
Omensight is a super fun and cool game. I really look forward to what Spearhead Games does next.
To round up, Omensight is a great game that mixes enjoyable action with a great narrative. To include a game mechanic that has you replay events from different perspectives is nothing short of genius. A lot can be learned from this small team of developers and I for one hope they continue to create quality gems like this forever.
When I played through their last game, I ended up picking the story path every time, meaning I played the game in the least amount of time possible. I didn’t mean to do this – I made several decisions that I expected to be wrong, and ended up being right. Despite this, by the time I got to my fourth playthrough of the same levels, I was ready for the game to be over. I’m not sure I would’ve actually finished the game had I chosen the incorrect paths. While I thoroughly enjoyed the game up until that point, I couldn’t help but be burned out with the same levels being reused with slightly different narrative. This time around, there are fewer paths to take and each day feels shorter, which is refreshing, but I took a number of wrong paths extending the play time.
This time around you play as the Harbinger, a creature of legend that shows when the world is about to end. And end it does, as you relive the day before the world is consumed by an evil snake like creature. There are four companions that you are able to play through the day with, seeing exactly what happened before the world ended. During one of the levels you are able to view your first omensight, which is essentially a memory of something you didn’t see. Being the Harbinger, you are able to share this vision with the companions at the beginning of the day, changing their course of actions. It’s in this manner that you will experience the story and eventually attempt to seal away the beast of legend as the Harbinger always has.
For those that played Stories, this plays very similarly. Being that it’s in the same universe, this feels more like a spiritual successor opposed to something completely different. The characters are all anthropomorphic animals, and they each have their own allegiances. Gameplay is pretty standard for this type of game, with a quick attack, heavy attack, dodge and block. As you level up you’ll learn new abilities and they’ll grow in power. You’ll also be able to upgrade your powers, health, and more using amber, which is one of the collectibles you’ll find in chests and boxes throughout the levels. There’s also a heavy amount of lore to be found, although this is purely optional for those that want to learn more about the world and characters.
While the game is more concise this time around, I still couldn’t help but feel fatigued by the time I came to the end. The world changes in terms of aesthetic, as the void’s grasp becomes stronger each time you progress in the narrative, and occasionally you’ll be visiting different parts of the levels, but for the most part you’ll know each area like the back of your hand no more than halfway through the story. This isn’t always a bad thing, as it helps with knowing what to expect battle wise, despite enemy waves being different, but parts that are annoying never get better. Probably the most frustrating aspect of the game was the fact that the controls didn’t always register properly. One of the skills requires you to hold the quick attack button, and sometimes I had to attempt it 3-4 times before it actually worked. This was especially noticeable during the final boss – in fact, this is the part of the game that made me realize it wasn’t my fault that it wasn’t working how I wanted it to regularly. This skill has been noted as an issue (more about it activating unexpectedly) that should be taken care of in the day one patch, which would make combat less frustrating.
It’s important to note that combat is a big portion of this game, and while you may not always make full use of all the abilities you acquire, slowing down time means you can utilize tactics more than simply attacking and dodging and is something you should always utilize. It allows you to set up moves and projectiles while also attacking head-on, evening the odds. Your companions also have abilities you should abuse, as they are very powerful and help out in the battle when things may look grim. I spent a lot of my time not activating any of these, but near the end I found combat to be much more enjoyable when I started to experience it at its fullest. In addition to combat, each character has a very distinct personality that propels the game ahead and makes you care about the world they inhabit.
If you’re looking for a fairly short action game with a story about saving the world, chances are you’ll find something to enjoy here. The combat can be deep if you let it be, and there are collectibles to bring players back if that’s your thing. The repetition of levels can be a strength or a fault depending on how you feel about it; while I appreciate reusing levels in innovative ways, this mechanic becomes a bit boring near the end. Overall though, I enjoyed my time with it and am glad to see some of the issues I had with their previous game fixed. At this rate, their next game (if another in this universe)
SummaryOmensight is an Action Murder-Mystery game. You are the Harbinger, a powerful mystical warrior who has witnessed the destruction of the world. In order to prevent annihilation, you are destined to repeat that fateful day and solve the murder of the Godless-Priestess, whose death precipitated the apocalypse.