- Publisher: Focus Home Interactive , LBC Games
- Release Date: Jul 27, 2020
- Also On: PlayStation 4, Switch, Xbox One
User Score
Mixed or average reviews- based on 42 Ratings
User score distribution:
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Positive: 22 out of 42
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Mixed: 10 out of 42
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Negative: 10 out of 42
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- User score
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- Most helpful
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Sep 16, 2020
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Feb 19, 2021
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Dec 31, 2020
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Aug 1, 2020Probably my favorite tactical Rpg game, it is the perfect mix between Darkest dungeon and Xcom 2. Also let's not forget the sublime visual, this game is a treat for the eyes.
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Sep 8, 2020Очень очень очень недоделана. все в зачаточном состоянии. это близко не X COM/Это близко не тактика. это недоделанный RAID в "типануаре". Сюжета нет от слова СОВСЕМ. Даже как бесплатную не порекомендую.
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Nov 29, 2020Unfair, unbalanced and very poorly executed from the tactial side of things. Also, extremely repetitive.
The art direction is great, but there's nothing to sink your teeth into. -
Jul 29, 2020I realy enjoy the game. It feel like a mix of Darkest Dungeon and XCom and is realy unique.
A few little issue wite the controlls... -
Jul 30, 2020не стоит своих денег. всего 3 класа. ужасная прорисовка моделей. ign раздает 90 баллов всем играм со словами "это лучшая игра!" it's TRPG! this is not a roguelike/
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Oct 13, 2021
Awards & Rankings
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CD-ActionOct 15, 2020With its distinct visual style, interesting, complex gameplay mechanics, and merciless difficulty level, Othercide is a treat for anyone who enjoys challenging turn-based tactical games. [10/2020, p.50]
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Sep 20, 2020Othercide is low-key but stylish, smart, exciting, even though it doesn't have the budget and technologies of Gears Tactics. It does fall into the same gameplay cracks sometimes, yet, unlike GT, it always keeps you engaged and invested in the fate of your team.
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Aug 27, 2020I was drawn to Othercide not only because I’m a fan of turn-based tactical combat and compelling aesthetics, but because of its mysterious premise. That said, the repetitive gameplay and lack of variety made me eventually lose interest. The themes of death, struggle, and rebirth are interesting, but they weren’t enough to override the repetition and and unconventional design choices.