Reservoir Dogs: Bloody Days by Big Star Games is a third-person top-down shooter with few connections to Quentin Tarantino’s film other than it being about gangsters with color-coded names; and yet Bloody Days partially succeeds in its aspiration to revive a classic for crime and gangster films, while offering a time-rewind mechanics that helps the game distinct itself from the pool of titles in the top-down shooter category.
Reservoir Dogs: Bloody Days is a confused game. The license seems wasted, since the game fails to use its source material in a meaningful way. Ignore the license, and what you get is a top-down shooter that favors precision over bullet spray but adds a badly implemented time-rewind mechanic that squanders any potential it may have had. A few people can get some enjoyment out Bloody Days, but many will only need a quick glance to realize that this just isn't going to work out.
If the game was meant to be a tribute to the 25th anniversary of the film, little of it will be found. As a game of robberies, the rewind mechanics are interesting, but they do not work well enough to be satisfactory.
Although it has some interesting ideas, but the execution isn't that good. It's may feature, the rewinding mechanic, doesn't really work as it should, and it lacks other accomplishments to make up for it.
The only reason I don’t regret spending a couple of hours with Bloody Days is that it gave me an excuse to watch Tarantino’s movie again. [09/2017, p.52]
Even if it wasn't a gross misuse of a license, Reservoir Dogs: Bloody Days is a boring, buggy game with a universal selling point that's nowhere as fun, or as smart, as it thinks it is. And just like Joe Cabot, I'm so goddamn mad hollering at you guys, I can hardly talk.