There's a reason I haven't said much yet about the RTS that sits serenely at the core of Rise & Fall. That reason is there really isn't much to say beyond it's good solid stuff with a strong whiff of Ensemble's best work. [July 2006, p.85]
With the many varied objectives and the third person mode there is a nice change in gameplay that is quite refreshing from the usual kill all the enemies or get to a certain point on the map.
Отличная RTS. Была закидана гавном из-за своей простоты. В мультиплеере просто восхитительна. Волшебный редактор карт. Одна из самых недооценённых игр.
Ultimately, Rise & Fall is about pretty units killing each other in a beautifully drawn environment and little more. It's a good strategy skirmish, but it falls short of eternal glory.
Sadly, there's very little reason to recommend this title fans of the strategy or action genres. While there are some decent features, there are too many mistakes built thrown on top of an altogether bland design.
If you're considering buying "Rise & Fall," think of it as strategy light. It's good for someone who's neither a strategy nor an action addict -- someone who just wants some lighthearted fun with ancient Egyptian and Roman heroes.
They focused so much on this dual-pronged gameplay that they forgot to add A.I., stability and good delivery, falling far, far short of their goal in this half-baked game.
This game is a masterpiece. From creators of Empire Earth, we get another classic rts, but this time mixed with tpp hero fights. It's great. The only reason I'm not giving this a 10/10 is because the game has some bugs... some are serious. Like once my ship tried to ram down another ship and they both froze and couldn't move... had to restart the mission. In this game you get 2 campaigns... greek and egyptian. Both are amazing (egyptian is harder heh). You also get a lot of single maps and great multiplayer. Pick this game up if you haven't yet. Pickens approves!
Its actually solid, patch the game up to 1.15 beta and it proves that midway or perhaps ex-steel studios employees clearly wanted to attempt to fix the initial release issues. In fact, with just how simple the economy system is, you get a lot of time to experiment with unit mixes, formations and literally leading massive armies against eachother. Its even thrilling at times, aside from the occasional glitches, the sound design is great. Hearing my Cavalry dash towards the unsuspecting group of Swordsmen is actually exciting, and the actual combat works as intended as well. Units do counter units, you can't just build archers and beat the A.I.- they'll get pummeled by everything else on the battlefield. The last minute, HEROES are not as obnoxious as some reviewers tend to make them out to be and really they get killed off quite easily so their not a constant. Its all about balancing your army and their have been moments where I've been locked in enormous stalemates with other players holding their own. Like a giant clash of hundreds of units all slowly killing eachother. At times its brilliantly designed and other times things just don't work. Its a pity steel studios is gone now, as this was their swansong and a nice mix between several of their old titles. Its really a very simple game with a solid combat system with a few **** mechanics that just never worked. Still- it plays very well, the engine is pretty solid, the physics are great, and the whole thing makes you feel like you're really in a massive battle at all times.
SummaryRise & Fall: Civilizations at War is the latest creation from award-winning developer Stainless Steel Studios and renowned game designer Rick Goodman. Rise & Fall: Civilizations at War is a detailed real-time strategy game that lets players completely command one of the four mightiest empires of the ancient world: Greece, Rome, Egypt, an...