- Summary: Assemble and helm a fleet of starships and travel between planets as you explore, build, negotiate, and fight to preserve your vision for humanity.
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Sid Meier's Starships - Announcement Trailer
Mar 16, 2015The first hours playing Starships is great fun, because it’s easy to get into and not that hard to learn the basics. After a couple of matches, though, it becomes obvious that the game is lacking complexity and depth, where it would be really needed: in tactical combat diplomacy and planet management. But even if Starships lacks long-term motivation, it’s a game you’ll be coming back to over and over again.
Mar 12, 2015The game is actually fun. It's not deep and doesn't pretend to be. I have only been playing it for a few hours, But I can see that I willThe game is actually fun. It's not deep and doesn't pretend to be. I have only been playing it for a few hours, But I can see that I will continue to play it in the future. It is sort of a modernized version of MoO II and players like me who still play MoO II should enjoy it.… Expand
Mar 13, 2015It's fun intuitive gameplay, but simple. It's worth the 15$ and will be even more worth it when firaxis ties it in with beyond earth creatingIt's fun intuitive gameplay, but simple. It's worth the 15$ and will be even more worth it when firaxis ties it in with beyond earth creating another layer of game mechanics to and that unique feel that we've been looking for from Sid. I would totally get it. Its repetition doesn't really deduct from the gameplay and its oddly satisfying.… Expand
Mar 13, 2015I'm really enjoying this. There are tweaks to make, but it's engaging, very well crafted, and has a solid degree of customization. It's not anI'm really enjoying this. There are tweaks to make, but it's engaging, very well crafted, and has a solid degree of customization. It's not an epic, Civ-style experience, but I imagine I'll play it as a way to get my strategy fix when I'm crunched for time.
Three things I would change (or at least want to hear why they didn't take this approach):
* Add multiplayer. That's so strange to be missing from a game today.
* Let you actively lose ships -- other than spending energy to repair damage, the consequences of losing are just really marginal.
* Have multiple fleets, instead of just one flying around. This would go a long way toward adding the strategic depth that I think is missing -- maybe cap it at 3 so the map doesn't turn into a mess that you have to micromanage (think old Total War games where by the end, you'd have dozens of one-unit armies trying to get to the front).
If you saw Sid Meier's name and thought you were getting a Civ-scale experience for $15, I don't think that warrants some of the negative reviews that are here. They were really up front about what this was going to be, and the price point still feels very reasonable to me for how much I see myself playing it.… Expand
Mar 20, 2015(Argh, metacritic ignores paragraphs. For a more readable version I've posted pretty much the same text to my blog.)
Apparently a(Argh, metacritic ignores paragraphs. For a more readable version I've posted pretty much the same text to my blog.)
Apparently a surprisingly large number of fans were expecting to get a deep game like a Civ or a spacegoing Pirates! for $16 on a short development cycle; they also apparently did not even look at the gameplay footage that's been available for weeks.
Going in with my eyes open, though, I have little to complain about in the gameplay itself. It's pretty much what the video promised. The tie-in with Beyond Earth, modulo the bugs I'm about to mention, is no clumsier than I expected. The requirement to set up a 2K account to get the tie-in is not yet onerous - we'll see where that goes, and hope that it's not like EA's player abuse system.
Where the game totally fails, though is that despite being developed in parallel, and despite Firaxis' experience with PC games, it comes across as a crappy iPad port. Most of these things are inexcusable, showing either or both of a lack of testing on the PC or a lack of caring about PC quality:
* It only plays in "full-screen windowed" mode. No true fullscreen, no choice of resolution. 2K's claimed "fix" for this is an ugly workaround telling you to change your desktop settings to hide the taskbar. Ugh for Firaxis and FY2 to 2K.
* It crashes on exit, every time. Most of the time it crashes when you hit "exit" from the main menu, but last night I had it crash when I clicked "return to main menu" from the victory screen. Did they even test the PC version?
* It has about a minute of unskppable video at game end. This doesn't feel like a victory celebration, it feels like punishment for winning. Ugh.
* Right-click is treated exactly the same as left-click, even though a hover brings up a radial menu. Totally lazy.
* Probably related to the crashes, the unlocks for Beyond Earth for playing Starships don't work. The unlocks in the other direction do, at least.
Despite all of these issues, it is a fun little game, especially if you have Beyond Earth and either you're not tired of it yet or you use the in-game-editor mod to fast-path you to the unlocks.… Expand
Apr 4, 2015If you don't know anything about Sid Meier, look him up and what games he did. He and Civilization are probably the biggest names in the genreIf you don't know anything about Sid Meier, look him up and what games he did. He and Civilization are probably the biggest names in the genre ... and then comes Starships.
At first I thought I was missing something but it's really that simple. I'm not saying simplicity is a bad thing but for a Sid Meier title this is more than just bland. The core gameplay feels as interesting as the space age in Spore. Instead of moving spices and terraforming you get missions on each planets. About 5 different. Considering that this is pretty much all you do the entire game it's fair to say that it gets old very quickly.
Research, outfitting ships and managing planets is linear and just as uninteresting.
The fact that this is also a mobile game really shines through. Graphics are really basic but at least the window can be rescaled freely.
It doesn't pretend to be a full Civilisation game but still, for having Sid Meier in the name it just doesn't deliver enough.
4 points for being a game (with almost no content) and working very well on PC (and not being a bad port)… Expand
Apr 1, 2015Oh boy i was soooo excited about that game when i first heard about it.The more i saw, the less excited i was.And now that i played that gameOh boy i was soooo excited about that game when i first heard about it.The more i saw, the less excited i was.And now that i played that game i think i was right.I will not write a in-depth review cause that game isnt wort the effort.Why?Its out on IOS and when you see and play the game you know why it should only be available to mobile devices.This game is really simple.Fighting is simple, science is simpel.You cant research like you did in Masters of Orion for example.I never got excited because i invented something cause there is nothing to invent in the first place.Every faction plays the same, even the research is the same.No effort put into it, lazy as hell.The missions get boring really quickly.There are some different type of missions but they will pop up too often.After the 8th spacestation that is damaged or the 12th defenseplattform that goes rogue it gets dumb.
In the end that game is clearly made für mobile devices.Right now they charge you with around 15€.Many people will tell you 15€ is not much and its ok.NO ITS NOT!There are so many games out there for less money that are better.Hell, pick up Masters of Orion, better battles, much more tactic needed and a real economy behind it.If you want just the fighting, buy FTL.Or buy other games, but not this ripoff that is just portet so that they can grab your cash because there is the name Sid Meier on it.Without the name Sid Meier no one would ever give a **** about this boring game.Its below average for me, deinstalled it after some hours.… Expand
Mar 17, 2015This game is nothing more than a $2-5 tablet game that was halfway finished, ported to PC, then sold for three times that much. It is missingThis game is nothing more than a $2-5 tablet game that was halfway finished, ported to PC, then sold for three times that much. It is missing basic logivety features like multiplayer, or even a varied single player mode. seriously, you are better off if you just forget this exists.… Expand