Those who'd like to try a sadistically challenging boss battler, and one that actually gets even more so after the final encounter, will have an enjoyably painful time with this, despite its many, many flaws, and the strokes that it will possibly induce. Of course, Sinner: Sacrifice for Redemption is not recommended to just anyone, and certainly not for those in search for a SoulsBourne fix, as this a totally different kind of deal - and that's what makes it so good.
Sinner is basicly all the good bosses from Dark Souls and Bloodborne, without the grinding and with a tactical underlayer. The game will challenge you and your choices. It's a good new and interesting indiegame worth giving a shot! Even better on the go!
I had great time playing it. This isn't a game which is story driven, it's just a challenge for soulslike fans and I liked that. Repeating combats with bosses wasn't annoying, for me it was kind of getting to know the boss and attack weak points, dying, trying to be better and repeating which was interesting and motivating.
Sinner: Sacrifice for Redemption is a valiant attempt to cut away some action-RPG fat in order to get to the meat of its boss battles, but a lack of consistent quality makes this boss-rush concept a frustrating experience at times (and not for the reasons its developer likely intended). The combat lacks the heft of the series that inspired it, so while Sinner looks much like the Souls games, it never captures (or innovates upon) that familiar combat model. There are some great boss designs to take on here, but this is very much a curio for Souls fans who want something to do in-between playing the vastly superior Dark Souls: Remastered.
Trying to fight both the bosses of SINNER as well as the controls of the warrior is just an overwhelmingly painful experience. I can only recommend SINNER to those looking for an almost insurmountable challenge, and even then, you’re probably better off just sinking those hours into further exploration of Lordran.
This title is a very interesting boss rush with some really good ideas, but it failed to get the most important thing right: its gameplay. It's a shame that it came short gameplay-wise, since the concept was fantastic.
Though drawing on some solid inspiration, SINNER: Sacrifice for Redemption falls short on many of its ideas and ends up being a disappointing experience which otherwise could of been an enjoyable adventure.
While the bosses are truly wonderful monstrosities to behold, the most frightening thing presented in Sinner is a game that’s damned to live with few original ideas.
You're looking for a good boss rush game like Furi? Then this might be the game for you! Although it hast gotten some flaws and not that big of a story behind every corner like some other games it is still a good game for the ones that enjoy painfully hard bosses. You shouldn't compare it with Dark Souls because dark Souls has it's roots back from when Demon Souls came out. Since then they've improved their concept and had an astonishing open world filled with Undead and Monsters. Here you've got a realm between probably Hell and Heaven without hordes of Monsters and an open World but hard bosses and a gloomy atmosphere which does it's best to show you that this isn't supposed to be an open world adventure with pride and glory but a journey with darkness and death. So if you're seeking for that kick you get after beating a boss then this might be something for you, if you're willing to take a peek over the few little flaws...
Per essere un gioco ispirato a dark souls, Sinner riesce molto bene nelle sue boss fight che sono molto più ispirate sicuramente di quelle di un dark souls 1. Un buon gioco per iniziarsi al genere dei souls like, forse un po corto perchè si basa solo sulle boss fight, ma un buon gioco che consiglio!
I actually enjoyed my time with this game, but the budgetary restrictions really show. It's not the worst Soulslike out there, but it's certainly not worth its full price. I bought it for about five bucks and feel no buyer's remorse. The concept of sacrificing your abilities - essentially weakening yourself before each boss fight - is really cool. However, the execution isn't as strong as the idea. There's a lot of glitches, the controls aren't always receptive, and it crashed on me right as I was about to beat a particularly challenging boss. Despite not being constantly online - like Dark Souls or Bloodborne - you cannot pause this game; this was dumb.
The story is loose, but basically, the world is destroyed by the seven deadly sins, and you have to slay them all to presumably save everything. There's no weight to it, and there are these annoying, unskippable 'ink tone' cutscenes that play when you first fight each boss, and in the end, there's a twist to your character that falls flat simply because of how loose the story is. I doubt I'll return to it anytime soon.
Hey guys, just go play dark souls again, it'd be more worth your time then this. The boss design is the only thing i can compliment about this game, but everything else from the combat to graphics and story just lack. the background is always a blurry mess and the controls seem kind of unresponsive times. My biggest gripe with the game is how the aim system and camera works, you have 0 control of the camera at all times, even when not locked on, and your character wont swing at what your locked onto unless you manually turn around at the enemy. For certain bosses the camera needs to be better, for the greed boss fight I didn't know there was an OFF SCREEN HOUSE that you can rest on to avoid getting poisoned, i only discovered this when trying to throw myself off the map, and apparently that house is detrimental to the fight, thank god its off screen though. its a shame to see a good concept go to such waste.
SummaryEmerge from the depths a crumbling kingdom and to the challenge of defeating increasingly difficult demonic bosses. Choose aspects of yourself to weaken before defeating the avatars of Sin.